Search found 16 matches
- Thu Dec 19, 2013 10:09 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
Well you are just going to keep arguing until I get tired so you can feel like you won, huh? I understand you think my game is the shittiest shit that was ever shat out of a butt, and I don't particularly care. Thank you, though, for all your pointers on how to fight properly. Maybe I'll come to whe...
- Thu Dec 19, 2013 9:58 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
The website is work-in-progress. I didn't post it for a reason, and the files up there are out of date. I have more complete rules for character creation, weapons, armor, and all that other crap. That said: If you want to be a leftie, be a leftie. Your Block squares get flipped. Common sense. Dodge ...
- Thu Dec 19, 2013 9:25 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
You do realize I only posted the combat rules, quick-start rules (which basically govern combat), and stunt cards? At no point did I say this was a complete anything. I've got plenty of material providing framework for magic and monsters. I don't care for Diplomacy as a skill. We can't act out sword...
- Thu Dec 19, 2013 8:24 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
- Thu Dec 19, 2013 8:17 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
I honestly have no idea what you are talking about. Figure out what stories I am trying to tell, then make up mechanics? I'm not trying to tell any stories. I'm trying to create a framework of rules that can govern whatever story a GM and his players create. I don't give a shit about writing a campa...
- Thu Dec 19, 2013 5:47 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
Why no diagonal facing? Game-Wise: Unnecessarily complicates the game without adding much to it. It is extremely hard to tell if a mini is facing NW or N. A tiny bump or nudge and facing is inadvertently changed. Remember if you are Shifting you are picking up the piece and putting it back facing th...
- Wed Dec 18, 2013 12:15 pm
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
There's nothing to be gained here. No one is interested in playing the game. Without playing the game most feedback is useless. I don't expect you to understand why diagonal facing isn't needed until you've played, oh, about 20 or 100 encounters, depending on how clever you are. This is a shitty way...
- Wed Dec 18, 2013 8:36 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
- Wed Dec 18, 2013 6:48 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
1) Is this a storytelling engine? 2) What kind of stories are you attempting to model with said storytelling engine? 3) Do you have a setting at all, or is this a beer and pretzels game? It sounds like the first, but we can drop this whole line of debate if it is the second. 4) Is your setting some...
- Wed Dec 18, 2013 6:11 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
]I don't think that is a good argument. You want your game to be Game of Thrones where one dude cannot cleave through an army, but you don't have rules to the point where you can actually put an army on the field without exploding. If you want armies to be a thing that people take seriously in your...
- Wed Dec 18, 2013 4:48 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
- Wed Dec 18, 2013 4:46 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
How many extra fiddly things must you track? Not just on the character sheet (extra defenses, extra attack bonuses, extra damage amounts) but during a combat round (extra options, amount of times option was used between rounds, squares valid for various options) The extra fiddly things is why I wen...
- Wed Dec 18, 2013 4:37 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
- Wed Dec 18, 2013 4:09 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
Well that wasn't meant to be an insult. That was because those threads have some really good debate/discussion/information/notmissingtheforestforthetrees. I didn't think it was an insult. Just the harshness of reality. That said, I've never seen a game that utilized the mechanics I do, and I think ...
- Tue Dec 17, 2013 8:59 pm
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659
- Tue Dec 17, 2013 2:25 am
- Forum: It's My Own Invention...
- Topic: Way of Steel: 3.X combat with real depth and player skill.
- Replies: 54
- Views: 9659