Search found 638 matches

by Schleiermacher
Wed Aug 21, 2013 9:35 am
Forum: In My Humble Opinion...
Topic: Spells/day at high levels
Replies: 6
Views: 1648

You know what? I think that was actually a knee-jerk reaction. You're right. And to the extent that I do want to keep low-level options around, it's better to do it with incentives than just by forcing you to have them. That means making sure 1. most spells continue to scale with level so they don't...
by Schleiermacher
Wed Aug 21, 2013 9:23 am
Forum: In My Humble Opinion...
Topic: D&DNext: Playtest Review
Replies: 2545
Views: 432353

Here is something else to talk about. 5e Multiclassing rules, which no one discussed before because no one cares: (...) With the exception of the subclasses-that-cater-to-fighter/mages stuff (3e already shows us that creating effectively mandatory patch PRCs to mitigate trap options is bad design),...
by Schleiermacher
Tue Aug 20, 2013 12:40 pm
Forum: In My Humble Opinion...
Topic: Spells/day at high levels
Replies: 6
Views: 1648

I had a similar thought at one point, but that just leads to phasing out the lower-level spells, which isn't good either. And if you start making schemes to mitigate that, you're halfway to spell point land.
by Schleiermacher
Tue Aug 20, 2013 11:46 am
Forum: In My Humble Opinion...
Topic: Spells/day at high levels
Replies: 6
Views: 1648

Spells/day at high levels

So, I really like spell slots, as they are used in D&D, as a resource management mechanism. They're easy to wrap your head around, quick to use and feature a minimum of bookkeeping. As a bonus, they're a resource that you can conceptualize in-character, with some interesting implications for how...
by Schleiermacher
Sun Aug 18, 2013 8:26 pm
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 973839

Nobilis is not like that. Once you're enNobled, you don't have to worry about things like hostile millitary superpowers, the laws of physics getting in the way of your plans or necessarily even "being dead", but you have a whole slew of new and exciting problems.
by Schleiermacher
Thu Aug 08, 2013 5:53 pm
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 973839

Well, in 3.x a spellbook doesn't have any magic energy at all. It will, for example, not light up under a Detect Magic spell. It's just a record, basically analogous to a cookbook. The fact that most people, even ones trained in Spellcraft or Knowledge: Arcana, can't get any use out of a spellbook i...
by Schleiermacher
Tue Aug 06, 2013 8:12 am
Forum: In My Humble Opinion...
Topic: Angry Sober Review: Apocalypse for d6 Ed
Replies: 65
Views: 36632

Because then they would lose at least a few mini sales?
by Schleiermacher
Sat Jul 27, 2013 9:32 am
Forum: In My Humble Opinion...
Topic: What is the biggest debacle of RPG history?
Replies: 311
Views: 41232

Um. Last I checked the Modrons lived in the Clockwork Nirvana... (Mechanus, if you prefer.)
by Schleiermacher
Fri Jul 26, 2013 5:53 pm
Forum: In My Humble Opinion...
Topic: Supers Campaigns: A New Approach
Replies: 39
Views: 6129

Most of that is completely true, but so the fuck what?

That's why it is a genre, because it's primarily ruled by its own idiosyncratic internal logic. Other than that it's just cheap sci-fi. (or thriller, I guess, for some characters/stories.)
by Schleiermacher
Thu Jul 25, 2013 11:18 pm
Forum: In My Humble Opinion...
Topic: Supers Campaigns: A New Approach
Replies: 39
Views: 6129

...yes? The only reason why supers campaign settings like the ones you mentioned don't do this is that you can't have a published supers campaign setting with no powered NPCs. But the vast majority (we're talking 80-90%) of supers games I've seen, run and played in have been one of three things: - s...
by Schleiermacher
Thu Jul 25, 2013 2:40 pm
Forum: In My Humble Opinion...
Topic: A Good Kung Fu / High Magic Chi game system
Replies: 13
Views: 2679

Yes, but just about any of the other suggestions here would work better for this. (Only one I can't call for sure is Anima.)
by Schleiermacher
Sun Jul 07, 2013 8:11 am
Forum: In The Trenches
Topic: [Conan/Call of Cthulhu d20]Shadow over Stygia Recruiting
Replies: 580
Views: 62601

I'd love to join this, but I don't have any of the relevant rulebooks.

I'm pretty thoroughly familiar with the d20 rigmarole, though, so if you could hook me up?
by Schleiermacher
Tue Jul 02, 2013 5:13 pm
Forum: In My Humble Opinion...
Topic: If you had your druthers, what would you play right now?
Replies: 58
Views: 12537

Nobilis 3e, because it is an awesome game that I've played all too little.

Deadlands (Classic for preference, Hell on Earth if I had to run it) -not because I think it's objectively good, it's far too mired in 90's excess, but damn is it fun!
by Schleiermacher
Fri Jun 07, 2013 12:48 pm
Forum: In My Humble Opinion...
Topic: Getting rid of Fighters. Keeping the Warriors of Bladereach.
Replies: 47
Views: 6339

You are both Schrödingering. Stop it.

(NPCs can actually Schrödinger in practice, because the DM can change stuff in response to PC actions to ensure an encounter happens on his terms, but they shouldn't be doing that because it's bullshit.)
by Schleiermacher
Fri Jun 07, 2013 12:43 pm
Forum: In My Humble Opinion...
Topic: PoS: The Chuubo's Marvelous Wish-Granting Engine RPG
Replies: 25
Views: 12368

Chamomile: Terrible execution? You didn't like Nobilis?

Or do you mean something other than the mechanics? Because those are pretty solid IME, and the design intent is actually fairly well communicated, too.
by Schleiermacher
Fri Jun 07, 2013 12:29 pm
Forum: In My Humble Opinion...
Topic: VikingPunk
Replies: 18
Views: 3840

That story's fun.

It was expanded into a graphic novel, "the Life Eaters", which unfortunately just dragged on and became weird and was a chore for me to finish.
by Schleiermacher
Wed Jun 05, 2013 12:13 pm
Forum: In My Humble Opinion...
Topic: VikingPunk
Replies: 18
Views: 3840

I like this, but I have to point out that "Were" just means "man".
by Schleiermacher
Wed Jun 05, 2013 11:38 am
Forum: In My Humble Opinion...
Topic: BIWA: Feedback and Criticism
Replies: 100
Views: 15758

Seems very reasonable in concept. (By which I mean I can't speak for the spesific numbers).
This:
I like the ability to keep going (It was awesome with ToB), but there needs to be a cap on the amount of spells you can do in a day at some point.
is great and very important.
by Schleiermacher
Mon Jun 03, 2013 9:58 pm
Forum: In My Humble Opinion...
Topic: How do we get rid of the Fighter
Replies: 554
Views: 50194

Definitely. People whose true agenda is "I want to actively avoid getting anything good, yet succeed anyway" are idiots and deserve nothing but scorn. But they are also rare. For me, the reason I would prefer to have the Fighter in the game in some sense is mostly one of aesthetics. And by...
by Schleiermacher
Mon Jun 03, 2013 8:19 pm
Forum: In My Humble Opinion...
Topic: How do we get rid of the Fighter
Replies: 554
Views: 50194

Lago PARANOIA wrote: Do I have it right?
Sorry I didn't respond to you in my preceding post, you ninjaed me.

But yeah, that looks pretty much right.
by Schleiermacher
Mon Jun 03, 2013 8:15 pm
Forum: In My Humble Opinion...
Topic: How do we get rid of the Fighter
Replies: 554
Views: 50194

I don't care what you call your classes. I do care that you have sufficiently many or flexible classes that you can make Conan, Roland and Benedict of Amber, at least if your game purports to be a "general" fantasy RPG system. You can tell me that those are all low-level characters, and I'...
by Schleiermacher
Mon Jun 03, 2013 7:55 pm
Forum: In My Humble Opinion...
Topic: Worst and/or Weirdest Exalted Moment...
Replies: 66
Views: 21261

Holden is a dev, EricZahn is not a dev. And the moderation at SA is evidently shit.
by Schleiermacher
Mon Jun 03, 2013 7:35 pm
Forum: In My Humble Opinion...
Topic: How do we get rid of the Fighter
Replies: 554
Views: 50194

stuff Yes, more or less. The only problem is that any high-level fighter in that paradigm basically becomes a Steve. (Or perhaps I mean an Elothar -not really sure about the distinction). This guy learns to control his inherited lycanthropy and becomes the champion of the moon goddess, while that g...
by Schleiermacher
Mon Jun 03, 2013 5:45 pm
Forum: In The Trenches
Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
Replies: 466
Views: 48052

That doesn't sound like his particular brand of absurd detail. That's more something I'd expect out of Ed Greenwood.

Greyhawk was a bit more... rough-and-tumble, and full of "zany" details like Whyestil Lake and the Egg of Coot.
by Schleiermacher
Fri May 17, 2013 12:18 am
Forum: In My Humble Opinion...
Topic: Beholders: See a problem?
Replies: 68
Views: 10658

Only problem with running beholders is adjudicating timing and positioning for the placement of their antimagic cone, since D&D doesn't have much in the way of facing rules.