Search found 56 matches
- Sun Apr 03, 2011 1:51 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
I played a simple scenario with following rules in this weekend with some people in convention and one of which was a rpg company boss. The rules are following: 1) There are separate SHORT/LONG attributes Attributes themselves are: STR, DEX, MEN, KNO and SOC. Attrinbute values are: +3 to +3 with 0 a...
- Wed Mar 30, 2011 7:02 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
Again, you don't seem to be doing anything with the literal attribute values. The modifiers are the only number that makes any real difference. The fact that there is an 8 or 9 on the sheet is meaningless in the face of the +1. So why should the player write an 8 on the sheet in the first place? Se...
- Wed Mar 30, 2011 4:12 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
I hate attribute divide by 2 If you're going to do that, lower your attribute range. If you can go from 1-12 and it's div2, round down. Just make it 1-6 no dividing. It works out the same, and seems less stupid. What's your crit failure options. What's your crit success options. ars magica is stat+...
- Tue Mar 29, 2011 7:42 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
So do you roll Xd6 where X is your skill rating, and you're trying to go over 12-stat? as the Target Number? I guess if I had a 3 skill i'd have 3d6? That seems weird, why is my target number tied to my stat. Frank's suggestion of Stat adding to my roll is good. It means high stat people have lower...
- Tue Mar 29, 2011 7:35 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
Is there any reason at all to have the actual attributes? You have the derived test values, which you seem to actually use in the game, and I don't understand what the base values are for. I mean it's a little weird for your stats to get better when they get smaller , and I think you might find it ...
- Tue Mar 29, 2011 6:24 pm
- Forum: It's My Own Invention...
- Topic: Homemade RPG
- Replies: 20
- Views: 6100
Homemade RPG
I have been writing a RPG to my own pleasure. I am currently using following system: Game has five attributes named STRENGTH, DEXTERITY, MENTAL, SOCIAL and KNOWLEDGE with two aspects each. Attribute values vary between 2 and 12. Higher value describes larger "better" attribute. Human avera...