From the little I've seen Fire is important. It seems that the 15gp fire sword would be the better choice. I may have doomed our last character with my name choice. If anyone else has suggestions I'll defer to them; I'll make a suggestion tomorrow if nobody else suggests one. Looking forward to it!
This was a subject of discussion this week on the Discord Server. With some ongoing website issues some people can't navigate to threads that don't have a recent post and some people may not know about the discord. Two birds, one post.
In context, saying that every class in your game can be used to play a soul knife, and then saying that the classes in your game are tightly controlled, is pretty funny. PL is arguing that if you have a class system you need to have a small number of classes that rigidly adhere to a specific and un...
Infinite or even more than a tiny number of gradations of hybrid themes are things classless systems can generate fairly well. They are NOT something class systems handle well. Class systems do not do that well and so should not do that and should focus instead on reinforcing their actual strengths...
You contend that any good class system must have fewer than 20 classes. A good class system could have fewer than 20 (ours has 6) but it also could have more than 300. Rigidly defining a unique role (as you advocate) is an option, but many people (myself inclided) like the idea of playing various de...
I probably shouldn't post from my phone - it does lead me to make minor errors when throwing out example numbers but pointing out a calculation error isn't a refutation of the argument. I am not arguing that a Soul Knife is a 20-level class as conceived. I am arguing that people like the idea of som...
A class based system with 20 classes is only better than a class based system with 100 classes if it provides the options expected in the play space. Soulknife (as printed in the Psionic Handbook) is a bad class, but it's an interesting concept. It's one that people want to play, and in some setting...
Kaelik, I don't know what sets of actions you are trying to compare and contrast that seem the same to you. The way I play nobody gets bonus damage on every attack because the conditional requirements are different. Even in a world where theoretically everyone does get their bonus damage on every at...
I edited my comment to make it clear I was responding to PL. Kaelik, I don't know what your argument is and unless you want to restate it succinctly, I don't care. I believe that a character that does a pile of d6s because they're a fire mage and they do fire damage is sufficiently distinct from a r...
I don't play Tome. But it was definitely an influence. We have 4 martial classes, 3 of which use bonus dice mechanics and have different requirements to get their dice. We have a Rogue which you're familiar with; we have a Knight that designates a foe and gets damage dice and other benefits, and we ...
"Descriptive failure". What. So you want the GM to just name the class on sight for you? Or if they for some reason do not do that say "your description did not allow me to identify the class from their action, please add more fluff description until I can identify the game mechanica...
"Oh my god did you just see the raw damage that guy dealt with a sword hit he must be a... never mind that doesn't really narrow it down." IS a Class System failing to do one of the main things they exist for. That's at most a failure of descriptive elements. If you as a player and your c...
I'd take classes that blend together to be a repudiation of PL's contention that classes must be distinct . For anyone that wants to join me in my archival investigation, Feat chains rob people has a fair bit of discussion of class versus point based starting half-way down the first page and continu...
Apologies for the double-post, but didn't want this to get lost in a response to Phonelobster. The distinction between "class-based" and "point-based" is more confusing than helpful I think. Depending on how the character creation rules are written, all sorts of different things ...