Wouldn't be out of the imagination.
SAGA expects multiclassing, and it doesn't cripple multiclass characters. If Magic is done like the Force is, you wouldn't have to deal with the 'caster level' nonsense anymore, and you'd select the relevant talents for whatever you want to do.
Search found 35 matches
- Sat Dec 22, 2007 2:39 am
- Forum: In My Humble Opinion...
- Topic: WotC's 'holiday present' the 4e Elf.
- Replies: 41
- Views: 5186
- Tue Sep 18, 2007 5:09 am
- Forum: In My Humble Opinion...
- Topic: enjoying a game dispite it's flaws?
- Replies: 161
- Views: 11978
Re: enjoying a game dispite it's flaws?
For some reason whenever I come to this forum I get the overwhelming sense that you guys hate all RPGs ever.[br][br]Is there some kind of sense of accomplishment you achieve in taking the latest supplements and trashing them? I'm not sure why this forum hasn't stopped talking about WOTC products alr...
- Thu Jul 05, 2007 12:47 am
- Forum: In My Humble Opinion...
- Topic: Star Wars: Saga Edition
- Replies: 95
- Views: 16502
Re: Star Wars: Saga Edition
I just played a game of SAGA yesterday, and it ran quite well. Balance issues didn't really crop up of course, they're really more of a long term thing.[br][br]The game itself simply flows much faster. There are less extraneous rolls, and characters are actually encouraged to MOVE and use COVER. Lac...
- Sat Jun 02, 2007 5:52 am
- Forum: In My Humble Opinion...
- Topic: The Soldier Problem (Parts 1-3)
- Replies: 28
- Views: 3138
Re: Soldier Problem, Part 1 of 3
...I actually like that. Alot. Give fighters UMD as a class skill? Access to artificier feats? Many many problems solved
- Thu May 31, 2007 3:19 pm
- Forum: In My Humble Opinion...
- Topic: De munchkining the game
- Replies: 22
- Views: 3222
Re: De munchkining the game
YEs, Grendel and Norse gods did all that typeof stuff, but that isn't the kind of game he wants to play. Low magic -is possible- and it -can be fun- but you just have to realize you're Not Playing D&D anymore.[br][br]You're playing some other system. It could possibly be cooler if you through a ...
- Tue May 29, 2007 5:55 pm
- Forum: In My Humble Opinion...
- Topic: De munchkining the game
- Replies: 22
- Views: 3222
Re: De munchkining the game
Use SW Saga, take out all the futuristic stuff and put in swords. Oh, and give Jedi really low BAB and HD. Done.
- Sat May 19, 2007 9:25 pm
- Forum: It's My Own Invention...
- Topic: The Leader Monster
- Replies: 26
- Views: 5424
Re: The Leader Monster
How about make their melee attacks actually 'ranged' attacks instead? or give the creature a potent ranged attack if it lacks one. Flying is certainly less wonderful if it means you're vulnerable.
Re: Sigh, D&D and what it can't do.
..What happened to the adventuring groups?[br][br]Anyway, Chinese Literature is full of heroic equal screentime heroes.[br][br]-Liu Bei, Guan Yu and Zhung Fei from the Three Kingdoms. Also many of the other characters, such as Sima Yi, Lu Bu and Diao Chan. Practically an MMORPG.[br]-Water Margin- St...
- Thu Apr 05, 2007 4:16 pm
- Forum: In The Trenches
- Topic: The Squirrasque
- Replies: 22
- Views: 8125
Re: The Squirrasque
It could slowly nibble entire towns to death!
Unless you trap it in a cardboard box.
Alas, your plan is foiled.
Unless you trap it in a cardboard box.
Alas, your plan is foiled.
- Tue Apr 03, 2007 11:50 am
- Forum: In My Humble Opinion...
- Topic: Fixing Sunder
- Replies: 29
- Views: 5020
Re: Fixing Sunder
Ah god, anti sunder cheese!
- Mon Apr 02, 2007 4:45 pm
- Forum: In My Humble Opinion...
- Topic: Fixing Sunder
- Replies: 29
- Views: 5020
Re: Fixing Sunder
While it's true those are issues from a player perspective, I can see a few times where sundering a weapon/claw is more effective than dealing damage.[br][br]Breaking a weapon is often much more immediately effective than dealing HP damage- [br]It's the same philosphy beyond using magic to debilitat...
- Sun Apr 01, 2007 6:00 am
- Forum: In My Humble Opinion...
- Topic: Fixing Sunder
- Replies: 29
- Views: 5020
Fixing Sunder
We all know Sunder is rarely used because even though it's balanced, it's something of a case of MAD (Mutually Assured Destruction)[br][br]This is primarily due to the fact that it plays havoc with treasure values per level. How about this:[br][br]"The cost to repair magical arms and armor equa...
- Fri Mar 16, 2007 2:35 pm
- Forum: In My Humble Opinion...
- Topic: Does Anyone Take the Diplomacy Rules Seriously?
- Replies: 63
- Views: 10527
Re: Does Anyone Take the Diplomacy Rules Seriously?
Honestly, yeah, no diplomacy doesn't work in the game. It's the only skill that has pretty much unbounded potential.[br][br]Really, instead of winning over people, it should mean that person is really good at making -arguments-. Sophistry, Speechcraft that sort of thing. I think that would fulfill t...
- Thu Mar 15, 2007 6:45 pm
- Forum: It's My Own Invention...
- Topic: Yes, yet another Fighter Suggestion
- Replies: 24
- Views: 4563
Yes, yet another Fighter Suggestion
I've kept up with the fighter debate in the past year, but you can't keep track of everything[br][br]How about copying the mechanic from Iron Heroes of allowing high level fighters swap out feats?[br][br]Something like, a level 10 fighter may swap out all his fighter feats once per day at a set time...
- Fri Mar 02, 2007 3:11 pm
- Forum: In My Humble Opinion...
- Topic: Why do they hate the catfolk races?
- Replies: 163
- Views: 20898
Re: Why do they hate the catfolk races?
Yes, yes you are the only person who liked the Illumians. Those guys just came out of nowhere in all sorts of WTFery. Them and the goliaths. Dragonbloods, Reptilians, elans... Can we please just stop with the goddamn proliferation of the generic one bonus off humanoid races nobody asked for?[br][br]...
- Sun Jan 21, 2007 7:17 pm
- Forum: In My Humble Opinion...
- Topic: How Strong Are D&D Characters Compared to Real Superheroes?
- Replies: 65
- Views: 12831
Re: How Strong Are D&D Characters Compared to Real Superhero
Where are rules for disabling a Force Cage?
- Sun Jan 14, 2007 10:47 pm
- Forum: It's My Own Invention...
- Topic: New Website: Old News and the Seward Follies
- Replies: 0
- Views: 1646
New Website: Old News and the Seward Follies
The Seward Follies [br] Old News [br][br] The State of the Union[br]January 2, 2100[br]Juno, Juno Republic [br]Since the dissolution of the United States at the end of the Great War, the Juno Republic has served as the last known bastion of civilization and humanity. Blessed with Alaska's relativel...
- Mon Dec 11, 2006 5:43 am
- Forum: In My Humble Opinion...
- Topic: Does Caster > Fighter in Other systems?
- Replies: 17
- Views: 3074
Re: Does Caster > Fighter in Other systems?
Exactly. There are many interactions between Magic-Technology (IE, Technomancy) but very few Technology-Magic. [br]Those few Technology-Magic interactions tend to be extremely difficult to acheive plot device technologies. (Umak Leth's Force Cages? err. PsiBeacons from Starcraft? )[br][br]About the ...
- Mon Dec 11, 2006 12:17 am
- Forum: In My Humble Opinion...
- Topic: Does Caster > Fighter in Other systems?
- Replies: 17
- Views: 3074
Does Caster > Fighter in Other systems?
Tangental to my other thread, I've been thinking that the Caster> Fighter problem doesn't just apply to D&D. Often times spellcasters take primacy in plot and combat in other systems as well, to a much greater degree. Some systems come to mind.[br][br]GURPS[br]Alternity[br]D20 Modern[br]Shadowru...
- Sat Dec 09, 2006 7:48 am
- Forum: In My Humble Opinion...
- Topic: Shadowrun's 4E's Advancement System
- Replies: 8
- Views: 2247
Re: Shadowrun's 4E's Advancement System
You're talking about suspension of disbelief in a game where there are elves AND machine guns.[br][br]I don't think the designers worried too much about it. 20 years is plenty of time for anyone to get the ball rolling by the way- Hitler did it, so can Dragon dude.[br][br]I think the same deal appli...
- Sat Dec 09, 2006 7:35 am
- Forum: In My Humble Opinion...
- Topic: When exactly does all this optimization apply?
- Replies: 10
- Views: 1293
When exactly does all this optimization apply?
You know, for all this talk of super-optimization with the cleric archers and the what not, I've never really played a game where it's been terribly apparent Mage> Fighter. [br][br]Not in D&D. It's showed up extraordinarily in GURPS and Alternity, but not D&D. Not for me anyway. However in s...
- Sun Dec 03, 2006 11:13 pm
- Forum: In My Humble Opinion...
- Topic: Frank's revisisions and blasting
- Replies: 6
- Views: 940
Re: Frank's revisisions and blasting
Well, When you're the DM, it's never really about better use of resources. You have artillery just to have artillery. It certainly has a place. In a PC-party, which is essentially a mixed infantry company, yeah, artillery's just not that useful. [br][br]It's for engaging things at long distance and ...
- Sat Dec 02, 2006 2:34 am
- Forum: In My Humble Opinion...
- Topic: How do I convince a DM I'm not a powergamer...?
- Replies: 41
- Views: 6528
Re: How do I convince a DM I'm not a powergamer...?
Well, like they say, you can get what you need in three ways. Quick, Cheap, and Quality. Pick two.
- Sat Dec 02, 2006 2:31 am
- Forum: In My Humble Opinion...
- Topic: Frank's revisisions and blasting
- Replies: 6
- Views: 940
Re: Frank's revisisions and blasting
Frankly I've always found six or eight fireballs more than a match for my PCs, but that's another story altoghether. Artillery has always been about demoralizing and softening up the enemy before sending the infantry, that's how it should be used.
- Sat Dec 02, 2006 2:20 am
- Forum: In My Humble Opinion...
- Topic: Does banning raise dead effects actually make the game more
- Replies: 30
- Views: 4304
Re: Does banning raise dead effects actually make the game m
The point of this story is that in a very real way, absolutely everything in the entire battle was accomplished by two characters - and everything they accomplished was accomplished with arbitrary effects. Not damage. Silence, black tentacles, destroy undead, stinking cloud, and wrack - the fact th...