Search found 170 matches
- Sat Feb 15, 2014 9:35 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Sat Feb 15, 2014 9:18 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Simultaneous resolution - In any instance I've seen on this you have one of two outcomes. 1 - The DM has to come up with some form of on the spot decider for who he listens to because he can't listen to everyone. Usually this is whoever shouts loudest/has the most annoying voice/gives the best blow...
- Sat Feb 15, 2014 6:29 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Or access to Google. One of those things. So at least curious then. Don't be afraid to be slam-curious, its just a part of discovering who you are. Nothing wrong with it. So you are on teh internets but appear to be completely unfamiliar with the concept of shock images. I suggest you try googling ...
- Sat Feb 15, 2014 6:18 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Sat Feb 15, 2014 6:48 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
The fact that you recognize this means that there has to be at least some denial going on at your end of things. Or access to Google. One of those things. So at least curious then. Don't be afraid to be slam-curious, its just a part of discovering who you are. Nothing wrong with it. That and to add...
- Sat Feb 15, 2014 5:57 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Sat Feb 15, 2014 5:30 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Sat Feb 15, 2014 4:59 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Why do so little computerization? Designing Roleplaying rules to go with Starcraft 2, Blockland, Minecraft, or Overwatch (The HL2 mod) could help you speed up the combat turn and make for complete simultaneity of actions. Some extensive modification or level development in the computer game chosen ...
- Sat Feb 15, 2014 3:21 am
- Forum: In My Humble Opinion...
- Topic: Real world locations that would be cool for an RPG
- Replies: 38
- Views: 12005
If you are a playing a more dystopian game, the Democratic Republic of the Congo, especially back in the early 2000's, is about a good a setting as you can get. You can't go 10 yards without running into a hidden agenda, corrupt corps paying mercenaries to make the land bleed for rare minerals neede...
- Sat Feb 15, 2014 3:11 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Re: Practical Ways to Modify the Modern RPG
...its the technical term for films like... An incredibly rare term used by disturbing people in disturbing ways. Plaster the words "Blood Opera" all over your RPG and people are going to look at you funny and you will deserve it. But more importantly... wasn't this for a Modern RPG, it s...
- Sat Feb 15, 2014 1:22 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Fri Feb 14, 2014 11:58 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
A distinction between strength and stamina makes sense if the focus of your game is on kung fu fighting or street brawling or other (fictitious) situations in which melee combat is likely to last longer than about 30 seconds. However it is absolutely a bad idea to tie those stats to a character's h...
- Fri Feb 14, 2014 11:39 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Fri Feb 14, 2014 11:28 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
- Fri Feb 14, 2014 11:13 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
If you are operating in the realm of the power of ten, of course you can work with it. Which is exactly my point, you are constrained to the powers of the physical dice in your possession. With even the most basic excel program, I can create the exact bank of numbers I want. And yes, the matter of p...
- Fri Feb 14, 2014 9:41 pm
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Re: Practical Ways to Modify the Modern RPG
Okay, here's the first eyeroll. You call Shadowrun "real world" and insinuate that Deadlands in actually playable. Protip: everything is "other human experiences" Shadowrun for the most part emulates a somewhat modern society, with most combat occuring between oppoenents on a re...
- Fri Feb 14, 2014 5:39 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
I notice you mention fights on a boring flat plane being a problem, but then don't actually suggest any ways to make sure the map is interesting. This comes down to the more narrative style of the game system I am advocating. The GM can say its occuring in a large cubical farm. Instead of having to...
- Fri Feb 14, 2014 5:35 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Item 2, I don't see how speed deciding turn order and then someone gets shanked is different from a roll deciding turn order and then someone get shanked. Item 3, I just don't think anyone is gonna go with it. Item 4, we had that in ADnD 2e, and people hated that shit, so they moved away from it. A...
- Fri Feb 14, 2014 5:22 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Attributes: Agility rules combat. Strength is meaningless. You've played enough games to know where this is going. Too many times player characters resemble each other too much, with little to differentiate one fighter from the next. The same goes for intelligence based characters. The charisma need...
- Fri Feb 14, 2014 4:47 am
- Forum: In My Humble Opinion...
- Topic: Practical Ways to Modify the Modern RPG
- Replies: 211
- Views: 39161
Practical Ways to Modify the Modern RPG
Okay, so I am currently working on a concept for a new RPG, but 1- its nowhere near ready to place into the homebrew section and 2- I have some core concerns about where and how I can modify how astandard rpg works. Here are my critiques on what I want to change in a normal RPG and what I want to do...