Search found 454 matches
- Wed Dec 03, 2014 5:52 pm
- Forum: In My Humble Opinion...
- Topic: Angry Drunk Review - 5e Monster Manual: A Modern Relic
- Replies: 294
- Views: 95552
Dragons This is almost its own mini book, so I will break down sections by sections. We start with some stuff on their age catagories, and all dragons of the same age are the same size. This is probably an improvement as its easier to track. They also age at the same rate. Again same deal. What isn...
- Wed Dec 03, 2014 5:17 am
- Forum: In My Humble Opinion...
- Topic: Angry Drunk Review - 5e Monster Manual: A Modern Relic
- Replies: 294
- Views: 95552
- Fri Nov 28, 2014 3:28 pm
- Forum: In My Humble Opinion...
- Topic: Anima, almost certainly well "beyond fantasy"
- Replies: 19
- Views: 9849
- Fri Nov 21, 2014 6:08 pm
- Forum: In My Humble Opinion...
- Topic: How to make larger creatures "feel" large? (3.x hack)
- Replies: 32
- Views: 5279
- Fri Nov 21, 2014 4:21 am
- Forum: In My Humble Opinion...
- Topic: How to make larger creatures "feel" large? (3.x hack)
- Replies: 32
- Views: 5279
Don't, don't, don't break up monsters by body part and treat each body part as a separate monster. That has worked in exactly one place ever and that place was the first seven Final Fantasy games. Chrono Trigger? As the title suggests, I'm trying to figure out how to go about hacking 3.x to make fi...
- Sat Nov 15, 2014 7:32 pm
- Forum: In My Humble Opinion...
- Topic: What should one dislike about DnD5e mechanics?
- Replies: 95
- Views: 16293
As a separate issue, rules are empowering even if Mister Cavern isn't a dick. If the rules say I can do something then I can. If they say I can't I can't. If they don't address the issue then it depends on whether Mister Cavern thinks it is a reasonable thing for me to do. This means that my charac...
- Sat Nov 15, 2014 5:59 am
- Forum: In My Humble Opinion...
- Topic: Angry Drunk Review - 5e Monster Manual: A Modern Relic
- Replies: 294
- Views: 95552
- Thu Nov 13, 2014 10:12 pm
- Forum: In My Humble Opinion...
- Topic: What should one dislike about DnD5e mechanics?
- Replies: 95
- Views: 16293
if you knock over a vase. But... what determines whether you knock over a vase or not? There are no fucking rules for that. It's just, if the DM decides that you knock over a vase and give your position away, that's tough shit. If you have a DM who acts like this, he's a bad DM, and the players won...
- Wed Jun 11, 2014 8:43 am
- Forum: In My Humble Opinion...
- Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
- Replies: 2279
- Views: 309468
I believe you are confusing two different threads. But, yes, NGE is the one I was calling shit. You can tell because I paired it with the entirely deplorable School Days. While I pared Attack on Titan with the really very engaging and interesting Trinity Blood. Which, by the way, is like a much mor...
- Wed Jun 11, 2014 4:06 am
- Forum: In My Humble Opinion...
- Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
- Replies: 2279
- Views: 309468
I will point out that there is one difference between Dragonball and Naruto which matters to a certain percentage of the population-- the art style. Some people will prefer one (Naruto*) over the other (Dragonball*) (*disclaimer: this is my personal opinion, and while I think it is the correct one,...
- Fri Jun 06, 2014 5:07 pm
- Forum: In My Humble Opinion...
- Topic: Roll & Keep Systems: Any Good?
- Replies: 24
- Views: 5596
- Sun Jun 01, 2014 10:20 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24498
- Sun Jun 01, 2014 7:08 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24498
@ deanruel87 Adding additional simple functionality, while not necessarily game-breaking, does indeed let you do things above and beyond what your base character expectations would allow. If the game assumes itself to be functional and balanced without magic items, then it further assumes that char...
- Sun Jun 01, 2014 6:55 pm
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
Speaking as one who played several VPP mages in HERO, you want at least a -3 modifier on your pool (focus, somatic, incantations, requires a skil (to activate)) so you can have at least three and preferably four or more powers running simultaneously, and always have a cosmic pool with a RSR to swit...
- Sun Jun 01, 2014 6:51 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24498
First of all, I want that the player don't need anything, be it a helm of underwater action or a +1 sword. If they are supposed to fight incorporeal creatures, they should have class abilities allowing that. The whole game should be functional and balanced without any magic item. You do realize tha...
- Sun Jun 01, 2014 6:39 pm
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
50 Point Pool, 52 Point Control Please tell me these are transposed, and the VPP cost is 52(pool)+8(control:25/3, rounded down)=60. I otherwise wouldn't mind a bit of hand holding. Er, yes, I switched them for some reason. Fixed now. VPP control cost often gets a lot higher than the pool costs. The...
- Sun Jun 01, 2014 9:45 am
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
- Sun Jun 01, 2014 4:27 am
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
- Sat May 31, 2014 11:21 pm
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
If you require everything to be written out, then you're limited to playing a board/computer game, where you have a finite action set, and trying anything beyond that results in the game engine telling you that you can't do that. Did you just miss the discussion on HERO System? There might be thing...
- Sat May 31, 2014 11:30 am
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
- Sat May 31, 2014 7:43 am
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
I guess some people could interpret the guidelines provided differently, and since I'm the GM, I usually win such arguments. I know Frank already tackled this one, but wow. You basically negated the entire rest of your post with that one sentence. I have never played Ars Magica so I can't really sa...
- Sat May 31, 2014 4:13 am
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
Okay, so HERO is like I thought the first time around. The complaints are that it has a lot of pieces and... no damage types? Or just that you can theoretically take three levels of Fighter and call yourself a necromancer even though you don't do necromancing? [hr] I'm not sure what you mean. HERO ...
- Fri May 30, 2014 11:31 pm
- Forum: In My Humble Opinion...
- Topic: Flexible Magic - Impossible?
- Replies: 92
- Views: 15012
- Fri May 30, 2014 7:02 am
- Forum: In My Humble Opinion...
- Topic: How did iron/roman/medieval/renaissance regulate travel?
- Replies: 71
- Views: 9434
We can, however, tell you that Samurai were not so fond of their swords when they were actual warriors, because bows are a better weapon and emphasising your swordsmanship meant downplaying your bow skill. Source please. I am aware that Samurai were trained to use bows, particularly while riding a ...
- Fri May 30, 2014 3:17 am
- Forum: In My Humble Opinion...
- Topic: How did iron/roman/medieval/renaissance regulate travel?
- Replies: 71
- Views: 9434
They never really thought of themselves as honorable per se (loved guns, trickery, burning shit down, treachery, the works). Its only in the 1700's when the samurai become lazy people who aren't allowed to get any other jobs that you get all this noble bright katana bullshit. Your Japanese history ...