Search found 175 matches

by Ghostwheel
Mon Oct 18, 2010 12:19 am
Forum: It's My Own Invention...
Topic: Untitled replacement for GnG ruleset.
Replies: 52
Views: 11218

Base damage is +1 for 1d4, add another 1 for every die size (+2 for 1d6, +3 for 1d8, etc). Then add 1 for every additional die of damage.
by Ghostwheel
Sun Oct 17, 2010 11:09 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

I think you might be misattributing--I'm not really being aggressive whatsoever. It's just that none of the arguments speak to me as a player or designer. And while people might say that I'm a minority, I could say the same thing about them. The posters here often have intelligent discussions and in...
by Ghostwheel
Sun Oct 17, 2010 10:54 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Shtuff That's nice. You might have better luck in convincing me of things if you took the time to understand my perspective (serious questions are always good :-)) and tried to talk to me from my base viewpoint. I'm always happy to try to explain specific points of how I view things, but just telli...
by Ghostwheel
Sun Oct 17, 2010 7:08 am
Forum: It's My Own Invention...
Topic: Untitled replacement for GnG ruleset.
Replies: 52
Views: 11218

Sounds good. So how does keeping the change from damage dice to +x damage sound? So +3d6 would become +4 damage, +2d4 becomes +2, +4d8 becomes +6, and so on?
by Ghostwheel
Sun Oct 17, 2010 4:35 am
Forum: It's My Own Invention...
Topic: Untitled replacement for GnG ruleset.
Replies: 52
Views: 11218

One reason to keep E6 in is to limit the variability between characters. One thing I liked that GnG did was change extra dice of damage to +x since with the lower HP totals it limits the variability. Furthermore, with this is E6 it would mean that fighter-level characters are viable, as well as rogu...
by Ghostwheel
Sun Oct 17, 2010 2:13 am
Forum: It's My Own Invention...
Topic: Untitled replacement for GnG ruleset.
Replies: 52
Views: 11218

Should we stick with E6 to keep damage low so people don't auto-die from vertical increases to damage?
by Ghostwheel
Sun Oct 17, 2010 12:50 am
Forum: It's My Own Invention...
Topic: Untitled replacement for GnG ruleset.
Replies: 52
Views: 11218

As far as items go, couldn't we just use balanced wealth? That way you don't even need to explicitly buy magical/masterwork arms and armor, and everything comes as part of the parcel of being a higher-level character.
by Ghostwheel
Sun Oct 17, 2010 12:47 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Sure, you could say that, though in theory with how the numbers are on the RNG and how stable the damage and HP of players is often, the only thing that actually needs changing is the HP :-)
by Ghostwheel
Sat Oct 16, 2010 9:44 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

If your damage output increases 25% and monster hp increases 100% then you are objectively dealing a smaller percentage of the monster's hit points than if you had not completely wasted the time to optimize. On a whim when I woke up I decided to check your post. And... Oh. Ooooh. Talk about lack of...
by Ghostwheel
Sat Oct 16, 2010 1:15 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

Also you reference anime... but characters in anime do REALLY over the top shit! Like summoning thousands of swords and decimating an entire area with them, and the guys in naruto do all sorts of crazy stuff! in FMA they summon doors in walls so they can walk through them and shapeshift. Again, it ...
by Ghostwheel
Sat Oct 16, 2010 1:10 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

No. This. Is. E6. E6 extended to level 20 would certainly be a good way to put it, sure. So is a devil just a palette shifted orc with bigger numbers? OR what do you mean by special abilities (but not like a MM one) seriously I cannot read your mind so you need to throw down some examples. Mostly t...
by Ghostwheel
Sat Oct 16, 2010 12:38 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

This. If the players want to skip an adventure, it's because it sucks. Most likely because it's low level crap except not at low levels. Thing is you want the game to be the same 1-20, with only numbers changing and then only artificially. Go play 4.Fail and get your video game railroad grind. 3.5 ...
by Ghostwheel
Sat Oct 16, 2010 12:36 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

Roles basically down into 3 different ones, debuffer, striker, and defender. Leader is also a minor role, but currently I have only one class that actually does that, so it's not really a role on its own. There are bunch of ways to do each one, distinct enough from each other to be cool in their own...
by Ghostwheel
Sat Oct 16, 2010 12:28 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

I'll do the spotlight now real quick so it's more understandable, hopefully that'll help. It's not too long and pretty easy to understand.
by Ghostwheel
Sat Oct 16, 2010 12:23 pm
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

The last part is actually referring to my new epic rules that do away with epic levels. Should I unveil them now, or would you rather wait until I spotlight it?
by Ghostwheel
Sat Oct 16, 2010 12:21 pm
Forum: It's My Own Invention...
Topic: Shattered Haven (Campaign Setting)
Replies: 106
Views: 16199

Bad idea, they'd just keep the death flag down if they thought they might die and then rambo their way through. Isn't losing a good enough reason for people to fight on as hard as they can? I see this as a "being left for dead" sort of mechanic--if you lose, you might be captured, or you ...
by Ghostwheel
Sat Oct 16, 2010 11:44 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

If you're setting the D&D monster manual on fire, fine, but past level 10 practically everything can do atleast one of those, or is AMAZINGLY DANGEROUS in melee combat. So yeah, your melee party seems non functional. Nope; I'm setting the MM on fire, AND keeping things past level 10 at around t...
by Ghostwheel
Sat Oct 16, 2010 11:38 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Sure, but on the other hand, check out the second bullet-point of my design goals . I optimize for myself, not so that I'll be better than other people or so I'll be able to tout that I'm better than them and make them feel like crap or so encounters will be easy. I'd expect encounters to be harder ...
by Ghostwheel
Sat Oct 16, 2010 11:23 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - Design Goals
Replies: 100
Views: 13040

What part specifically? I'd be happy to expand on any part.
by Ghostwheel
Sat Oct 16, 2010 9:21 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Ooooh, that "ignore" button looks shiny.
*presses*
by Ghostwheel
Sat Oct 16, 2010 9:14 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Hrmmm, speaking as an optimizer , I don't think that that's exactly what optimizers want. As an optimizer, I want to make sure I'm not left behind. I want to feel cool. I want to see big numbers. I want to play something I spent an hour building just perfectly to fit together exactly the abilities I...
by Ghostwheel
Sat Oct 16, 2010 9:08 am
Forum: In My Humble Opinion...
Topic: The reason why fighters will never have nice things.
Replies: 773
Views: 125124

But these are still "mundane" abilities. They're the equivalent of level 1 spells at most, or things that could just as easily be RP effects rather than mechanical ones that truly let them change the world at their whim like high-level wizards could. Heck, "Fool the Gods into giving h...
by Ghostwheel
Sat Oct 16, 2010 9:03 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

There's actually an excellent reason for HP to increase. Why, you ask? So that encounters will be challenging rather than a cakewalk. If you're looking for a cakewalk, go play a wizard, or alternatively don't use this system and ask the DM to set you up against only commoners from now on. That said,...
by Ghostwheel
Sat Oct 16, 2010 8:56 am
Forum: In My Humble Opinion...
Topic: The reason why fighters will never have nice things.
Replies: 773
Views: 125124

I'd just like to chime in--a big thing that fighters and the like lack is transformational power. Even something like the Tome Fighter who starts by wielding a sword and ends up wielding a sword and stopping enemies at 60'... is still wielding a sword. He can't use that sword to out-manufacture a wh...
by Ghostwheel
Sat Oct 16, 2010 8:44 am
Forum: It's My Own Invention...
Topic: Grimoire Spotlight - The Encounter System
Replies: 46
Views: 12684

Grimoire Spotlight - The Encounter System

So after looking at some of the peripheral parts of the Grimoire system, now we'll look at the encounter system as summarized here . Some of the benefits to this system: [*]It yields consistent result. [*]Doesn't randomly screw players like the CR system does. [*]Standardizes encounters for easy cre...