Search found 1069 matches
- Thu Jul 18, 2013 1:25 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
- Wed Jul 17, 2013 10:01 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
Siege engines are useless against mobile targets unless you can predict where they are going to be. You aim first, then load, then fire, according to heroes of battle. The only exceptions are ballistae, but they are treated as standard (albeit larger) missile attacks. The fact that 'effective' Lich ...
- Wed Jul 17, 2013 3:04 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
I just noticed Summon Undead can be used to summon Allip and Mummies. Mummies inflict paralysis for a few rounds, with a range of Line of Sight. Summon one while doing a flyover, then boot it off your Nightmare and drop it into the middle of an enemy formation for lulz. The Hypnotism aura of the All...
- Wed Jul 17, 2013 9:29 am
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
The fear aura effects anyone within 60 feet. Not at the start of their turn, just when the target is within 60 feet and can see the lich. So if the Lich King does a low flyover on his zombie zmey or a summoned nightmare, that 60 foot radius circle becomes a 125 foot wide rectangle of terror. It's no...
- Wed Jul 17, 2013 7:48 am
- Forum: In My Humble Opinion...
- Topic: What is the biggest debacle of RPG history?
- Replies: 311
- Views: 41298
- Tue Jul 16, 2013 8:30 am
- Forum: In My Humble Opinion...
- Topic: [5E] Is Mearls planning to snow Hasbro and the fanbase?
- Replies: 252
- Views: 40495
- Tue Jul 16, 2013 7:40 am
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
Magical items require a minimum of 1 day to craft. 350 single-charge wands (assuming you can make single charge wands) would take a year for a single wizard to create. It is a reasonable assumption that magical ammunition is created in lots of 50 though. So outfitting an army with magical sling-ston...
- Tue Jul 16, 2013 6:47 am
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
Sounds like a job for Arcane Disciple. I have lost familiarity with cleric domains. I think Nerull has access to the Shadow Domain. It gives Shadow Conjuration/Evocation, as well as Shadow Walk. That would allow the lich access to Phantom Steed and Wind Wall (only useful while stationary). I am not ...
- Mon Jul 15, 2013 6:49 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
The thing with a lich is that they have a fear aura. This is a mixed blessing, as while it will send enemy soldiers fleeing in a panic, it will also effect the liches own forces. You're looking at DC 16 + Charisma (the casting stat). This should run concurrently with the Dread Necromancer fear aura ...
- Sun Jul 14, 2013 5:36 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
If they were the psionic variant, then yes, their tactics would be different. Day long buffs like Detect Hostile Intent give them a chance against teleporting fiends. Plus they would actually have (psionic) dominate, which means they can get real-time information from agents in the field, as well as...
- Sun Jul 14, 2013 6:57 am
- Forum: In My Humble Opinion...
- Topic: D&D 3.x war strategies: Mind Flayers versus Lich King
- Replies: 92
- Views: 13922
The Lich is singularly more powerful than anything the Mind Flayers have at their disposal. Even if the guy gets taken out, he can respawn a week later, providing the phylactery remains intact. As long as he retains a means of fast/instantaneous travel, and is not required elsewhere, he can take act...
- Fri Jul 12, 2013 4:29 am
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of magic item wishlists.
- Replies: 474
- Views: 41213
- Thu Jul 11, 2013 3:03 am
- Forum: In My Humble Opinion...
- Topic: The Shadzar Challenge
- Replies: 46
- Views: 7089
- Tue Jul 09, 2013 8:58 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
People get pissed at other people. People being dishonest is one cause of drama, people throwing the game by playing kingmaker or making stupid decisions is another cause of drama. There is all manner of behaviour which can be looked upon as badwrongfun, depending on context. That context is largely...
- Tue Jul 09, 2013 4:33 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
You're not going to eliminate kingmaker scenarios in a multiplayer game. Regardless of who wins a game and how they do it, players are still going to point out the mistakes made by others, especially when the only influence those other players ultimately had on the game, was deciding who they were g...
- Sun Jul 07, 2013 4:55 am
- Forum: In My Humble Opinion...
- Topic: Dominion 3 Strategy & Questions
- Replies: 1341
- Views: 168119
Quickness bless for White Ones? Does not seem worth it. Combined with a major fire or death bless it might be significantly more effective, especially on your summons with multiple attacks, but you would have to tank your scales. A sleeping rainbow pretender with a few minor blesses would leave some...
- Thu Jul 04, 2013 3:41 am
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of magic item wishlists.
- Replies: 474
- Views: 41213
Why do people fap over Tuckers Kobolds as though they were a challenge for high level adventurers. They weren't and never were. Their actual function was as a resource tax on the adventuring party, as they made their way through the dungeon. Tuckers players fought the kobolds at level 1. When they g...
- Wed Jul 03, 2013 11:03 am
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of magic item wishlists.
- Replies: 474
- Views: 41213
Fuck that noise. Too much accounting. My ideal item drop scenario would be to divide items into: type: Basic shape and function. Probably effects the use of said item, as in the case of magical garments or jewellery, which must be worn, or weapons or tools which must be held. power: The potency of t...
- Sun Jun 30, 2013 1:27 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
An single age mod could be fun for the various iterations of a nation, such as Neifelheim, Jotunheim and Utgard. There are also a couple of thematic pairings, such as Atlantis/Mictlan, Patala/Arcoscephale, Sauromatia/Fomoria and Ermor/C'Tis/Pythium, which have connections in Dominions lore. With the...
- Sat Jun 29, 2013 12:40 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
Scales are dependant on the pretender. Disciples have a fixed number of points to buy their chassis and magical paths with. Apparently dominion is shared and increasing dominion strength by building temples requires proportionally more temples. Edi mentioned that he did not know how the domain inter...
- Fri Jun 28, 2013 4:31 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
- Thu Jun 27, 2013 1:19 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
I am only speculating on what form the change to gem production items could take. I have no idea what the dev's have in mind. The other nerf possibility that comes to my mind is that gem production items might lock gem access to the commander holding the item. Similar to mercenary casters, the gems ...
- Thu Jun 27, 2013 12:51 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
- Sun Jun 23, 2013 11:21 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205699
Here's a short list with the most important changes compared to Dominions 3. • Teamplay, one pretender and one or more disciples per team. • Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually. • Many sprites have been redrawn and the 3d terrain is also improved....
- Thu Jun 06, 2013 10:31 pm
- Forum: MPSIMS
- Topic: Redeeming the Republicans
- Replies: 184
- Views: 33294
I know this from experience, so trust me when I say that it does not counts as pulling out if you leave the tip in. Conservative estimates posit at least 50k troops will remain in Iraq indefinitely. Also, 8 years of drone strikes and counting. So once again, in addition to you stupidly believing th...