Search found 464 matches

by Sigil
Mon Apr 29, 2013 1:43 am
Forum: I Gave the Mouse a Cookie...
Topic: Yahtzee and the next generation of consoles
Replies: 60
Views: 12117

No, you can totally just use your PS3 controller, there are 3rd party drivers for it on windows, and when used wired works natively OSX.
by Sigil
Sat Apr 27, 2013 2:59 am
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

I've been playing more pit lately, last night finially going further than 9 floors on normal (got to 21 same run). Having played a little more, I'd like to update my opinion on it. I still think the crafting could be better, but it isn't as bad as I originally thought. There are good items to craft,...
by Sigil
Thu Apr 25, 2013 5:12 pm
Forum: I Gave the Mouse a Cookie...
Topic: Yahtzee and the next generation of consoles
Replies: 60
Views: 12117

You are very wrong, it got a port that is pretty much the equivilant of a verbatim 360 build, it even tells you to use RB and A and shit. They have confirmed that Dark Souls 2 is being developed simultaneously for 360, PS3, and PC, so it should be much better having a native PC build.
by Sigil
Wed Apr 24, 2013 11:57 pm
Forum: About the Gaming Den
Topic: Video Games Rename?
Replies: 28
Views: 13301

In my free time?
by Sigil
Wed Apr 24, 2013 9:52 pm
Forum: In My Humble Opinion...
Topic: [Gatejammer] Finality Poll I: Setting vs Looting
Replies: 13
Views: 1766

How about, when it gets stolen you know it's stolen, and it starts to fade slowly. So you have X days (lets throw out.... 1 day/CL of the item) before it fades away to go hunt down the asshat that stole your +42 Vorpal Nunchucks and get it back to its proper place in your tomb.
by Sigil
Wed Apr 24, 2013 6:19 pm
Forum: I Gave the Mouse a Cookie...
Topic: Yahtzee and the next generation of consoles
Replies: 60
Views: 12117

Ram is holding back gameplay, you want more complex AI behaviors? That requires ram. A section of the Brainy Gamer Pocaset (episode 40) features Tom Bissell discussing aspects of game creation that he didn't previously realize were limitations. The Boomer in gears of war, it turns out, is a RAM hog....
by Sigil
Wed Apr 24, 2013 4:47 pm
Forum: In My Humble Opinion...
Topic: [Gatejammer] Finality Poll I: Setting vs Looting
Replies: 13
Views: 1766

I like the idea that robbing a grave robs the afterlife. It gives a clear reason for people to build trap tombs, to defend tombs, and to maintain tombs that they put their stuff into, and gives a good reason for people to go out and get 'real' items. Either getting the true original from the prime, ...
by Sigil
Wed Apr 24, 2013 1:58 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

With the weirder builds you pretty much want to get to a shop immediately, and use the extra 150 scrap the mod gives you to shore up your weaknesses.
by Sigil
Wed Apr 24, 2013 1:24 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

Is it just me, or is the Infinite space mod making FTL way harder. I don't remember a lot of enemies having 3 shot burst lasers, halberd beams, or type 2 shields in the first fucking sector and now it's legitimately really hard to even get to the first beacon. What the heck? No, it's harder. You pr...
by Sigil
Wed Apr 24, 2013 5:14 am
Forum: In My Humble Opinion...
Topic: Touch Stones
Replies: 6
Views: 1031

A simple way to fix it would be to just have two tiers of abilities. A basic one you can get for just attuning the touch stone to you and having it take up one of your magic item attunement slots. And another one you gain access to if you have the Touch Stone Mastery feat (or whatever). You'd essent...
by Sigil
Tue Apr 23, 2013 2:34 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

It's absolutely not the same. Limiting advancement directly does not force the player to manage time as a resource. I never said it was the "same" as all the other forms of XP attrition, just that it serves the same purpose or function, which is to limit level advancement. Note that I inc...
by Sigil
Tue Apr 23, 2013 5:19 am
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

It's not that grinding is always going to be necessary, it's just that if grinding is viable, then it's always beneficial, and therefore players will use it. Also, challenge-gating your level advancement is just another form of xp attrition, and would be another fine way to do it. It just functional...
by Sigil
Tue Apr 23, 2013 2:30 am
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

As Lokathor points out, a roguelike needs some form of attrition mechanic both to prevent grinding and to give a sense of urgency, though it doesn't necessarily mean food and starvation. For example FTL has the rebel fleet which prevents you from carousing a sector to you hearts content, and also ha...
by Sigil
Mon Apr 22, 2013 8:09 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

Sigil, you are a rotten bastard for putting me on to The Pit. I really don't need another timesink when I'm supposed to be being productive. I like it. Lots going on, but no bullshit minutiae tactics. I didn't think I liked roguelikes as a genre, barring FTL. Interesting. Glad I er... helped you be...
by Sigil
Mon Apr 22, 2013 4:00 am
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

Oh man, DoomRL. I haven't played it in about two weeks, but if I remember the newest version supports custom games and mods natively, so in theory you could just give yourself a starting shotgun. As for FTL, there's a master mod list. . I like Infinite Space for replayability, the Balanced Arsenal a...
by Sigil
Mon Apr 22, 2013 3:19 am
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

Those people are asshats who don't get the point. The point of a roguelike isn't to provide some sort of "fair" challenge, if it was they'd remove the random elements and you'd get Dark Souls (which is excellent). The point is to provide an experience that changes and is different every ti...
by Sigil
Sun Apr 21, 2013 11:35 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

That Izuna one looks interesting, if only I still had a DS.
by Sigil
Sun Apr 21, 2013 10:51 pm
Forum: I Gave the Mouse a Cookie...
Topic: Roguelikes
Replies: 39
Views: 11077

Roguelikes

Since this is, primarily, a TTRPG forum I thought there would probably be a significant appreciation about roguelikes and roguelike-likes here. Therefore this is a thread to talk about roguelikes of the more traditional variety (Nethack, angband, etc), and other games that share similarities with th...
by Sigil
Sat Apr 20, 2013 4:23 am
Forum: In My Humble Opinion...
Topic: Maladaptive RPG behaviors (PL, nocker, stay out)
Replies: 94
Views: 16441

See any time I've played in a game that focuses on combat and logistics, I've found to be barely enjoyable whereas the best are the ones that are story driven. I've found just the opposite. The only D&D games I've ever had much fun in either focused on combat, or had equal combat and story. The...
by Sigil
Thu Apr 11, 2013 1:11 am
Forum: MPSIMS
Topic: Image macros that make you laugh, cry, or both.
Replies: 6320
Views: 1010885

Saw the gif on reddit days ago, the original was 13 minutes long, so not a whole lot of risk there.
by Sigil
Wed Apr 10, 2013 8:04 pm
Forum: In My Humble Opinion...
Topic: Theme Songs!
Replies: 11
Views: 1568

Re: Theme Songs!

darkmaster wrote:I think the wizard's is obvious.
A challenger appears!
by Sigil
Tue Apr 09, 2013 6:16 am
Forum: In My Humble Opinion...
Topic: 2e Monster Manual "Review" Electric Boogaloo
Replies: 189
Views: 94165

Brain Gnoll?
by Sigil
Mon Apr 08, 2013 6:22 am
Forum: In My Humble Opinion...
Topic: 2e Monster Manual "Review" Electric Boogaloo
Replies: 189
Views: 94165

Well, it's been a day or two since I've done a MENHIR MORTUARY entry, so I present to you: THE GNOLL http://24.media.tumblr.com/a4cedd1a103041441eba634d7be92615/tumblr_mhlz33JWfT1qmes4lo1_500.png We should all be pretty familiar with gnolls, so I'm not going to bother regurgitating the physical desc...
by Sigil
Fri Apr 05, 2013 5:13 pm
Forum: In My Humble Opinion...
Topic: 2e Monster Manual "Review" Electric Boogaloo
Replies: 189
Views: 94165

Reading the sea urchin, I sort of wish I knew of a fantasy game set on Earth that was, at one point mundane but then got magical for whatever reason, so now all the "animals" have adapted and evolved to have some magical capacity. 2e sea urchins would totally make sense under that paradigm...
by Sigil
Thu Apr 04, 2013 3:19 pm
Forum: MPSIMS
Topic: From the Depths of Wikipedia
Replies: 2956
Views: 427594

So, as I understand it, Lanchester pretty much only directly applies to skirmish lines. That's not to say he's incorrect, just... OBE. There's a whole field of study, called survivability, where engineers try to figure out the survival ratios of vehicles and people in given situations. Unlike Lanch...