Facepalm of the Day: If you want Pangaea's troops to attack a province in one move, you gotta send along at least one non-sneaky unit...
Craven bastards.
Search found 224 matches
- Mon Mar 28, 2011 12:11 pm
- Forum: In The Trenches
- Topic: VaeVictis, a Dom3 MP
- Replies: 581
- Views: 48669
- Sat Mar 26, 2011 3:00 pm
- Forum: In The Trenches
- Topic: VaeVictis, a Dom3 MP
- Replies: 581
- Views: 48669
- Fri Mar 25, 2011 12:03 pm
- Forum: In The Trenches
- Topic: VaeVictis, a Dom3 MP
- Replies: 581
- Views: 48669
- Thu Mar 24, 2011 2:12 am
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
Hmm. I don't think I would have picked Pangaea if I'd known we'd be playing on a map that's mostly waste. Isn't there anything available with a better territory balance? I'd be fine with a better terrain balance. But why are you upset with Pangaea? Pangaea loves Wastes. They get alot of their money...
- Wed Mar 23, 2011 5:35 pm
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
- Tue Mar 22, 2011 11:08 am
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
- Mon Mar 21, 2011 10:45 pm
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
- Mon Mar 21, 2011 10:28 pm
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
- Mon Mar 21, 2011 8:52 pm
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
Dunno about the deathmatch mod. My take on the arena is that it's mainly there for fluff and something of a lottery as well. Why attach greater significance to it? As to CBM, I think the general consensus has been explained before. Being the noob here, I'm fine playing vanilla. Since CBM such a game...
- Mon Mar 21, 2011 10:38 am
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
I only hope, we didn't scare the OP away. ;) Hehe, the OP is right here and amazed at the number of replies after the rigors of a weekend well spent. Excellent. I like the suggested map very much. Looks great! As to mods, CBM seems pretty decent to me and I haven't seen it mentioned here. For all I...
- Sat Mar 19, 2011 2:12 pm
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
first and foremost, all the technical stuff. how to administrate the game (or does llamaserver do that for you?), how to file moves, what's the usual turn frequency, which mods are good, how do you set which mods are used, etc. secondly, i'm a newb at the game. the AIs seem pretty dumb to me, but i ...
- Sat Mar 19, 2011 11:16 am
- Forum: In The Trenches
- Topic: Dom3 MP anyone?
- Replies: 91
- Views: 13857
Dom3 MP anyone?
Hey,
I got Dom3 a few weeks ago and did a couple of SP games. Now I'd like to try MP. Anyone up for a game?
I'd also appreciate if somebody could show me the ropes of MP.
I got Dom3 a few weeks ago and did a couple of SP games. Now I'd like to try MP. Anyone up for a game?
I'd also appreciate if somebody could show me the ropes of MP.
- Fri Mar 18, 2011 7:17 pm
- Forum: In The Trenches
- Topic: How do you handle sexuality in your RPGs?
- Replies: 80
- Views: 17359
- Mon Feb 21, 2011 12:53 pm
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
After some effort, here are approximate probabilities of results off each d10 under this system. Its a stochastic solution, so the numbers aren't exact, but should be close enough. First colum is end value, second is probability of that outcome in %. Mean result is 5.64, distribution is definitely ...
- Sun Feb 20, 2011 4:15 pm
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
So, why is this better than playing your setting using d20? (or storyteller, or d6, or whatever) It's kind of a neat mechanic, but it's definitely not lightweight. What does it give you that's worth the extra effort of using a peculiar system? Hahaha, very good question, and one that I maybe should...
- Sun Feb 20, 2011 2:48 pm
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
Hmm... When I said '+d10', BTW, I didn't specify but was assuming you'd read this d10 basically the way you were currently reading your d10s, with 0 being a forced reroll. I'm not sure that was clear. Well, now that you say it, it's quite clear... :) I guess I didn't read your post carefully enough...
- Sat Feb 19, 2011 9:53 pm
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
Hmm, I see a number of problems with that. If you don't pick up the die, you would have to assign it a value - if it just stays a zero, people are essentially getting a free success level. If you make it a 10, then you get all kinds of oddness in the probability distribution (e.g., the impossibility...
- Fri Feb 18, 2011 5:45 pm
- Forum: In The Trenches
- Topic: How do you handle sexuality in your RPGs?
- Replies: 80
- Views: 17359
How do you handle sexuality in your RPGs?
I just read through the long thread about the enchantress in Count Morgenstein's party, which is a pretty extreme example for how roleplaying sexually charged content can go wrong; please forgive my euphemism. However, if you run a roleplaying game that focuses on storytelling and the personalities ...
- Fri Feb 18, 2011 1:11 am
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
- Fri Feb 18, 2011 12:31 am
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
First of all, thank you for your constructive comments. This is the kind of exchange I had in mind when I joined this forum. I think the multiple steps could work, as long as one roll accomplishes a fair amount. So in a fight, for instance, you wouldn't want Attack vs Dodge + Damage vs Soak, for eac...
- Thu Feb 17, 2011 2:02 am
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
3 things. 1: Apparently if you don't continuously create your own homebrew rpg system, you are a total failure as a dm. I fucking lose at this game, man. It's game over for me. GAME OVER! 2: The system is kinda terribad. the whole low roll is just going to get a little confusing. 3: The unique fact...
- Wed Feb 16, 2011 11:53 pm
- Forum: It's My Own Invention...
- Topic: Dice Jamming
- Replies: 17
- Views: 3567
Dice Jamming
Just like any other GM worth the name, I am continuously working on a homebrew RPG system that never gets finished. The background is a world with a roughly 15th/16th century European tech level and some magic revolving around the manipulation of information and bio-modding. So no fireballs, but you...
- Wed Feb 16, 2011 12:30 pm
- Forum: In My Humble Opinion...
- Topic: Reworking Savage Worlds die systems
- Replies: 8
- Views: 3055
Well, it's a matter of interpretation. Players would need to lose some of their emotional attachment to the actual symbol shown on the die. I think most people are capable of doing that; just think of systems using percentile dice where a zero is interpreted as a zero unless it shows on both dice. W...
- Wed Feb 16, 2011 1:58 am
- Forum: In My Humble Opinion...
- Topic: Reworking Savage Worlds die systems
- Replies: 8
- Views: 3055
Re: Reworking Savage Worlds die systems
Why not do it like this: When a die explodes, don't keep it and re-roll, but pick it up again and roll two dice of the same type instead? This neatly smoothes out the valleys in the probability distribution. It also decreases the mean results somewhat, however. Yes, I know this is a dead topic. (edi...