Search found 233 matches
- Wed Jan 02, 2013 7:58 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
Really, if you do Rage Meter the only way you can really make it work without blatant metagaming or DM intrusion is to make it trigger from player damage. Yes, this means that some barbarians will ritualistically cut themselves before entering combat Why's that? Requires 0 Rage, grants 1 rage -Giga...
- Wed Jan 02, 2013 3:21 pm
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 723405
- Wed Jan 02, 2013 3:17 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
- Sun Dec 30, 2012 8:11 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
- Sat Dec 29, 2012 9:20 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
- Sat Dec 29, 2012 8:52 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
@Frank, with the major/minor system you could just write two versions of troublesome power, the major and minor version. This would be the pre-nerf to OP combos (ie, minor classes which grant passives), and you could write cool synergies for traps (ie, calling 'the spirits' and 'the elements' may be...
- Fri Dec 28, 2012 12:49 am
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
- Thu Dec 27, 2012 6:50 pm
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43468
- Tue Dec 18, 2012 3:43 pm
- Forum: In My Humble Opinion...
- Topic: So you can pokemon battle online now. Pokemon
- Replies: 71
- Views: 10967
- Tue Dec 11, 2012 9:51 pm
- Forum: In My Humble Opinion...
- Topic: So you can pokemon battle online now. Pokemon
- Replies: 71
- Views: 10967
Anyone who advocates removing types because it 'makes sense' is an idiot because it fucks balance. Just let the Sacred Cow stay alive. Smogon rules are honestly pretty good, have you ever tried battling without them? Shits just not as fun. Only thing I agree with is fuck Stealth Rocks. It's too fuck...
- Wed Nov 07, 2012 9:38 pm
- Forum: It's My Own Invention...
- Topic: Elemental Siphon
- Replies: 35
- Views: 22795
The question is how you'd get high-level utility in there of the same kind the Wizard and Sorcerer have while still having it be coherently elemental fluffed. Aang never cast Teleport, or Dominate, or Dimensional Anchor, or shit like that, which is stuff you need at high levels in order to be relev...
- Tue Nov 06, 2012 9:39 pm
- Forum: It's My Own Invention...
- Topic: Elemental Siphon
- Replies: 35
- Views: 22795
Not letting you forget about this because it's the best class you've made. And to actually add something other then a bump, would you consider making the class 15 levels long with level 10 being an obvious prestige breakpoint? Or to put it another way, make a PrC that doesn't add any more elements? ...
- Mon Feb 27, 2012 12:53 am
- Forum: In My Humble Opinion...
- Topic: Rant about ToB maneuvers in 3.x
- Replies: 90
- Views: 15418
- Sun Feb 26, 2012 8:17 am
- Forum: It's My Own Invention...
- Topic: [3.5E] A Fighter With Some Nice Things
- Replies: 60
- Views: 11180
Don't bother scaling the ACP ignore. Just let them ignore all of it at level 3. And to echo tussok, give him something to do with a swift action.
Late levels are lacking pretty hard. Wizards are creating planes and Fighters are hit harder with their swords. Give BIG things in those last three levels.
Late levels are lacking pretty hard. Wizards are creating planes and Fighters are hit harder with their swords. Give BIG things in those last three levels.
- Sun Feb 26, 2012 6:00 am
- Forum: In My Humble Opinion...
- Topic: In-Combat Scaling
- Replies: 19
- Views: 2740
- Sun Feb 26, 2012 5:58 am
- Forum: In My Humble Opinion...
- Topic: Firearms in D&D: Thoughts?
- Replies: 67
- Views: 15076
Catharz do you mean to argue that because some things lack realism we should cry havoc and abandon all verisimilitude? If you want magic Shotguns that deal damage in a cone I'm down because they're magic and it works because magic said so. I still have questions about the mechanics when someone uses...
- Sun Feb 26, 2012 3:55 am
- Forum: In My Humble Opinion...
- Topic: In-Combat Scaling
- Replies: 19
- Views: 2740
Why not throw away the MMO threat mechanic and use a system that more heavily supports tactical placement? Aggro mechanics don't work well in tabletops because they support LONG battles and those are very hard to keep tactically interesting. Keep in mind that most 3.5e combats are over in a single d...
- Sun Feb 26, 2012 12:24 am
- Forum: In My Humble Opinion...
- Topic: Firearms in D&D: Thoughts?
- Replies: 67
- Views: 15076
- Sat Feb 25, 2012 4:15 pm
- Forum: In My Humble Opinion...
- Topic: Firearms in D&D: Thoughts?
- Replies: 67
- Views: 15076
My only issue with treating Firearms as weapons that attack in cones/lines is that it's not clear if they're attacks. Is it an attack or a standard action? Can you sneak attack with a Shotgun? Does everyone take damage or just one? And there is the problem that Shotguns simply don't fire in a 45 deg...
- Fri Feb 24, 2012 6:49 pm
- Forum: In My Humble Opinion...
- Topic: Firearms in D&D: Thoughts?
- Replies: 67
- Views: 15076
I agree with Ice9's three routes to firearms but would like to expand on them. You also having 'magic guns' ala Gun Mages where you just refluff Wands or treat them like Spell-Holding Crossbows. Or you can design a class around it as many have. You also have melee guns. These are extremely cool and ...
- Wed Feb 22, 2012 7:04 pm
- Forum: In My Humble Opinion...
- Topic: Fuck memes. Irrelevant Fighters, unstoppable Wizards.
- Replies: 87
- Views: 27133
What the shit is the point? Linear vs Quadratic because if there was a function where level implies power, the Wizard's increases exponentially while the Fighter's increases at an even pace. Or it's Good vs Bad because one is good and one is bad. Or it's Irrelevant vs Awesome. Or Mundane vs Magic. O...
- Mon Feb 20, 2012 9:16 pm
- Forum: In My Humble Opinion...
- Topic: Where do scottish dwarves come from
- Replies: 31
- Views: 5170
- Mon Feb 13, 2012 12:57 am
- Forum: It's My Own Invention...
- Topic: Fundamental Concept: Planar Cores [OCS]
- Replies: 24
- Views: 5624
- Sat Feb 11, 2012 12:28 am
- Forum: It's My Own Invention...
- Topic: Fundamental Concept: Planar Cores [OCS]
- Replies: 24
- Views: 5624
- Fri Feb 10, 2012 5:49 am
- Forum: It's My Own Invention...
- Topic: Fundamental Concept: Planar Cores [OCS]
- Replies: 24
- Views: 5624