Search found 464 matches
- Fri May 31, 2013 8:28 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Fri May 31, 2013 8:12 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Fri May 31, 2013 7:24 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Fri May 31, 2013 6:50 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Fri May 31, 2013 6:34 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Fri May 31, 2013 5:38 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Thu May 30, 2013 11:46 pm
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
Just a personal anecdote: Barbarian to me sounds more generic, and could be used to describe a character inspired by ancheint arabic, asian, central european, or whatever people. Berserker on the other hand makes me specifically think of the viking style berserker/barbarian. When someone says berser...
- Thu May 30, 2013 5:56 pm
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Wed May 29, 2013 7:15 pm
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
spells taking multiple rounds to cast could only work in a Dr Who style game where NO ONE plays the Wizard, or the group as a whole plays the wizard choosing something for the wizard to do each turn in addition to your characters turn, where the whole point of the game actually is protect the wizard...
- Wed May 29, 2013 7:55 am
- Forum: In My Humble Opinion...
- Topic: Mechanically sound, thematically retarded solutions to Fghtr
- Replies: 27
- Views: 5784
- Wed May 29, 2013 3:37 am
- Forum: In My Humble Opinion...
- Topic: Mechanically sound, thematically retarded solutions to Fghtr
- Replies: 27
- Views: 5784
That sounds retarded! But seriously, I could see the Tome Fighter getting an ability that allowed them to, as an immediate action, expend their combat focus and make an attack roll instead of a normal skill check, or negate incoming damage equal to a damage roll. But the fighter can already succeed ...
- Sun May 26, 2013 1:59 pm
- Forum: In My Humble Opinion...
- Topic: Rethinking Craft, Knowledge, Perform, and Profession
- Replies: 22
- Views: 3137
It worked out pretty well, since it's rather simple. Having the various knowledge skills be part of other skills rusults in characters that want to be knowledgable having useful skills (and spending less ranks in general), and having the disable device be a function of engineering/arcana/theology re...
- Sun May 26, 2013 2:09 am
- Forum: In My Humble Opinion...
- Topic: Rethinking Craft, Knowledge, Perform, and Profession
- Replies: 22
- Views: 3137
- Fri May 24, 2013 4:13 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 1010687
- Fri May 24, 2013 4:04 pm
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
To be fair, the problem there is ever growing spell lists, not the actual mechanics of vanican casting. If the wizard seriously almost never got new spells on his list, or if instead of adding new spells to the existing list they simply got new alternate list that included some of the new spells but...
- Fri May 24, 2013 4:28 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
Yeah, I was really using those examples to show that you can use foil action to prevent people from doing things, moving, or even speaking. According to the XPH there are even completely things count as actions, so if you had read thoughts going you could prevent someone from thinking a specific tho...
- Fri May 24, 2013 3:11 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
What the fuck? What sort of non combat situation is aided by foil? Because foil lets you interrupt literally any action in close range and prevent it from happening. Dumbass party member decides to stab that guy you're interrogating? NOPE. Your dog about to walk in front of a wagon and get run over...
- Fri May 24, 2013 1:06 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
However, Tome Fighters still don't Scry or travel the Planes under their own power, and a fair number of denners think that is bad for the game if you just have classes whose whole purpose is to math people to death in lieu of having abilities that can solve non-combat problems. This is true, and I...
- Thu May 23, 2013 11:26 pm
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50180
- Tue May 21, 2013 10:32 pm
- Forum: In My Humble Opinion...
- Topic: Magic as a D&D Edition Setting
- Replies: 461
- Views: 75812
I think it might be best if you limit it to two colors at level 1. Dual colored cards are very common, tri/quad/penta colored cards much less so (except in sets where this is a specific gimmick). So you have the color assigned by your race, and a single other color of your choice. Background options...
- Mon May 20, 2013 2:09 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34267
There are ways to speed up the process. You could draw cards or roll up on charts to see what was available and then you'd get to take it or leave it, for example. Or you could severely abstract the available equipment so that players actually only had a few options to juggle. Or a combination of t...
- Sat May 18, 2013 8:33 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34267
If you wanted your characters to feel more like special Ops instead of shady criminals, you could go with some sort of wealth system instead of discrete money. Your rigger would simply primarily invest his Revenue Points into Drones and Computers, while your street samurai would have most of his inv...
- Sat May 18, 2013 7:12 am
- Forum: In My Humble Opinion...
- Topic: Which language is a game best written in? Native or Jargon
- Replies: 14
- Views: 2360
- Sat May 18, 2013 1:00 am
- Forum: I Gave the Mouse a Cookie...
- Topic: All About Toes and Hos
- Replies: 34
- Views: 10321
- Wed May 01, 2013 6:46 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: New-to-You Games (New and First-time-playing)
- Replies: 120
- Views: 43866