Search found 34 matches
- Wed Jul 13, 2011 3:28 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Wed Jul 13, 2011 2:14 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
The knee kick sounds like a trip to me, and I'd probably allow the description in a 3.5 game. And other DMs wouldn't, like the three 3.5 DMs I played under. In 4e That description is protected by the rules, just as long as the end result remains unchanged. The end result of your description is &quo...
- Wed Jul 13, 2011 12:22 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
Where's the 4E example? You just described bull rush and power attack. That wasn't even your post I was responding to. Anyway that wouldn't have been bullrush in 3.5 unless you got the improved bullrush feat and if thats powerattack then normal attack in 3.5 is even more useless for cinematic effec...
- Tue Jul 12, 2011 10:26 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
You have said that 4e has better character development. You have not exlpained why...At least not to my satisfaction. If this is a matter of opinion, so be it. Otherwise, I would appreciate some extrapolation in this point. Okay, most everything in 3.5 is linear. Ignoring the third party stuff, nea...
- Tue Jul 12, 2011 9:30 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 7:51 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 7:27 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
Verb, you're hedging your statements more and more. Before you were saying 4e had much better development in character power and terrain and tactical options, now you're down to saying that the character development is probably about the same as 3.5 and the terrain rules are comparable, and that th...
- Tue Jul 12, 2011 7:27 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 7:15 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 3:40 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 3:32 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
They aren't all bad, they aren't all good, many are mediocre and about on par with an at-will. Some are better, some are worst, and nearly all are highly situational. Its about on par with 3.5 mundane terrain wise. As far as fantastic terrain goes, I'm not quite sure if 3.5 has fantastic terrain, th...
- Tue Jul 12, 2011 3:18 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
Yeah, same with 3.5. For a wizard: alter self (humans)>polymorph (limited selection)>shapechange (turn into absolutely anything, anytime) or fly>overland flight or dimension door>teleport>teleport without error Not seeing 4e's advantage here, and we could do this for a lot of classes/spells whateve...
- Tue Jul 12, 2011 2:25 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
It then gives you a damage table, DC table, skill table, and a couple other tables, each with three options to pick from. So getting winged by a ballista, falling into a brazier of flame, falling down a set of stairs, having a predictable bolt of lightning hit you, being forced to listening to chem...
- Tue Jul 12, 2011 12:55 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
It then gives you a damage table, DC table, skill table, and a couple other tables, each with three options to pick from. So getting winged by a ballista, falling into a brazier of flame, falling down a set of stairs, having a predictable bolt of lightning hit you, being forced to listening to chemi...
- Tue Jul 12, 2011 12:44 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Tue Jul 12, 2011 12:10 am
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Mon Jul 11, 2011 11:09 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Mon Jul 11, 2011 10:58 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
I'm going to pull out the SRD instead of getting exact page number citations (oh, hey! That's another advantage for 3.5, the core books are online) From the opening of the skills chapter they have a table of what difficulty classes mean in terms of actual difficulty. This is in the beginning of cha...
- Mon Jul 11, 2011 10:32 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Mon Jul 11, 2011 10:19 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
- Mon Jul 11, 2011 10:10 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
If you want to stipulate that 4e's improvisation framework was better than 3.5's, that's fine, but you're going to have to bring some data to the table. 3.5 had an entire subsystem for simulating real-world interactions which let you cobble together impressively robust solutions for ad-hoc problems...
- Mon Jul 11, 2011 8:48 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
The game is nothing but formulas. Mechanically speaking, nothing else exists except the formulas. I wish that was true, but they decided to make powers and item properties the exception. Unless you are talking base damage, accuracy or a basic increase in some skill or stat (And I can't figure out h...
- Mon Jul 11, 2011 8:29 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
Is again highlighting 4e's flaws while trying to defend it. Thats only a flaw if you consider it a flaw, since it in no way effects balance, its not a flaw. One, tripping is useful to non-strength builds, therefore non-strength builds should have that option, two, in terms of narrative I should be ...
- Mon Jul 11, 2011 6:06 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
None of my math leads to an encounter trip being worth anything ever. It would completely fucking useless, and people wouldn't even use it except because they got bored of using their superior at wills, and defaulted. I can think of a use. A rogue/wizard/ranger ect tripping the big brute in front o...
- Mon Jul 11, 2011 5:59 pm
- Forum: In My Humble Opinion...
- Topic: 4e failed design goals
- Replies: 234
- Views: 35572
Its not a flaw that a trip would have minimal difference from a grab tactically. When you trip a guy, the biggest advantage from that comes from the fact they have to stand back up to fight you or trip you from down there and if you are quick enough you can whack them while they are still down. With...