Search found 86 matches
- Sat May 25, 2013 5:38 pm
- Forum: In My Humble Opinion...
- Topic: [Shadowrun 4ish] How to make vehicle combat not suck?
- Replies: 30
- Views: 7749
- Sat May 25, 2013 5:09 pm
- Forum: In My Humble Opinion...
- Topic: What kind of weapons does it take to damage military vhcles
- Replies: 52
- Views: 13974
- Sat May 25, 2013 5:01 pm
- Forum: In My Humble Opinion...
- Topic: [Shadowrun 4ish] How to make vehicle combat not suck?
- Replies: 30
- Views: 7749
No, you've got it backwards/are adding lots of things I did not say. Probably language barrier/I did not explain clearly enough. So, a combat turn has a number of IPs in it equal to the highest IPs among all combatants. (That is, IIRC, SR4A RAW, but I don't really care one way or another about RAW. ...
- Sat May 25, 2013 4:46 pm
- Forum: In My Humble Opinion...
- Topic: [Shadowrun 4ish] How to make vehicle combat not suck?
- Replies: 30
- Views: 7749
First of all, you need longer combat rounds. 3 seconds is too short because it means that you have to track acceleration, speed, and direction from round to round. Also, just putting keys into the ignitions and getting your car started takes longer than 3 seconds , which means it's already unrealis...
- Fri May 24, 2013 3:50 am
- Forum: It's My Own Invention...
- Topic: Future+Magic RPG, no-ego/agenda edition
- Replies: 13
- Views: 4635
Everybody stop crowding the market with Shadowrun clones so I can release mine and blow SR5 out of the water. : P I'm just kidding, carry on with your off brand Shadowruns, the more the merrier. (Mine is still SR, just a fanhack of SR4/alternative to SR5, which is a tiny bit different anyway.) I wan...
- Fri May 24, 2013 3:48 am
- Forum: In My Humble Opinion...
- Topic: How do we get rid of the Fighter
- Replies: 554
- Views: 50389
Re: How do we get rid of the Fighter
'How do we get rid of the fighter?'
Cast any fourth level or higher spell at him that requires a will save.
Sorry, couldn't resist. : )
Cast any fourth level or higher spell at him that requires a will save.
Sorry, couldn't resist. : )
- Fri May 24, 2013 3:47 am
- Forum: In My Humble Opinion...
- Topic: [Shadowrun 4ish] How to make vehicle combat not suck?
- Replies: 30
- Views: 7749
[Shadowrun 4ish] How to make vehicle combat not suck?
Exactly what it says on the tin, crowdsourcing vehicle combat ideas for an SR4 fanhack, but assume vanilla SR4A for now. Imagine you are designing SR4/SR5 and you've been assigned the vehicle combat section. I am looking for solutions that address the most egregious and serious problems without requ...
- Thu May 16, 2013 11:11 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34402
- Thu May 16, 2013 10:23 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34402
How does a really skilled gunman with a really cool gun deal with a spirit who just uses materialization to walk through him? Is this a huge issue? If sometimes guns don't work is it ok if sometimes computers don't work work either? (It does point out the whole MagicRun aspect of the game, but that...
- Tue May 07, 2013 10:51 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 973747
Agents = Spirits That's... going to be a hard sell. The core thing that makes spirits Spirits is the fact that they have a comprehensible and consistent limit in quantity to the player. Extra hermetic circles or extra junkies holding commlinks would not allow you to command any extra spirits, which...
- Tue May 07, 2013 4:50 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 973747
Hackers in SR1-3 had a high level of granularity (programming programs, building cyberdecks) married to a relatively high level of abstraction when it came to actual hacking - that is, a lot of the stuff that we would recognize as hacking nowadays (denial of service attacks, for example) was absent...