Search found 817 matches
- Wed Oct 23, 2013 3:08 pm
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
There is no reason why any monster generation needs to take more than a minute, and no reason why it would be less balanced than writing up monsters with no rules at all. It takes that long just to read your options ... and that's being optimistic. And your basis for comparison - how long it takes ...
- Wed Oct 23, 2013 4:18 am
- Forum: In My Humble Opinion...
- Topic: Mechanics are more than just functions
- Replies: 81
- Views: 14175
Then please cite where in this thread I told about my like (or dislike) for Apocalypse World. It's all part of a common theme. You keep trying to force this Forge b.s. on us; but we've (mostly) all already figured out that we don't like that shit .... that's why nobody here shed one goddamned tear ...
- Tue Oct 22, 2013 5:08 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Monster Compendium: Monsters of Faerun
- Replies: 62
- Views: 41848
Re: [OSSR]Monster Compendium: Monsters of Faerun
I honestly think that chunks of WotC were writing more or less independently of each other for years at a time, and what we have here is essentially a third party product put out by the main game company - something like when Kenzer Co. did their Kingdoms of Kalamar supplement advertised as the &qu...
- Tue Oct 22, 2013 4:55 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics are more than just functions
- Replies: 81
- Views: 14175
I could have sworn that I got set straight on this earlier this year.
And yes, silva did post in that one. Hmmm.
Just sayin'.
And yes, silva did post in that one. Hmmm.
Just sayin'.
- Tue Oct 22, 2013 4:52 pm
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
While Frank's characterisation is otherwise correct, K did indeed express the necessity for a set of pregenerated monsters, and felt that quibbling about how large this set has to be is the least fundamental part of the argument. Which I suppose it is, until we're actually writing MMPi. K wants the...
- Tue Oct 22, 2013 3:50 pm
- Forum: In My Humble Opinion...
- Topic: [Quick call] Using "Mass"
- Replies: 11
- Views: 2086
It is not supported. If your DM is stingy, you could make it a metamagic feat, so people only get the mass versions of existing spells and a caster could make up any mass spell they needed. Seems like it will bring up plenty of rules loopholes though. I honestly thought there was some from of multi...
- Wed Oct 16, 2013 7:33 am
- Forum: In My Humble Opinion...
- Topic: Its not how LARGE it is... its HOW its used.
- Replies: 169
- Views: 17684
- Wed Oct 16, 2013 5:46 am
- Forum: In My Humble Opinion...
- Topic: Torchbearer - Kickstarter is UP
- Replies: 165
- Views: 26564
- Tue Oct 15, 2013 6:08 pm
- Forum: In My Humble Opinion...
- Topic: Its not how LARGE it is... its HOW its used.
- Replies: 169
- Views: 17684
- Tue Oct 15, 2013 4:40 am
- Forum: In My Humble Opinion...
- Topic: Torchbearer - Kickstarter is UP
- Replies: 165
- Views: 26564
- Sun Oct 13, 2013 9:54 pm
- Forum: In My Humble Opinion...
- Topic: How DnD Skill System is Bad
- Replies: 228
- Views: 23831
Just a couple of things for Kaelik and spongeknight: 2) That's just stupid. Being a trained adventurer doesn't make you fucking Aquaman, it means you're competant at a wide variety of things. Not being able to drown ever without someone holding your head under is a fucking superpower for a normal hu...
- Sat Oct 12, 2013 7:49 pm
- Forum: In My Humble Opinion...
- Topic: How DnD Skill System is Bad
- Replies: 228
- Views: 23831
But that brings us back to the problem of static numbers. If you start out with a swim speed of 5' but that is cancelled by armor, you die as soon as you enter water unless someone else saves you. That's my entire point all over again- static pass/fail mechanics make you die . Regular move speed is...
- Mon Oct 07, 2013 3:17 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 974358
- Sat Oct 05, 2013 6:03 am
- Forum: In My Humble Opinion...
- Topic: Mearls' "to-do list" for D&D 5e
- Replies: 68
- Views: 11374
- Tue Oct 01, 2013 3:58 pm
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
Designing a monster generation system that interfaces with summons, polymorph, traps, and companions is hard. It's so hard that it's never been done in any meaningful way by anyone, but we know that it can be done because PC classes with spell lists exist and they work and have worked for decades. ...
- Mon Sep 30, 2013 10:34 am
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
- Mon Sep 30, 2013 9:25 am
- Forum: In My Humble Opinion...
- Topic: Mearls' "to-do list" for D&D 5e
- Replies: 68
- Views: 11374
- Mon Sep 30, 2013 9:10 am
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
Your implication is that MM1 should not contain things made with the system. To which I ask why? If I understand Frank correctly, then I think that you have the cause->effect backwards (at least by your wording): His baseline is 3-400 monsters before you have enough for an adequate sample size (15-...
- Thu Sep 26, 2013 11:18 pm
- Forum: In My Humble Opinion...
- Topic: How successful were the various editions of D&D?
- Replies: 71
- Views: 9657
Ran across THIS NYT article from '08: It also became a commercial phenomenon, selling an estimated $1 billion in books and equipment. More than 20 million people are estimated to have played the game. While the article doesn't reference its figures, one would assume that, given the particular public...
- Sun Sep 22, 2013 9:55 am
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
There will be monsters that are too powerful or too bullshit to be in player hands with whatever system you have. -Username17 But with abilities like charm monster, shouldn't you account for the possibility of any monster fighting on team PC? That's a temporary thing that really just turns in to wh...
- Sun Sep 22, 2013 12:35 am
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
So, monsters follow different rules than PCs? Well, yeah . Monsters have access to abilities and racial packages that PCs don't. A Manticore can simply not have hands , which isn't acceptable for a PC. A Wyvern can simply not have the power of speech , which is even worse. Heck, a Golem can lack th...
- Fri Sep 20, 2013 5:53 am
- Forum: In My Humble Opinion...
- Topic: How many monsters does a D&D edition need to start with?
- Replies: 768
- Views: 73882
Making mounts and trained animals into minor PCs (3e) vastly inflates combat time, agreed. leads to stupid combats (fighting dogs is always fucking lame), If it's thematically appropriate, it's thematically appropriate. and unbalances the hell out of the game any time someone decides to abuse it. T...
- Sat Sep 14, 2013 10:04 pm
- Forum: In My Humble Opinion...
- Topic: How successful were the various editions of D&D?
- Replies: 71
- Views: 9657
Go to amazon or any shop that sells used books. The red box, add, and 4e stuff sells for 2-5$ with a few gems going for a little more. 3.x has books selling for 65+$. Look at the cost of main books and the cost of splats and compare. The one that people actually have an interest in will have high p...
- Sun Sep 08, 2013 8:43 pm
- Forum: In My Humble Opinion...
- Topic: The Future of RPG Gaming is on the Computer!
- Replies: 38
- Views: 5928
Just gonna drop these of:
http://www.youtube.com/watch?v=n94E3IeBquY
http://www.youtube.com/watch?v=vXsFNPO_gUM
http://www.youtube.com/watch?v=n94E3IeBquY
http://www.youtube.com/watch?v=vXsFNPO_gUM
- Sun Sep 08, 2013 9:28 am
- Forum: In My Humble Opinion...
- Topic: The Future of RPG Gaming is on the Computer!
- Replies: 38
- Views: 5928
A digital play format in your living room, while awesome, is quite different than the social-media-only format that is suggested by the OP. Sure, but there is an overlap ... the software is mostly the same, even in the living room you would want a separate DM screen on a tablet and the player scree...