Search found 464 matches
- Sun Sep 04, 2016 8:30 pm
- Forum: In My Humble Opinion...
- Topic: [Tome] Non-Scaling Feats For Everyone!
- Replies: 42
- Views: 8162
- Thu Sep 01, 2016 3:51 am
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 723589
- Sun Aug 28, 2016 6:51 pm
- Forum: MPSIMS
- Topic: Annoying Questions I'd Like Answered...
- Replies: 6614
- Views: 723589
Reasons I don't want win10: 1-The Metro interface - it's so spectacularly ugly and intuitive I don't even want to learn it. And seeing my reasonably tech-savvy girlfriend struggle with it for even basic productivity tasks after several months' usage... 2-The total lack of user control over most fun...
- Wed Aug 24, 2016 12:57 am
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38662
- Fri Aug 05, 2016 2:06 am
- Forum: MPSIMS
- Topic: Moments when a piece of entertainment completely lost you.
- Replies: 3789
- Views: 503367
- Thu Aug 04, 2016 11:46 pm
- Forum: MPSIMS
- Topic: Moments when a piece of entertainment completely lost you.
- Replies: 3789
- Views: 503367
- Tue Aug 02, 2016 11:30 pm
- Forum: In My Humble Opinion...
- Topic: World of Darkness: Bureucrat: The Paranoia
- Replies: 11
- Views: 2583
Do you have extra lives like in Paranoia? I like the idea that each of your masters has given you a way to cheat death that doesn't work against them (so they can reasonably expect to kill you for your failures), but you have so much redundancy that you really do just have six lives. You only have ...
- Fri Jul 29, 2016 12:02 am
- Forum: In My Humble Opinion...
- Topic: E6 Tome of Thrones: Viable?
- Replies: 16
- Views: 4763
- Thu Jul 14, 2016 4:05 am
- Forum: I Gave the Mouse a Cookie...
- Topic: POKEYMANS thread
- Replies: 1316
- Views: 187639
My understanding of the mechanics that govern what areas pokemon spawn in is this: pokemon spawn based on the same data that governed how much 'XM' an area had/has in Ingress. XM density for an area was, apparently, determined by some sort of usage stat of google services tied to a location. So area...
- Fri Jun 24, 2016 2:41 am
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
Double post because I didn't see PLs until after I made mine. you don't get to fucking decide how much work someone else does on their pet project. Oh fuck right off with that argument. I don't get to dictate if he puts in countless hundreds of hours or if he just spends five seconds to spit on a na...
- Fri Jun 24, 2016 2:19 am
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
This is pointless anyway, since I'm demonstrably not doing it the way that 3e is. Since I've already described two different ways of dealing with racial classes (one for Half Fiends and Dragons, and one for transformational Races like Vampires/Liches) and neither one of them is the way 3e did it. I...
- Fri Jun 24, 2016 2:06 am
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
- Thu Jun 23, 2016 8:46 pm
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
If you want to expand character options, or offer some subset of character options, in a way that doesn't prevent you from taking other types of options, the answer would seem to be that you would create another type of resource that players could spend when making and improving characters. You've a...
- Thu Jun 23, 2016 2:13 am
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
I am certainly doing significant rewrites of the object system. One thing I'm considering is having hardness scale with thickness (capped of course), in addition to HP per thickness. But yes, I see what you mean about having different materials take different kinds of damage, a brief outline of com...
- Wed Jun 22, 2016 10:21 pm
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
I have another question based on my own musings on fantasy heartbreakers. Since you're rewriting the system from scratch, how do you feel about the rules in 3e/3.5 for objects (hardness, etc)? They become largely meaningless at higher levels, but I've always found them to be lacking enough informati...
- Sun Jun 19, 2016 1:27 am
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
If you are going to have any ability damage or penalties at all, the 2 for 1 and base 10 (that's also a similar thing carried over, if you weren't going to have ability damage, there is no reason to not just start at 0 and go up all as positive bonuses) both serve a purpose. 10 base allows ability ...
- Fri Jun 17, 2016 4:58 pm
- Forum: In My Humble Opinion...
- Topic: Fortresses and Fiends
- Replies: 68
- Views: 16784
I see that you're reworking ability scores (two physical and two mental), which I like. My question is though, why did you stick with the 2 points equaling a +1 modifier formula? I always thought this was one of those bits of 3e/3.5 that was just a weird holdover from previous editions so that the a...
- Thu May 12, 2016 3:33 am
- Forum: In My Humble Opinion...
- Topic: Homebrew or not?
- Replies: 5
- Views: 1696
- Mon Feb 08, 2016 5:03 am
- Forum: In My Humble Opinion...
- Topic: New Frank & K Tome pdf
- Replies: 668
- Views: 170390
I like the gitbooks format, I'm actually glad to see the tome move away from latex. Also, I might look into giving the Kappa the ability to use their natural shell as the Kappa Shell shield, and to be able have it enchanted just like a shield. Otherwise you might have the unintended, though hilariou...
- Wed Jan 06, 2016 7:19 am
- Forum: In My Humble Opinion...
- Topic: New Frank & K Tome pdf
- Replies: 668
- Views: 170390
There are indeed some prestige class .tex files made for the old awesome tome that did not get included in the 'final' version of the pdf, but could be included easily. Some of them never received edits to fit with the style of the other classes (appending 'ex', 'su', etc to abilities), some of them...
- Fri Oct 30, 2015 2:19 am
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 1010927
- Fri Oct 23, 2015 5:44 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 947647
- Fri Oct 23, 2015 5:21 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 947647
I've been playing the pre-order beta for the last several days and I've been enjoying it, so I'll give you a brief rundown on the mechanics of the game itself. It's pretty similar to left for dead in both presentation and the core mechanics (outlines on other players, health kits, healing potions, b...
- Wed Sep 30, 2015 4:32 am
- Forum: It's My Own Invention...
- Topic: Mages that Gather: An RPG that uses MTG cards
- Replies: 7
- Views: 3412
Another update. The Game Master is now called the Deck Master (for laughs). Simplified the language surrounding playing the game (especially involving the hero/life dynamic) and building a hero. Reworked the rules for building a deck, static 30 cards now with a growing list of cards you can use to b...
- Mon Sep 28, 2015 5:15 am
- Forum: It's My Own Invention...
- Topic: Mages that Gather: An RPG that uses MTG cards
- Replies: 7
- Views: 3412