Search found 575 matches
- Thu Dec 16, 2010 3:18 am
- Forum: In My Humble Opinion...
- Topic: Writing a system for the Siege of Troy
- Replies: 4
- Views: 1193
Writing a system for the Siege of Troy
Yes, that Troy. The one in the Iliad. The story of the siege contains in its a pretty standard adventure in-play. You dither around forming the party, making preparations to go to the adventure location, when you start there you go on and have a few random encounters and sidequests, and then eventua...
- Mon Dec 13, 2010 11:18 pm
- Forum: In My Humble Opinion...
- Topic: Identity Crisis Flow Sheet
- Replies: 25
- Views: 7015
Is there some way I can avoid having any numbers at all on a character sheet? I wanted to do a no-skills all-powers system, but I'm not sure how granular to get. Do I end up needing to explicitly write in a power for every type of gadget that can be built/hacked/operated? How do I draw the line bet...
- Mon Dec 06, 2010 8:17 am
- Forum: In My Humble Opinion...
- Topic: Hard cap the number of modifiers in a single value
- Replies: 3
- Views: 1245
Out of the box this screws over PCs. Monsters are designed by lazy developers, so they'll just give the Dragon +30 natural armour and move on to the next monster. When players are stacking all those modifiers they're not putting the monster's attacks off the RNG, they'll putting it on to the RNG. I...
- Sat Dec 04, 2010 8:19 am
- Forum: In My Humble Opinion...
- Topic: Hard cap the number of modifiers in a single value
- Replies: 3
- Views: 1245
Hard cap the number of modifiers in a single value
A general rule I have learned from playing way too much fucking D&D 3e, and then turning around and playing Weapons of the Gods. Hard cap the number of modifiers. Find a way that works. "Use highest" is a good one. Highest bonus, highest penalty. Or just highest value period. If you wa...
- Wed Nov 17, 2010 11:11 am
- Forum: About the Gaming Den
- Topic: The Obligatory Rules Thread, Take Two
- Replies: 226
- Views: 306989
[The Great Fence Builder Speaks] In as much as I got half a dozen or so reported posts about thread spamming, it is obvious there needs to be some sort of anti-thread spamming rule. To that end, how do we want to phrase it? [*]Something about limiting posts per page by a given user? [*]Something ab...
- Wed Nov 10, 2010 6:15 pm
- Forum: In My Humble Opinion...
- Topic: Identity Crisis Flow Sheet
- Replies: 25
- Views: 7015
Just throwing ideas at a dartboard, feel free to disregard. You should try to have the number of chakras end on five (a nice direct link to the elements involved) or seven (the elements + one for yourself [inner universe] and one for the world [outer universe] I suppose?), if only because those are ...
- Mon Nov 08, 2010 10:26 pm
- Forum: In My Humble Opinion...
- Topic: GNS Theory: Good, Bad, or Ugly
- Replies: 232
- Views: 57524
- Sat Nov 06, 2010 2:27 am
- Forum: In My Humble Opinion...
- Topic: Statting Weeping Angels
- Replies: 27
- Views: 10245
Okay, how exactly does the angel determine if it's being seen? It can't be measurement (sight is passive), so it has to have something to do with the observer. Does that mean that it works based on the camera (the eye), or does it work based on what's going on in the observer's modeling software (t...
- Wed Nov 03, 2010 6:50 pm
- Forum: In My Humble Opinion...
- Topic: GNS Theory: Good, Bad, or Ugly
- Replies: 232
- Views: 57524
No one can tell what the fuck GNS says. No, scratch that. Many people can tell. Just no two of them tell it quite the same way. I keenly remeber titanic flamerwars entirely devoted to figuring out what GNS says, where its proponents still failed to produce any clear answers. GNS terminology is supr...
- Wed Nov 03, 2010 7:35 am
- Forum: In My Humble Opinion...
- Topic: GNS Theory: Good, Bad, or Ugly
- Replies: 232
- Views: 57524
Ummm, who is Ron Edwards and why should we care? That was my reaction. According to the RPGnet thread, his gentle guiding hand is responsible for all indie games ever printed. Wisdom shines forth from every word he types. The cave-dwelling troglodytes who had been crudely hammering out primitive RP...
- Mon Nov 01, 2010 12:18 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 8205
So when designing a system, consider how it would create a variety of effects (or decide that those effects are not necessary in your system). For instance - one spell from each school, 3rd level: * Dispel Magic * Summon Monster III * Clairvoyance * Suggestion * Fireball * Major Image * Halt Undead...
- Sun Oct 31, 2010 6:47 am
- Forum: In My Humble Opinion...
- Topic: Carrying Capacity when you're Hercules
- Replies: 35
- Views: 7040
- Sat Oct 30, 2010 1:55 am
- Forum: In The Trenches
- Topic: "Our Favorite Edition is 2nd Edition..."
- Replies: 109
- Views: 73655
there was still a problem before PL showed up. Granted, a rational person (what's that?) would likely have just left the game and let the weirdos have their badwrong fun. but nerds are nothing if not unreasonable... The point is that the internal group dynamic will lead to blame being placed on Pho...
- Fri Oct 29, 2010 8:22 am
- Forum: In My Humble Opinion...
- Topic: Sizing on wondrous items of holding?
- Replies: 5
- Views: 1475
- Thu Oct 28, 2010 8:39 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 8205
I think that might be the best idea. I don't want to just have it be a bunch of premade spells since that defeats the whole idea. But having specific, defined, scalable effects that you can link together with certain words could definitely work. As Frank said, you don't want three different words t...
- Thu Oct 28, 2010 7:17 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 8205
- Wed Oct 27, 2010 2:45 am
- Forum: In My Humble Opinion...
- Topic: Why change dice to fixed systems when we have computers?
- Replies: 9
- Views: 2244
Because gamers want to be able to use human level analysis powers on the math in the game, and not have to necessarily bust out a calculator to get an eyeballed estimation of what is going on. If you reduce the number of variables going in, you can figure stuff out more readily. Now, I'm not saying ...
- Tue Oct 26, 2010 8:08 pm
- Forum: In My Humble Opinion...
- Topic: Action Economies and Tiers
- Replies: 6
- Views: 1677
- Tue Oct 26, 2010 9:50 am
- Forum: In My Humble Opinion...
- Topic: Magic as a D&D Edition Setting
- Replies: 461
- Views: 81835
- Tue Oct 26, 2010 9:33 am
- Forum: In My Humble Opinion...
- Topic: Dress Up Barbie Dolls in Accessory Mansions... the RPG
- Replies: 24
- Views: 8290
(Something probably rather tongue in cheek) Hm. Well I didn't think I would need to point out the barbies thing is just a metaphor for having things revolve around having cool accessories and storing them in your cool accessory mansion. I mean clearly when I say that you are a Barbie and you gain p...
- Tue Oct 26, 2010 9:26 am
- Forum: In My Humble Opinion...
- Topic: Action Economies and Tiers
- Replies: 6
- Views: 1677
- Tue Oct 26, 2010 6:17 am
- Forum: In My Humble Opinion...
- Topic: Action Economies and Tiers
- Replies: 6
- Views: 1677
Action Economies and Tiers
So this is just a very rough idea I am throwing out here, and I think I may have mentioned it before or perhaps Frank talked about it briefly but I don't recall as much discussion. It also is tangentially related to the other "Three Tiers" post but not quite directly. 4e was very worried a...
- Mon Oct 11, 2010 8:12 am
- Forum: In My Humble Opinion...
- Topic: Trying to come up with an enjoyable SR4 game
- Replies: 13
- Views: 4458
- Thu Oct 07, 2010 3:08 pm
- Forum: In My Humble Opinion...
- Topic: D20 Modern games
- Replies: 51
- Views: 9287
Re: D20 Modern games
I see no problem with that, provided characters can get ahold of those spells. Other than that unless there is a ubiquitous defense against them, then people would be idiots to ever answer their phone? Why not let webpages upload the same spells while you're at it? Per the spells, the writing (in t...