Search found 544 matches

by phlapjackage
Sun Jun 09, 2013 8:01 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

It seems like the skill web would work pretty well with SR4's hit mechanics. Each node on the skill web would be -x dice, with jumps to different-attribute-linked skills a larger x. This would keep the craziness away that resulted from SR3's moving TN. Of course, I think some of the problems the ski...
by phlapjackage
Sun Jun 09, 2013 2:18 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

Yeah, the skill web could've used some tweaking. But the idea is good if not the actual implementation.

I never actually played SR3, just SR1/2 then jumped to SR4. So in my mind SR3 is just SR2.5 :D
by phlapjackage
Sun Jun 09, 2013 12:40 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

which seems fine. I think they need to go even further into 3.5 land, like dice pools and L/M/S/D and hermetic/shamanic and maybe even skill web stuff.
by phlapjackage
Fri Jun 07, 2013 8:06 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

Sounds to me like there are 3 categories: 1. Casting spells, the PC can know MAG * 2 spells 2. Performing rituals, the PC can know MAG * 2 rituals 3. Alchemy, the PC can know MAG * 2 alchemy preparations I guess there is a skill for each category, but that's only a guess. Something like in SR4 with ...
by phlapjackage
Tue Jun 04, 2013 3:44 am
Forum: In My Humble Opinion...
Topic: [OSSR]GURPS: Cyberpunk
Replies: 46
Views: 37822

There was that reporter in Snow Crash that got killed by Raven at the Meltdowns concert..what were the reporters called? Gargoyles?
by phlapjackage
Wed May 29, 2013 2:13 am
Forum: In My Humble Opinion...
Topic: Machine and Man in Cyberpunk
Replies: 320
Views: 34276

The only option is to do the math, and the math says everybody wanting breakable encryption (without using side channels attacks) is wrong. The current math might say this. God, your vision of the future and what's possible is so...myopic. If every scientist had your view, there would never be any ...
by phlapjackage
Wed May 22, 2013 4:50 am
Forum: In My Humble Opinion...
Topic: 13th Age - Anyone Tried It?
Replies: 79
Views: 20555

Sorry, haven't tried it. This "review" is horrible and obviously is just an advertisement. The author almost wets his pants in adulation for the game. Contradictory quotes like: "While 13th Age doesn’t abandon miniatures (they’re optional) it does abandon the grid." yet "If ...
by phlapjackage
Thu Apr 18, 2013 3:43 am
Forum: In My Humble Opinion...
Topic: The Difficulty in RPGs thread
Replies: 578
Views: 60073

"works for Weyland-Yutani, is directly accidentally responsible for xenomorph attack on colony." Fixed that for you. I still hate the actor to this day because of that character. Rat-fuck-son-of-a-bitch. Guess that means he's a good actor? Along the lines of character death, one of the be...
by phlapjackage
Mon Apr 01, 2013 2:49 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

I can only conclude they do this on purpose. American quality work, as it is. You've been quite anti-American lately. Just because CGL and Aaron are asshats doesn't mean we all are. I manage to refrain from concluding that all Germans are pretentious arseholes even though I have some certain poster...
by phlapjackage
Fri Mar 08, 2013 2:51 pm
Forum: In My Humble Opinion...
Topic: Automatic Success and Failure on a natural 20 and 1
Replies: 85
Views: 10849

no, it's true. banks give credit although they DO NOT have the money to actually back it up. that's why you're forced to have a bank account in the first place, because there is only a fraction of the whole pie in real money in circulation. why do you think there was a financial crisis and several ...
by phlapjackage
Mon Feb 25, 2013 2:22 am
Forum: In My Humble Opinion...
Topic: "Current" 4e Shadowrun rules.
Replies: 47
Views: 9963

The Shape spells simply set a material's velocity and include no language about slowing down when resisted; they are, in other words, prepared to exert exert arbitrarily large forces over a nonzero distance, giving us an arbitrarily large amount of work. This is an interesting thought...and it's al...
by phlapjackage
Wed Feb 13, 2013 10:19 am
Forum: In My Humble Opinion...
Topic: OSSR: BATTLESYSTEM (ADnD 2e)
Replies: 23
Views: 13167

Yeah, I bought this book and played it a few times. Didn't map well (at all) to our D&D games, and we were already into Warhammer Fantasy, so this one...sucked. Rules were too complicated for what it was, and it took a longgggg time to finish a battle.
by phlapjackage
Mon Feb 04, 2013 5:40 am
Forum: In My Humble Opinion...
Topic: Class Features vs. Feats
Replies: 55
Views: 8242

you've just answered your own question. you don't play no fuckin "thief". there ought to be no fuckin "thief" in a class based system. as well as there shouldn't be a "fighter". there should be an "assassin" or a "berserker". I don't think so. It do...
by phlapjackage
Mon Feb 04, 2013 4:03 am
Forum: In My Humble Opinion...
Topic: Class Features vs. Feats
Replies: 55
Views: 8242

Just thinking about it, the idea of some / all feats being selectable by any class seems like a bad idea. If you choose to play a Class-based game, you should agree that your character class concept has meaning. Otherwise why play a game with a class called a "Thief"? Generic feature desig...
by phlapjackage
Mon Feb 04, 2013 3:54 am
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 971865

rdp? what competent hacker would need a desktop environment? ssh bitches
by phlapjackage
Wed Jan 30, 2013 6:58 am
Forum: In My Humble Opinion...
Topic: Shadowrun Min Max
Replies: 379
Views: 120313

Not sure it's that unnatural, as they tend to be one of the best, if not the best, resources available to PCs in SR4.

And c'mon, most of us probably grew up watching that dream sequence from Ghostbusters, scarred fixated us for life :)
by phlapjackage
Mon Jan 28, 2013 6:16 am
Forum: In My Humble Opinion...
Topic: OSSR: AD&D 2e Complete Psionics Handbook
Replies: 85
Views: 30906

The long answer is that BE has more applications, is cheaper, and can be maintained for several rounds, so taking Catfall will probably never happen. Thanks - that's what it looked like to me too. Like OgreBattle said, with just a surface look at the rules, Psionicist looks a pretty fun class to pl...
by phlapjackage
Mon Jan 28, 2013 4:13 am
Forum: In My Humble Opinion...
Topic: OSSR: AD&D 2e Complete Psionics Handbook
Replies: 85
Views: 30906

How was Body Equilibrium different from Catfall? Doesn't seem like you would ever take Catfall over BE. BE sounds way better, with the feather-fall effect, in addition to walk-on-anything.
by phlapjackage
Sat Jan 26, 2013 7:05 am
Forum: In My Humble Opinion...
Topic: Setting Goalposts: Designing High Level Adventures
Replies: 33
Views: 7532

There's a couple good answers here: These are all good story ideas. My question (badly put, I don't include enough context in these things), was more along the lines of: A) if she's a demi-goddess, she should be immune from scrying to some degree, her palace should be teleport-proof, etc. The PCs c...
by phlapjackage
Fri Jan 25, 2013 4:47 pm
Forum: In My Humble Opinion...
Topic: Setting Goalposts: Designing High Level Adventures
Replies: 33
Views: 7532

Lets talk about the practical use of your GM time, then. Lets say a 17th level adventure is "Entering the 665th layer of abyss and getting a demi-goddess there to fall in love with a Solar." (just killing said demi-goddess is too boring, but works too as the end objective). <snip> So I'm ...
by phlapjackage
Fri Jan 25, 2013 12:52 pm
Forum: In My Humble Opinion...
Topic: Setting Goalposts: Designing High Level Adventures
Replies: 33
Views: 7532

Designing high-level D&D adventures is made nearly impossible by the mere existence of the no-limitations full casters. It's not so much that their abilities are too powerful, but that they have too many abilities that allow them to skip (not solve, skip) encounters. I mean, if you define an ad...
by phlapjackage
Fri Jan 25, 2013 6:47 am
Forum: In My Humble Opinion...
Topic: Shitty character concepts need to die
Replies: 559
Views: 64300

Bad TTRPGs do that. It's literally the most famous fallacy in game design, the old "the rules aren't bad if there is a good DM to fix them." Good games, TT or otherwise, have robust systems for every appropriate action. No one has a right to complain if your pirate sailing ship game has n...
by phlapjackage
Fri Jan 25, 2013 6:05 am
Forum: In My Humble Opinion...
Topic: Shitty character concepts need to die
Replies: 559
Views: 64300

Deciding what is impossible is called "game design" and it's provably possible because it's how games are created. When a designer writes a game, they write off a huge number of things that are not viable actions in the game. That's called limiting the scope of the game. A game about supe...
by phlapjackage
Fri Jan 25, 2013 5:27 am
Forum: In My Humble Opinion...
Topic: Shitty character concepts need to die
Replies: 559
Views: 64300

MTP is only valuable when it comes to creating content. Having a GM who can create new areas to explore, characters to meet, and new things to do is always going to make TTRPGs better than MMOs that regard. That being said, MTPing the success or failure of PC agency is basically public masturbation...
by phlapjackage
Fri Jan 25, 2013 3:56 am
Forum: In My Humble Opinion...
Topic: Shitty character concepts need to die
Replies: 559
Views: 64300

I think the problem comes in when deciding how much MTP can go on, and in what area of the game MTP happens. A TTRPG intrinsically has to have some MTP'ing. That's what the GM is there for, mostly. Otherwise your group would be better off playing MMORPGs, where every single thing your character can ...