Search found 673 matches
- Tue Mar 27, 2007 11:53 pm
- Forum: In My Humble Opinion...
- Topic: Why Evil Loses
- Replies: 91
- Views: 10336
Re: Why Evil Loses
1175028709[/unixtime]] 1175028473[/unixtime]]Ants to the queen ant?[br][br] 1175028455[/unixtime]][br][br]Depends on the society. In the case of the Masai, cows are one of the most important parts of the society. Humanoids are even more vital to the illithids than cows are to the Masai, because the...
- Tue Mar 27, 2007 11:43 pm
- Forum: In My Humble Opinion...
- Topic: Fire Mage
- Replies: 64
- Views: 34548
Re: Fire Mage
1175034387[/unixtime]] 1175021749[/unixtime]]Well, part of that reason is that few people ever see a good example of how to run a truly high level game. Even the designers try to push the idea that level 15 is the same as level 5, but with bigger numbers. Honestly, what does a mid-to-upper teens ga...
- Tue Mar 27, 2007 11:38 pm
- Forum: In My Humble Opinion...
- Topic: Skill System Fix
- Replies: 25
- Views: 4625
Re: Skill System Fix
Eh, the rough mechanic is probably used in a number of places, but specific to d20, it's from Iron Heroes. IIRC, they address class/non-class by letting you take ranks in class skill groups (the same thing as taking 1 rank in each skill in the group) or taking ranks in other stuff. Generally, the fi...
- Tue Mar 27, 2007 9:35 pm
- Forum: In My Humble Opinion...
- Topic: Make Me a Necropolis
- Replies: 17
- Views: 2528
Re: Make Me a Necropolis
I'd note that controlling the undead is a lot easier if you don't use 'The Crawling Darkness'. If you're just 'Playing With Fire', then your undead will continue on, regardless of the death of the peon who gave them their orders.
- Tue Mar 27, 2007 7:39 am
- Forum: In My Humble Opinion...
- Topic: Skill System Fix
- Replies: 25
- Views: 4625
Re: Skill System Fix
That reminds me of Iron Heroes' Skill Groups; using something like that would definitely be the way to go here.
- Tue Mar 27, 2007 7:35 am
- Forum: In My Humble Opinion...
- Topic: Why Evil Loses
- Replies: 91
- Views: 10336
Re: Why Evil Loses
1174904368[/unixtime]] 1174888584[/unixtime]]To summarize: The Illithids are more then willing to engage in a mutualistic relationship with any civ not bigoted against them, so your claim that evil can't be mutualistic is clearly false. [br][br]But they aren't, and refuse to be, mutualistic broad s...
- Tue Mar 27, 2007 7:29 am
- Forum: In My Humble Opinion...
- Topic: Make Me a Necropolis
- Replies: 17
- Views: 2528
Re: Make Me a Necropolis
I wouldn't recommend Necromantic Intelligences for economic purposes; they're too likely to turn against their makers. Consider a Necromantic Intelligence tasked to fill a warehouse with goods. The moment anyone came to empty it, the Intelligence would devote all of it's efforts to attacking and des...
- Mon Mar 26, 2007 7:57 am
- Forum: In My Humble Opinion...
- Topic: Ways of adding spells on the Cleric list
- Replies: 24
- Views: 2886
Re: Ways of adding spells on the Cleric list
Anyspell wouldn't work, it specifically specifies Arcane spells. No luck there. Archivist if you must, but I'd recommend a custom domain.[br][br]It seems to me that Hunter's Eye lends itself more to aim then arrows; it's just sneak attack, not necessarily ranged anything (although you could work it ...
- Mon Mar 26, 2007 5:56 am
- Forum: In My Humble Opinion...
- Topic: Why Evil Loses
- Replies: 91
- Views: 10336
Re: Why Evil Loses
Why can't evil make a mutualistic society? Consider Mind Flayers.[br][br][br] The illithid have a bad reputation among the other sentient races: the mind flayers see them as food, and most races take offense to that viewpoint. It should be the fuel for a war of extinction on the illithid race, but t...
- Wed Mar 21, 2007 6:00 pm
- Forum: In My Humble Opinion...
- Topic: Spell Resistance Makes Wizards Useless?
- Replies: 11
- Views: 1693
Re: Spell Resistance Makes Wizards Useless?
I'm well aware of the many ways to get around spell resistance (although they trivialize such, I will be demonstrating), I was specifically looking for some decent number crunching, like what Frank provided. Thanks, Frank!
- Wed Mar 21, 2007 6:35 am
- Forum: In My Humble Opinion...
- Topic: Minor creation
- Replies: 35
- Views: 5193
Re: Minor creation
Because it's a horrible Amazonian Acid-Spitting Death Blossom, 10 feet wide and armed with a variety of nasty pods that shoot terrible spurts of flesh-dissolving acid, slaying all who draw near to provide itself with the grim fertilizer of partially dissolved and decaying bodies.[br][br]Actually not...
- Tue Mar 20, 2007 9:48 am
- Forum: In The Trenches
- Topic: getting kicked from the gaming group
- Replies: 38
- Views: 9576
Re: getting kicked from the gaming group
The appropriate response to such a thing is a short, rational, out-of-character discussion.
If they fail to see reason, the next appropriate response is to attack and kill the party, tell them all to roll up new characters, and walk away laughing.
If they fail to see reason, the next appropriate response is to attack and kill the party, tell them all to roll up new characters, and walk away laughing.
- Tue Mar 20, 2007 9:21 am
- Forum: In My Humble Opinion...
- Topic: Spell Resistance Makes Wizards Useless?
- Replies: 11
- Views: 1693
Spell Resistance Makes Wizards Useless?
Despite multiple attempts to convince them otherwise, the group I'm currently in still fervently believes that Core is balanced. Indeed, I was just recently informed that 'Fighters are actually the most powerful class'. The core of their assumption? They seem to think that Spell Resistance makes Wiz...
- Fri Mar 16, 2007 7:10 am
- Forum: In My Humble Opinion...
- Topic: What the Hell is this?
- Replies: 67
- Views: 7578
Re: What the Hell is this?
Sorry about the thread Necromancy, but I just found another really awful feat, and couldn't resist posting about it... and I decided to post it here, rather then in a new thread.[br][br]Heroic Metamagic, from Races of Eberron, does less then nothing. It allows you to spend one action point per level...
- Wed Mar 14, 2007 6:22 am
- Forum: It's My Own Invention...
- Topic: A rage-mage that sucks less: Berzerker-Magus
- Replies: 20
- Views: 6698
Re: A rage-mage that sucks less: Berzerker-Magus
You probably meant "can use hands with weapons in them to perform somatic components" not "ignores somatic components", right?
- Tue Mar 13, 2007 5:31 am
- Forum: In My Humble Opinion...
- Topic: Arcana Unearthed, worth it?
- Replies: 53
- Views: 7399
Re: Arcana Unearthed, worth it?
*Shrugs*[br][br]If someone's going to sit behind a facade of anonymity and snipe at us, I'm sure as hell going to call him Anonymous Troll until he distinguishes himself further.[br][br]Back to AU... it's interesting, and a lot more flavorful then core, but it suffers from the same basic problem tha...
- Tue Mar 13, 2007 4:45 am
- Forum: In The Trenches
- Topic: Fallacy, Conundrum, Option; things remembered
- Replies: 36
- Views: 8597
Re: Fallacy, Conundrum, Option; things remembered
Flowing Time: On some planes, time can flow faster or slower. One may travel to another plane, spend a year there, then return to the material plane to find that only six seconds have elapsed. Everything on the plane returned to is only a few seconds older. But for that traveler, and the items, spe...
- Mon Mar 12, 2007 7:28 am
- Forum: In The Trenches
- Topic: Fallacy, Conundrum, Option; things remembered
- Replies: 36
- Views: 8597
Re: Fallacy, Conundrum, Option; things remembered
Feh, that's not even optimal. There are planes where a round on the material plane equals a year. They're good places for immortal characters to max out their age bonuses or do other incredibly time-consuming things.
- Mon Mar 12, 2007 7:19 am
- Forum: In My Humble Opinion...
- Topic: Arcana Unearthed, worth it?
- Replies: 53
- Views: 7399
Re: Arcana Unearthed, worth it?
To: Anonymous Troll (Note that I shall continue to refer to you as such until you register): So in your perfect world, the game is balanced around DM Wrath/Pity? Quite frankly, that's a really dumb way of doing things. Sure, you CAN invoke Rule 0 up, down, left, and right, viciously nerfing anything...
- Mon Mar 12, 2007 3:25 am
- Forum: In My Humble Opinion...
- Topic: Arcana Unearthed, worth it?
- Replies: 53
- Views: 7399
Re: Arcana Unearthed, worth it?
To: Anonymous Troll: Considering your posts, I'd suspect that your "games" to point have been low-level affairs with a generous DM catering to players who don't understand the rules, much like yourself. The game "breaks" the moment a semi-competent player joins, because he knows ...
- Sun Mar 11, 2007 10:04 pm
- Forum: In My Humble Opinion...
- Topic: The Perfect Weapon
- Replies: 51
- Views: 7270
Re: The Perfect Weapon
MrWaeseL at [unixtime wrote:1173645260[/unixtime]]So, uh, can a table have +10 weapon and +10 shield enhancements? or simply +10 total?
Since it's a weapon AND a shield, I'd assume +10 Weapon and Shield, as with a Spiked Shield.
- Sun Mar 11, 2007 4:42 pm
- Forum: In My Humble Opinion...
- Topic: Why do they hate the catfolk races?
- Replies: 163
- Views: 19327
Re: Why do they hate the catfolk races?
That's like saying a sharp knife is a problem, because some idiot might cut himself on it.
- Sun Mar 11, 2007 4:37 pm
- Forum: In My Humble Opinion...
- Topic: Arcana Unearthed, worth it?
- Replies: 53
- Views: 7399
Re: Arcana Unearthed, worth it?
1173617938[/unixtime]] I'm planning on running a homebrew setting that's pretty much D&D in style with a twist (dwarven necromancers, gnomish paladins, etc). [br][br]Running a campaign in which core races can take certain core classes which they aren't prohibited from taking anyway isn't much o...
- Fri Mar 09, 2007 10:30 am
- Forum: In My Humble Opinion...
- Topic: Why do they hate the catfolk races?
- Replies: 163
- Views: 19327
Re: Why do they hate the catfolk races?
Scent is a feat, now? I thought it was still an (Ex) ability. It might show up in Savage Species for me to overlook, though, and I'm too lazy to check... plus, it's more or less irrelevant, as it's the same thing either way.[br][br]All and all, looks pretty good... I'd personally tighten up the word...
- Fri Mar 09, 2007 10:12 am
- Forum: In The Trenches
- Topic: Fallacy, Conundrum, Option; things remembered
- Replies: 36
- Views: 8597
Re: Fallacy, Conundrum, Option; things remembered
I'm best known for screwing around with Plane Shift. Every time one of my characters gets a hold of it, the campaign tilts shortly thereafter.[br][br]Here's a tactic I used once which explains why:[br][br]The Ring of Doom:[br]Requirements:[br]1: A number (up to 8) of competent spellcasters (this wor...