Search found 272 matches
- Sat Sep 17, 2011 2:52 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
so you are looking more for a social, political, or economic reasoning for this group of people to fall because of the way magic works and how it has been used. that, if true, then must come from those left that have not been killed off or conquered by this group of people? If I understand what you...
- Sat Sep 17, 2011 1:03 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
1) Most people don't have PC class levels That hardly matters, since enough people in the world are spellcasters to change the course of history. In any game I've ever played the party has faced off against foes with PC class levels, gotten information from people with PC class levels, had follower...
- Sat Sep 17, 2011 12:35 am
- Forum: In My Humble Opinion...
- Topic: Converting people to Tome
- Replies: 32
- Views: 3448
- Sat Sep 17, 2011 12:21 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
- Fri Sep 16, 2011 11:54 pm
- Forum: In My Humble Opinion...
- Topic: Shadzar Fallacy
- Replies: 58
- Views: 21664
- Fri Sep 16, 2011 8:07 pm
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
are you still trying to destroy this region with magic, because of how magic works, or did your goal change and i miss it? The region doesn't matter. The Empire, that is the government and society made up of people, is what falls apart. Nothing at all needs to be destroyed physically for that to ha...
- Fri Sep 16, 2011 4:36 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
- Fri Sep 16, 2011 4:17 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
Powerful clerics have basically no reason to even talk to each other. Powerful wizards onl[y] have cause to talk to each other to trade spells. And that only needs doing once a century or so. I see that being 100% true in any normal game. Totally self-sufficient and with no need to bring more peopl...
- Fri Sep 16, 2011 2:54 am
- Forum: In My Humble Opinion...
- Topic: Shadzar Fallacy
- Replies: 58
- Views: 21664
Re: Shadzar Fallacy
Sounds like socialists in America. There really are better places to live if you're into that.shadzar wrote:I don't like Thing X, so Thing X should be made so I like it, and be able to say honestly 'I like Thing X'.
- Fri Sep 16, 2011 2:38 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
So I have a question... if even the smallest hamlet's mayor is level 18, yet there are no significant threats left in the empire, how do you *get* to level 18? The Empire's enemies are all conquered. Maybe there are pockets of goblin, orc, giant, dark elf, or fungus man tribes hiding in the fringes...
- Fri Sep 16, 2011 2:04 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
- Fri Sep 16, 2011 1:28 am
- Forum: In My Humble Opinion...
- Topic: Facebook "Games"
- Replies: 32
- Views: 10394
I strongly suggest that if you want to play FB games you create a dummy account that doesn't have your name, then add friends who want to get spammed with the crap the games generate. I did that and had a lot of fun with them, and my friends weren't forced to look down on me with pity that I was was...
- Fri Sep 16, 2011 1:22 am
- Forum: In My Humble Opinion...
- Topic: Converting people to Tome
- Replies: 32
- Views: 3448
Seriously, it's not that bad. Don't take trap options; sandbag yourself a bit, and you'll be fine. You don't have to pretend the shit sandwich tastes nice, but if it comes with a fun group on the side, just smile and get it over with. I kind of agree with this. If you're playing a game with people ...
- Fri Sep 16, 2011 1:19 am
- Forum: In My Humble Opinion...
- Topic: Converting people to Tome
- Replies: 32
- Views: 3448
Re: Converting people to Tome
What would be handy are a few examples of "here is how I can break your gameworld into tiny little pieces using Pathfinder. I played in a game where I tried this using a fighter . Another guy in the group had already done it with a sorcerer and was going to try it with a rogue. The end result?...
- Fri Sep 16, 2011 12:36 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
Necromancy is probably the easiest answer then. It's real easy to use undead legions to conquer a large area, especially backed up by real necromancy. If undead are also evil and need close supervision, that could go very, very bad, very quickly. That also gives you an excuse to throw lots of undea...
- Thu Sep 15, 2011 11:44 pm
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
- Thu Sep 15, 2011 6:40 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
The biggest reason for the empire to collapse in the wish scenario is that once you can wish for a harem of Janni to suck your cock and provide you with luxurious food, you don't need an empire for much of anything. I don't really see that as happening. If you do that, you make yourself irrelevant....
- Thu Sep 15, 2011 6:30 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
- Thu Sep 15, 2011 6:17 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
The empire contains a large number of dungeons, and a bunch of local dragons get together and decide they want to take up residence in them. Throw in something about an ancient red wyrm as their leader who went around killing all the high-level wizards and you've got yourself an ancient villain as ...
- Thu Sep 15, 2011 6:12 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
So far I've come up with these points: The Pax Romana effect is hitting our fictional empire. In the last 200 years most all opposition has been killed, bought, or absorbed. Good luck finding a dragon still alive within a thousand miles of any border. Opposition leads to experience, but mainly it le...
- Thu Sep 15, 2011 5:42 am
- Forum: In My Humble Opinion...
- Topic: A D&D empire, 200 years in - what makes it collapse?
- Replies: 89
- Views: 7488
A D&D empire, 200 years in - what makes it collapse?
I'm building an empire for a D&D game I'm about to run. The empire has grown for about 2 centuries in a world where wizards can and will (should?) have access to wish on a daily basis. Because of the magic system of the world, things are collapsing. I'm trying to come up with some specifics as t...
- Mon Sep 12, 2011 3:44 am
- Forum: In My Humble Opinion...
- Topic: Using Tome with PF
- Replies: 16
- Views: 2183
If you're considering a Tome game, and wondering if you can use PF instead of 3.5, you might want to take a look at what you'd actually be using from PF: The casters, which are largely unchanged in Tome. The spells, which don't affect much of Tome's scope. The Golarion setting, which is kind of awes...
- Mon Aug 29, 2011 7:05 am
- Forum: In My Humble Opinion...
- Topic: Gilgamesh & Grendel: using D&D for ancient big folk
- Replies: 29
- Views: 4517
- Sat Aug 27, 2011 1:44 am
- Forum: In My Humble Opinion...
- Topic: Gilgamesh & Grendel: using D&D for ancient big folk
- Replies: 29
- Views: 4517
Hey everyone, thanks for the feedback! Largeness Issue What I’m trying to find is a baseline point of balance between the size difference to determine how much of a benefit being Large actually is over Medium, so that everything else besides size on the race card can be balanced independently. The m...
- Fri Aug 26, 2011 12:09 am
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1702031
I'm not sure I'd agree with that. While there's a lot of silly shit that is in Pathfinder because it's a legacy, I don't see any real evidence that Paizo can do good and interesting stuff mechanically when it deviates from 3.5ed, quite the opposite actually... Have they ever done any non-3.5 stuff ...