Search found 6704 matches

by OgreBattle
Tue Dec 06, 2011 6:00 am
Forum: In My Humble Opinion...
Topic: Two Handed Weapons in Tome
Replies: 11
Views: 1761

I think he meant two handed weapons. We need more clear terminology 'two ___ weapon" and 'two weapon ___' gets mixed up too often. Perhaps call it Greatweapons. That's pretty easy to grasp. People Expect greatweapons and 2hw's and sword n' board to be relatively balanced, because its a flavor t...
by OgreBattle
Tue Dec 06, 2011 3:49 am
Forum: In My Humble Opinion...
Topic: Legend: some dude's d20 clone
Replies: 298
Views: 63121

Seems more a matter of execution than the rules themselves. Many casual card games make use of interrupt mechanics so it's not particularly difficult to grasp
If you had your interrupt abilities on a card held in your hand, like in M:tG or card games such as Asshole, people would use them more often.
by OgreBattle
Mon Dec 05, 2011 2:21 am
Forum: In My Humble Opinion...
Topic: Legend: some dude's d20 clone
Replies: 298
Views: 63121

I like the idea of picking Class tracks. It's rather difficult to read at points. The flavor text isn't very engaging for me either. Some of the artwork is quite solid (say the Barbarian and Paladin), but others really need work (the Ranger's boring look made me skip over that section on my initial ...
by OgreBattle
Sat Dec 03, 2011 5:00 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16674

Races of War is some of the most fun setting materials I've ever read for D&D, I'd definitely want to play in such a world with a DM and players who would support it.
by OgreBattle
Thu Dec 01, 2011 6:13 am
Forum: In My Humble Opinion...
Topic: Which Multiclassing Power Paradigm is Best? ToB? 4E? Else?
Replies: 110
Views: 17413

How do you handle the Paladin and Swordmage in this multiclassing system Should the Paladin be its own class that multiclasses with others, or should Fighter/Priest be the way to construct a Paladin (and Priest/Fighter as cleric?) What are the advantages and disadvantages of each? If the goal is mor...
by OgreBattle
Wed Nov 30, 2011 3:22 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16674

Yeah, RIFTS books are a blast to read. I like Eric Wujcick's writing in particular. Whatever else can be said about Pathfinder, it certainly READS a lot better than 4ed or any came I could make personally (I tend towards bare bones when it comes to rule text, which works fine in play but isn't going...
by OgreBattle
Tue Nov 29, 2011 3:55 am
Forum: In My Humble Opinion...
Topic: How often should an attack miss, how many hits should kill?
Replies: 14
Views: 2706

How often should an attack miss, how many hits should kill?

This is about the pacing of combat, and combat is in a large part paced by how fast you can kill the badguys. Player and DM sides welcome. How often can you tolerate missing in combat? How many whacks do you usually take at a monster before you start thinking "man this is a grind!" ? Diffe...
by OgreBattle
Mon Nov 28, 2011 3:21 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16674

So Ogre's thrust is something like "So they must being doing something right and you have no room to complain because you're not as successful as them so you're just whining because you'll never do anything." I'm on the Den, the appropriate way to title a thread is something smug and accu...
by OgreBattle
Sun Nov 27, 2011 11:07 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16674

Pathfinder is more successful than anything you could design

Pathfinder is mechanically a deeply, deeply flawed game. This was pointed out many times by denizens of the Den, and a bunch of you were booted out for it. Pathfinder is a wild success, Pathfinder is the new D&D standard. Best seller, etc. etc. etc. and dog crap rules have not hurt them at all. ...
by OgreBattle
Sat Nov 26, 2011 4:29 am
Forum: In My Humble Opinion...
Topic: Which Multiclassing Power Paradigm is Best? ToB? 4E? Else?
Replies: 110
Views: 17413

So, has any tabletop RPG done something like FFXI multiclassing? I believe XI was inspired by the Japanese RPG Sword World (Lodoss War setting), where the main/sub system is the standard way of creating characters, though in that the subjobs are not picked from the main but stand alone as exclusivel...
by OgreBattle
Fri Nov 25, 2011 5:01 am
Forum: In My Humble Opinion...
Topic: Pathfinder MMO announced
Replies: 40
Views: 7250

I hope they preserve the balance of Fighters and Wizards in PF for this MMO environment.
by OgreBattle
Fri Nov 25, 2011 4:58 am
Forum: In My Humble Opinion...
Topic: Which Multiclassing Power Paradigm is Best? ToB? 4E? Else?
Replies: 110
Views: 17413

Some ideal for me would be like making a multicolor deck in M:tG. The thought makes me feel warm and fuzzy, don't know how I'd do that in execution though. With FFXI main/subjobs, another criticism could be that the effectiveness of a subjob is also dependent on your level, it can change depending o...
by OgreBattle
Thu Nov 24, 2011 6:28 pm
Forum: In My Humble Opinion...
Topic: Discussion regarding a simplified D&D Game System
Replies: 12
Views: 2640

use a d6, six possible results is simple and quick to grasp.
by OgreBattle
Thu Nov 24, 2011 6:12 pm
Forum: In My Humble Opinion...
Topic: Fundamental Game Assumption: Level Difference til Miniontude
Replies: 6
Views: 1701

I like how Warhammer does it. 1 wound= grunt, footsoldier, dies in droves. 2 wounds= hero, can survive a serious wound and keep fighting, or a towering beast 3 wounds= mighty hero, a powerful ogre 4+ wounds= huge scary monster or champion of nurgle. And then you tweak it with the Toughness score.
by OgreBattle
Wed Nov 23, 2011 4:59 pm
Forum: In My Humble Opinion...
Topic: Utility and Combat Spells Occupying the same Slot
Replies: 30
Views: 4295

Re: Utility and Combat Spells Occupying the same Slot

Characters in 4e can do short distance teleportation as part of their attack routines but can't hop to the other side of a door out of combat. They can murder half a dozen people with a spinning firestorm shooting out of their sword but can't light a torch. That kind of shit is shit. Isn't that the...
by OgreBattle
Wed Nov 23, 2011 4:54 pm
Forum: In My Humble Opinion...
Topic: Pathfinder MMO announced
Replies: 40
Views: 7250

So that leaves 4e the only edition of D&D to not have a video game
by OgreBattle
Wed Nov 23, 2011 4:52 pm
Forum: In My Humble Opinion...
Topic: Which Multiclassing Power Paradigm is Best? ToB? 4E? Else?
Replies: 110
Views: 17413

Re: Which Multiclassing Power Paradigm is Best? ToB? 4E? Else?

FFXI had a nice way of doing it with main jobs and subjobs... though I see it's already been mentioned. That's surprising, most D&D players don't know about it. A good amount's already been said. It's pretty interesting to see the differences between Samurai/Warrior, Warrior/Samurai, Samurai/Dan...
by OgreBattle
Sun Nov 20, 2011 5:06 pm
Forum: In My Humble Opinion...
Topic: Monte Cook IS working on 5th edition...
Replies: 528
Views: 48484

Was the DM a pretty tactically minded person though?
by OgreBattle
Fri Nov 18, 2011 4:41 am
Forum: In My Humble Opinion...
Topic: Are Full Attacks and five foot steps a GOOD thing?
Replies: 38
Views: 7586

If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
by OgreBattle
Wed Nov 16, 2011 4:07 am
Forum: In My Humble Opinion...
Topic: Monte Cook IS working on 5th edition...
Replies: 528
Views: 48484

You raise a good point, functionally you still have your complexities, it's the difference in presentation. 4e's biggest weakness is how it presented itself. Stating roles, having a shared structure of level advancement, 'too video gamey (despite Every Other Edition having like a dozen videogames an...
by OgreBattle
Tue Nov 15, 2011 4:15 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 91221

I guess the question is - reactive elements aside, how possible should it be to do something like "Transmute the air in this room to metal, trapping everybody in a personal coffin" The Chinese elements are Wood, Fire, Water, Metal and Earth. Air is nowhere to be found on that list, which ...
by OgreBattle
Tue Nov 15, 2011 12:14 am
Forum: In My Humble Opinion...
Topic: Are Full Attacks and five foot steps a GOOD thing?
Replies: 38
Views: 7586

Despite it being acknowledged as a problem, I thought it was odd that the Tome series didn't change the base mechanics of Full Attack We did. We changed the higher level attacks from -0/-5/-10/-15 to -0/-5/-5/-5. It's not actually a very big deal, but it helps higher level fighters more than you'd ...
by OgreBattle
Mon Nov 14, 2011 3:14 pm
Forum: In My Humble Opinion...
Topic: Monte Cook IS working on 5th edition...
Replies: 528
Views: 48484

No. In many cases creating or running an Essentials character (esp. Warpriest and Sentinel) is actually more complex than running a base 4E D&D character! I mean, as a Warpriest you continue to gain class features even after level 1, which is heresy. Not to mention that you still have to poke t...
by OgreBattle
Mon Nov 14, 2011 3:11 pm
Forum: In My Humble Opinion...
Topic: Are Full Attacks and five foot steps a GOOD thing?
Replies: 38
Views: 7586

Despite it being acknowledged as a problem, I thought it was odd that the Tome series didn't change the base mechanics of Full Attack
by OgreBattle
Mon Nov 14, 2011 12:23 pm
Forum: In My Humble Opinion...
Topic: Are Full Attacks and five foot steps a GOOD thing?
Replies: 38
Views: 7586

Are Full Attacks and five foot steps a GOOD thing?

Is 3.X a better game for having full attacks and five foot steps, or is it something the Den has left untouched for the sake of keeping it 3.X?

Would a 3.X where warriors move further than 5ft in combat per turn make for a worse game?