Search found 1069 matches
- Sun Feb 20, 2011 4:25 am
- Forum: In My Humble Opinion...
- Topic: So what do you folks think of the MRQ2 game system?
- Replies: 40
- Views: 10371
- Sun Feb 20, 2011 4:24 am
- Forum: In My Humble Opinion...
- Topic: We need new terms for DMF and Vanilla Action Hero.
- Replies: 57
- Views: 12183
Smurf and Knot-cutter are good to me too. Though the problem with knot cutter is that cutting the gordian knot actually worked, but the [DMF] isn't actually able to solve every problem by just swording (or whatever), and the epithet of knot cutter implies it can. Hammer might be better, along the o...
- Sat Feb 19, 2011 2:59 am
- Forum: In My Humble Opinion...
- Topic: We need new terms for DMF and Vanilla Action Hero.
- Replies: 57
- Views: 12183
- Sat Feb 19, 2011 2:06 am
- Forum: In My Humble Opinion...
- Topic: We need new terms for DMF and Vanilla Action Hero.
- Replies: 57
- Views: 12183
- Fri Feb 18, 2011 10:45 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
- Fri Feb 18, 2011 7:10 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
Current expenses from my wednesday night game. (from memory, I have it written down somewhere). 5gp bridge toll. Actually a bribe so guards would allow my Revenant into the city while armed. 5 gp. Room and storage at inn paid up for next 2 weeks. Paid for food while in city, at rations or made Natur...
- Fri Feb 18, 2011 6:32 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
The list I was referring to is on p125-129 of the DMG. let's see. Imagine I'm awarding treasure for a 5th level party. By the time they hit 6th they should recieve: Magic items. 1 each of level 6 through 9. And 2000 gold. If three of the players have a level 8 item on their wishlist. 2 of them are s...
- Fri Feb 18, 2011 5:55 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
In order to keep up with team monster, you need to continually upgrade your weapons/implement, armour and neck slot item. That is at least 3 items you want at +1 before you hit level 5, +2 before level 10 and so on. That does not even count items to fill other slots. By paragon tier, your ring slots...
- Thu Feb 17, 2011 6:57 pm
- Forum: In My Humble Opinion...
- Topic: Critical Hits (any system)
- Replies: 27
- Views: 6233
OK...so you like specific-damage criticals just because they impair the PCs? You could do that just with a wound penalty system based off total hit points or equivalent, rather than needing specific injuries. For example, Shadowrun and White Wolf both have an increasing penalty when you're down Hea...
- Thu Feb 17, 2011 4:50 am
- Forum: In My Humble Opinion...
- Topic: Critical Hits (any system)
- Replies: 27
- Views: 6233
I have to say my gaming experience has included many systems that included some form of critical success or failure. I had almost forgotten about glitches in SR and botches in Storyteller. I have to wonder how the use of critical hits may have effected game design. I may be off the mark here, but ta...
- Thu Feb 17, 2011 4:34 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
- Wed Feb 16, 2011 10:02 pm
- Forum: In My Humble Opinion...
- Topic: Critical Hits (any system)
- Replies: 27
- Views: 6233
Critical Hits (any system)
I am interested in hearing peoples opinions on the use of critical hits in a game. Are they Important to TTRPGs? Are they a rewarding play experience? Should automatic success or failure be an attribute determined by a die roll? Personally, I was a fan of the 2e Players Options tables. I liked the d...
- Wed Feb 16, 2011 12:46 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
I'm not sure if personal experience is relevant, but I have not irrelevancy stop me before. In 4e games I have run, breaking down doors was a pretty common occurance, especially with spellcasting bad guys making use of rituals like Arcane Lock. Sometimes this was time sensitive. Now the Barbarian in...
- Wed Feb 16, 2011 1:13 am
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
regarding rituals, I have only seen them mentioned a few times. NPC class templates are assumed to have access to rituals where damatically appropriate (pretty much exact text). Vampires get a ritual to make other vampires. Dragons get ritual access according to their age category (Draconomicon). I ...
- Tue Feb 15, 2011 8:16 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
Fail again. You're doing it wrong. Also, don't do it right. You'll annoy the fence building mother fucker. Hi Welcome! Well, shit, I can't find those playtest threads. But trust me when I say that the power creep in this edition is immense. I'm actually an advocate of power creep as both a method o...
- Tue Feb 15, 2011 5:57 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
- Tue Feb 15, 2011 4:27 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
- Tue Feb 15, 2011 2:54 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
Fair enough. I did not even think about nature of the question. My experience with 4e NPC templates has been that they are lackluster in comparison to other elite monsters. More options to keep track of, but not more powerful. I have a question about encounter balance, but I am not sure how to prhas...
- Tue Feb 15, 2011 2:17 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 154461
A simple question. What is the big deal about monsters/enemies not having the same access to the same customisation tools as players? I'll provide an example why this is an issue for me. In previous editions I had to kit some monsters out, customise feats, allies etc., in order to make them competit...