Search found 224 matches

by tenuki
Mon Mar 28, 2011 12:11 pm
Forum: In The Trenches
Topic: VaeVictis, a Dom3 MP
Replies: 581
Views: 48669

Facepalm of the Day: If you want Pangaea's troops to attack a province in one move, you gotta send along at least one non-sneaky unit...

Craven bastards.
by tenuki
Sat Mar 26, 2011 3:00 pm
Forum: In The Trenches
Topic: VaeVictis, a Dom3 MP
Replies: 581
Views: 48669

Have a good one, everybody!
by tenuki
Fri Mar 25, 2011 12:03 pm
Forum: In The Trenches
Topic: VaeVictis, a Dom3 MP
Replies: 581
Views: 48669

Korwin wrote:8 of 13 pretenders are submitted...
9
by tenuki
Thu Mar 24, 2011 2:12 am
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Hmm. I don't think I would have picked Pangaea if I'd known we'd be playing on a map that's mostly waste. Isn't there anything available with a better territory balance? I'd be fine with a better terrain balance. But why are you upset with Pangaea? Pangaea loves Wastes. They get alot of their money...
by tenuki
Wed Mar 23, 2011 5:35 pm
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Hmm. I don't think I would have picked Pangaea if I'd known we'd be playing on a map that's mostly waste.

Isn't there anything available with a better territory balance?
by tenuki
Tue Mar 22, 2011 11:08 am
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Akula wrote:We should really determine the new map before we mandate pretender submissions. I want to know if I need an SC or not.
+1
by tenuki
Mon Mar 21, 2011 10:45 pm
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Oh, and I'd like to change my nation preferences. Nobody seems that hot for Pangaea and I'd love to try my hand at it. So, if the order of preference matters, please set mine to

1) Pangaea
2) Abysia
3) Caelum
by tenuki
Mon Mar 21, 2011 10:28 pm
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Another question (hope this doesn't start a FW as well):
Do we want the score graphs enabled?
by tenuki
Mon Mar 21, 2011 8:52 pm
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Dunno about the deathmatch mod. My take on the arena is that it's mainly there for fluff and something of a lottery as well. Why attach greater significance to it? As to CBM, I think the general consensus has been explained before. Being the noob here, I'm fine playing vanilla. Since CBM such a game...
by tenuki
Mon Mar 21, 2011 10:38 am
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

I only hope, we didn't scare the OP away. ;) Hehe, the OP is right here and amazed at the number of replies after the rigors of a weekend well spent. Excellent. I like the suggested map very much. Looks great! As to mods, CBM seems pretty decent to me and I haven't seen it mentioned here. For all I...
by tenuki
Sat Mar 19, 2011 2:12 pm
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

first and foremost, all the technical stuff. how to administrate the game (or does llamaserver do that for you?), how to file moves, what's the usual turn frequency, which mods are good, how do you set which mods are used, etc. secondly, i'm a newb at the game. the AIs seem pretty dumb to me, but i ...
by tenuki
Sat Mar 19, 2011 11:16 am
Forum: In The Trenches
Topic: Dom3 MP anyone?
Replies: 91
Views: 13857

Dom3 MP anyone?

Hey,

I got Dom3 a few weeks ago and did a couple of SP games. Now I'd like to try MP. Anyone up for a game?

I'd also appreciate if somebody could show me the ropes of MP.
by tenuki
Fri Mar 18, 2011 7:17 pm
Forum: In The Trenches
Topic: How do you handle sexuality in your RPGs?
Replies: 80
Views: 17359

Well, that was certainly informative.

Thank you all for your contributions.
by tenuki
Mon Feb 21, 2011 12:53 pm
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

After some effort, here are approximate probabilities of results off each d10 under this system. Its a stochastic solution, so the numbers aren't exact, but should be close enough. First colum is end value, second is probability of that outcome in %. Mean result is 5.64, distribution is definitely ...
by tenuki
Sun Feb 20, 2011 4:15 pm
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

So, why is this better than playing your setting using d20? (or storyteller, or d6, or whatever) It's kind of a neat mechanic, but it's definitely not lightweight. What does it give you that's worth the extra effort of using a peculiar system? Hahaha, very good question, and one that I maybe should...
by tenuki
Sun Feb 20, 2011 2:48 pm
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

Hmm... When I said '+d10', BTW, I didn't specify but was assuming you'd read this d10 basically the way you were currently reading your d10s, with 0 being a forced reroll. I'm not sure that was clear. Well, now that you say it, it's quite clear... :) I guess I didn't read your post carefully enough...
by tenuki
Sat Feb 19, 2011 9:53 pm
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

Hmm, I see a number of problems with that. If you don't pick up the die, you would have to assign it a value - if it just stays a zero, people are essentially getting a free success level. If you make it a 10, then you get all kinds of oddness in the probability distribution (e.g., the impossibility...
by tenuki
Fri Feb 18, 2011 5:45 pm
Forum: In The Trenches
Topic: How do you handle sexuality in your RPGs?
Replies: 80
Views: 17359

How do you handle sexuality in your RPGs?

I just read through the long thread about the enchantress in Count Morgenstein's party, which is a pretty extreme example for how roleplaying sexually charged content can go wrong; please forgive my euphemism. However, if you run a roleplaying game that focuses on storytelling and the personalities ...
by tenuki
Fri Feb 18, 2011 1:11 am
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

Alright here's what I can see. It's very multi staged and "complex" for a resolution mechanic. So in some ways thats very good and in others not so. There are a lot of steps to this system relative to most die resolution systems (which are usually one roll-success/failure) your system has...
by tenuki
Fri Feb 18, 2011 12:31 am
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

First of all, thank you for your constructive comments. This is the kind of exchange I had in mind when I joined this forum. I think the multiple steps could work, as long as one roll accomplishes a fair amount. So in a fight, for instance, you wouldn't want Attack vs Dodge + Damage vs Soak, for eac...
by tenuki
Thu Feb 17, 2011 2:02 am
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

3 things. 1: Apparently if you don't continuously create your own homebrew rpg system, you are a total failure as a dm. I fucking lose at this game, man. It's game over for me. GAME OVER! 2: The system is kinda terribad. the whole low roll is just going to get a little confusing. 3: The unique fact...
by tenuki
Wed Feb 16, 2011 11:53 pm
Forum: It's My Own Invention...
Topic: Dice Jamming
Replies: 17
Views: 3567

Dice Jamming

Just like any other GM worth the name, I am continuously working on a homebrew RPG system that never gets finished. The background is a world with a roughly 15th/16th century European tech level and some magic revolving around the manipulation of information and bio-modding. So no fireballs, but you...
by tenuki
Wed Feb 16, 2011 12:30 pm
Forum: In My Humble Opinion...
Topic: Reworking Savage Worlds die systems
Replies: 8
Views: 3055

Well, it's a matter of interpretation. Players would need to lose some of their emotional attachment to the actual symbol shown on the die. I think most people are capable of doing that; just think of systems using percentile dice where a zero is interpreted as a zero unless it shows on both dice. W...
by tenuki
Wed Feb 16, 2011 1:58 am
Forum: In My Humble Opinion...
Topic: Reworking Savage Worlds die systems
Replies: 8
Views: 3055

Re: Reworking Savage Worlds die systems

Why not do it like this: When a die explodes, don't keep it and re-roll, but pick it up again and roll two dice of the same type instead? This neatly smoothes out the valleys in the probability distribution. It also decreases the mean results somewhat, however. Yes, I know this is a dead topic. (edi...