Search found 513 matches

by GâtFromKI
Sun Oct 23, 2011 11:05 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

I'm always serious.
by GâtFromKI
Sat Oct 22, 2011 10:34 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

The thing I like the most in Pathfinder: it's very easy to create balanced homebrew. Anything that's more powerful than a monk with wow of poverty and less powerful than a witch with ice tomb is balanced against something else within the rule. Basically, it means that anything you can imagine is bal...
by GâtFromKI
Sat Oct 22, 2011 10:26 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Without getting too meta, it's interesting how the Paizo forums have come around on the rogue Just Not Being That Good. Even the goony Paizo-is-infallible types are shouting down the Rolling Lots Of Dice Must Be Powerful! posters now. Some posters think rogues aren't that good, and some other want ...
by GâtFromKI
Wed Oct 19, 2011 12:25 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

At level 11, Lore turns into a better Spell Domain for as long as you can feed your crippling spellbook habit and Dark Tapestry makes you a bootleg Druid/Mindbender with Planar Binding and save or confuse on tap. Time is kind of neat, but nowhere near as good as the other money mysteries. But yeah,...
by GâtFromKI
Tue Oct 18, 2011 10:02 pm
Forum: In My Humble Opinion...
Topic: Character improvment in the various gaming systems
Replies: 79
Views: 9132

I am "arguing" for a system in that the level of physical punishment the human body can endure, that the physics of force and mass doesn't change a whole lot unless you have magic involved. Casting Stoneskin to make you harder to cut is okay. Character advancement would be more along the ...
by GâtFromKI
Mon Oct 10, 2011 2:19 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

However, while Gav Thorpe's comment was justifiable and he is a shitty designer anyway, that really has little to do with Pathfinder and SKR's bullshit defense of his system. See: for the race design list it's all on the same list . There isn't any way that 2 points on one list could have a differe...
by GâtFromKI
Sun Oct 09, 2011 6:51 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Well, you can make mutagen work, but you have to build to do it. You don't just put the mutagen on any old alchemist and then go tooling around in melee. It's not really a trap option as long as you go all-out to do it. I use mutagen-alchimists as mooks. They do the trick quite well: they have only...
by GâtFromKI
Thu Oct 06, 2011 12:26 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

They are intended to make some race cost 10 RP. To make a goblin cost 10 RP, stealth rider has to cost 8 RP (more than flight or invisibility 3/day). Stealth rider cost 8 RP to make the goblin cost 10 RP, not because it worth this cost. Oh. They already admitted this 2 hours before I have written i...
by GâtFromKI
Thu Oct 06, 2011 9:29 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

the playtest forums have unianimously rejected this shit, for basically the same reasons posted here. On Pathfinder-fr, the forum of French fanboys, peoples are almost fighting with each other to decide who will have the honour of translating this piece of shit. And they think that this system is g...
by GâtFromKI
Wed Oct 05, 2011 9:14 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

I don't think the costs are intended to be random. There's still plenty of time to fix some of the more egregious costs before they put out the final version. And I don't think costs are intended to provide balance. They are intended to make some race cost 10 RP. To make a goblin cost 10 RP, stealt...
by GâtFromKI
Wed Oct 05, 2011 6:09 pm
Forum: In My Humble Opinion...
Topic: Monte Cook Back to Work
Replies: 403
Views: 43094

b-but redefining reward schedules means PC's need other motivations for adventuring... Except using the reward system as a motivation is retarded. You kill a bigger monster to get a bigger sword to kill a bigger monster to get a bigger sword to kill a bigger monster to get a bigger sword... You act...
by GâtFromKI
Wed Oct 05, 2011 12:02 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

I think it important to note that SKR basically did something very similar and equally stupid with his Feat Point System. We discussed it before on this board. No, the feat point system is far less stupid. The race builder isn't intended for players: The following rules allow a GM , or even a playe...
by GâtFromKI
Wed Oct 05, 2011 11:14 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Hum.

I think I understand.

Since you pay your race with RP, you have now a rule to say "my race is 63% more Roleplay than yours !"
by GâtFromKI
Wed Oct 05, 2011 10:51 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

huh. I can't even see what this subsystem is for. It doesn't generate balanced races since costs are totally random (eg: for 1 RP you have +3 to a skill, or for 2 RP you have +2 to a skill). You simply add random numbers for the sake of adding numbers, and at the end you obtain a new number, because...
by GâtFromKI
Wed Oct 05, 2011 9:01 am
Forum: In My Humble Opinion...
Topic: Monte Cook Back to Work
Replies: 403
Views: 43094

The problem with removing magic item dependency altogether is that determining encounter difficulty becomes much more difficult to do, since all your balance standards are set at a level that nobody actually plays at. So while it's beneficial psychologically, as far as preparation, the DM definitel...
by GâtFromKI
Tue Oct 04, 2011 4:49 pm
Forum: In My Humble Opinion...
Topic: Monte Cook Back to Work
Replies: 403
Views: 43094

On the flip side, if the assumption is no magic items, then the players are going to feel like bad asses because when they inevitably get a +2 flaming sword, it's going to make them kick noticeable amounts of ass and beat up enemies that they know are "higher level". ... And that's why ma...
by GâtFromKI
Mon Oct 03, 2011 6:38 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Warrior and Expert are in a chapter named "NPC classes". I think there's a disclaimer in this chapter : "those classes are too weak for regular PC".

There's nothing comparable.
by GâtFromKI
Mon Oct 03, 2011 5:34 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

shadzar wrote:so the problem is something being designed that isnt already fully optimized?
Not, the problem is something being designed that already exists.
by GâtFromKI
Mon Oct 03, 2011 4:49 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

The Vow of Poverty feat is pretty crappy and useless, but that doesn't make it any different than the other nine hundred and ninety-nine thousand, nine hundred and ninety-nine crappy, useless feats out there. Many feats or variants try to give an advantage, or at least an alternative way of playing...
by GâtFromKI
Mon Oct 03, 2011 1:17 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Me, I'm going to write for, and play, a game where it's okay if you want to play a Indiana Jones-style wizard who starts with a 15 Dex and 12 Int and fights with a whip. The funny fact: if SKR create an archetype for the Indy-style wizard someday, it won't be an archetype which give bonus in order ...
by GâtFromKI
Thu Sep 29, 2011 3:36 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

These sorts of class-vs.-class fights prove basically nothing; in my experience, 90% of the result is determined by the player's tactics and the ground rules of the fight and 10% is determined by what class you choose. This, and PvP isn't what we do in the game. If you want to prove that a monk isn...
by GâtFromKI
Sat Sep 24, 2011 10:02 am
Forum: In My Humble Opinion...
Topic: ideas that need to go away
Replies: 403
Views: 38051

Prak_Anima wrote:(because I just paged through, I didn't read comprehensively).
Sadly, that's how Pathfinder works: nobody reads Pathfinder.

Paizils are convinced that UM and UC are filled with good ideas because they didn't actually read those books.
by GâtFromKI
Sat Sep 24, 2011 8:49 am
Forum: In My Humble Opinion...
Topic: ideas that need to go away
Replies: 403
Views: 38051

Re: ideas that need to go away

The reasoning on both was basically the same: you're a (x), you live by doing crazy shit on the edge of mortal capabilities. One of those power is "you can shoot an item to make it move". Another is "you can shot a lock". ... If you ask me, the reasoning wasn't what you say. It ...
by GâtFromKI
Fri Sep 23, 2011 12:14 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

Anyway, since this thread is about Pathfinder being bad, how bad is the Oracle class? The fluff got me mildly interested despite the fact that it's probably a pretty horrible class with the way it's spell progression works. The oracle has some crazy powerful options. Battle flavor : CoDzilla, with ...
by GâtFromKI
Wed Sep 21, 2011 1:46 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1703429

The old playtest!Stealth made you Invisible if you succeeded. The new one creates a Hidden condition (like MGS when the guards aren't alerted), and also clarifies some monster abilities that interact with Stealth. I'm not asking for the differences with the first playtest, but the differences with ...