Search found 170 matches

by TheNotoriousAMP
Sat Feb 15, 2014 9:35 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

I'm still trying to figure out why, say, a D11 would be superior to a D10 or D12 in almost any imaginable situation. Or any non-polyhedron "dice" for that matter. Please give me a concrete example of where a D11 granularity provides a distinct, significant improvement to an RPG that absol...
by TheNotoriousAMP
Sat Feb 15, 2014 9:18 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Simultaneous resolution - In any instance I've seen on this you have one of two outcomes. 1 - The DM has to come up with some form of on the spot decider for who he listens to because he can't listen to everyone. Usually this is whoever shouts loudest/has the most annoying voice/gives the best blow...
by TheNotoriousAMP
Sat Feb 15, 2014 6:29 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Or access to Google. One of those things. So at least curious then. Don't be afraid to be slam-curious, its just a part of discovering who you are. Nothing wrong with it. So you are on teh internets but appear to be completely unfamiliar with the concept of shock images. I suggest you try googling ...
by TheNotoriousAMP
Sat Feb 15, 2014 6:18 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

AMP, as Ogrebattle pointed, both Riddle of Steel and Runequest are games developed by practitioners of renascentist martial arts reenactment groups. I remember Riddle of Steel initiative being completely different from the norm "you go, I go" and Runequest had such things as a Size atribu...
by TheNotoriousAMP
Sat Feb 15, 2014 6:48 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

The fact that you recognize this means that there has to be at least some denial going on at your end of things. Or access to Google. One of those things. So at least curious then. Don't be afraid to be slam-curious, its just a part of discovering who you are. Nothing wrong with it. That and to add...
by TheNotoriousAMP
Sat Feb 15, 2014 5:57 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

PhoneLobster is insane. Ignore him. That said, if you're trying to fill in the gap that video games can't (which is certainly a laudable goal), you've got a very, very small range of possibilities to work with, and none of them is "more precision." When you're talking about how easy it is...
by TheNotoriousAMP
Sat Feb 15, 2014 5:30 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

[quote="PhoneLobster] Also your signature is literally screaming the name of a wrestling move.[/quote] The fact that you recognize this means that there has to be at least some denial going on at your end of things. And yeah, I like sports and have a sportsy background. When thinking of an RPG ...
by TheNotoriousAMP
Sat Feb 15, 2014 4:59 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Why do so little computerization? Designing Roleplaying rules to go with Starcraft 2, Blockland, Minecraft, or Overwatch (The HL2 mod) could help you speed up the combat turn and make for complete simultaneity of actions. Some extensive modification or level development in the computer game chosen ...
by TheNotoriousAMP
Sat Feb 15, 2014 3:21 am
Forum: In My Humble Opinion...
Topic: Real world locations that would be cool for an RPG
Replies: 38
Views: 12005

If you are a playing a more dystopian game, the Democratic Republic of the Congo, especially back in the early 2000's, is about a good a setting as you can get. You can't go 10 yards without running into a hidden agenda, corrupt corps paying mercenaries to make the land bleed for rare minerals neede...
by TheNotoriousAMP
Sat Feb 15, 2014 3:11 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Re: Practical Ways to Modify the Modern RPG

...its the technical term for films like... An incredibly rare term used by disturbing people in disturbing ways. Plaster the words "Blood Opera" all over your RPG and people are going to look at you funny and you will deserve it. But more importantly... wasn't this for a Modern RPG, it s...
by TheNotoriousAMP
Sat Feb 15, 2014 1:22 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

The idea is more to place some limits on what a person can reach depending on their frame. Instead of having classes, you basically decide on a weight class. What is this "Crazy Body Building Freak Rants About Build Stereotypes THE RPG!"? Untrained there will be a lot of similarity So you...
by TheNotoriousAMP
Fri Feb 14, 2014 11:58 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

A distinction between strength and stamina makes sense if the focus of your game is on kung fu fighting or street brawling or other (fictitious) situations in which melee combat is likely to last longer than about 30 seconds. However it is absolutely a bad idea to tie those stats to a character's h...
by TheNotoriousAMP
Fri Feb 14, 2014 11:39 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

I misunderstood what you were saying with dice. I assumed you were saying, "randomness is bad," when what you were actually saying was, "physical dice are inferior to digital RNGs" But, I suspect that for most things that aren't bad ideas, humans will have difficulty noticing th...
by TheNotoriousAMP
Fri Feb 14, 2014 11:28 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

I have played in a game where communication took multiple full actions (actually the equivalent, it wasn't d&d) and it sucked . Combat became really, really boring. Coordination didn't happen, the players essentially did their own things. I recommend you think again on this. Strength, stamina a...
by TheNotoriousAMP
Fri Feb 14, 2014 11:13 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

If you are operating in the realm of the power of ten, of course you can work with it. Which is exactly my point, you are constrained to the powers of the physical dice in your possession. With even the most basic excel program, I can create the exact bank of numbers I want. And yes, the matter of p...
by TheNotoriousAMP
Fri Feb 14, 2014 9:41 pm
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Re: Practical Ways to Modify the Modern RPG

Okay, here's the first eyeroll. You call Shadowrun "real world" and insinuate that Deadlands in actually playable. Protip: everything is "other human experiences" Shadowrun for the most part emulates a somewhat modern society, with most combat occuring between oppoenents on a re...
by TheNotoriousAMP
Fri Feb 14, 2014 5:39 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

I notice you mention fights on a boring flat plane being a problem, but then don't actually suggest any ways to make sure the map is interesting. This comes down to the more narrative style of the game system I am advocating. The GM can say its occuring in a large cubical farm. Instead of having to...
by TheNotoriousAMP
Fri Feb 14, 2014 5:35 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Item 2, I don't see how speed deciding turn order and then someone gets shanked is different from a roll deciding turn order and then someone get shanked. Item 3, I just don't think anyone is gonna go with it. Item 4, we had that in ADnD 2e, and people hated that shit, so they moved away from it. A...
by TheNotoriousAMP
Fri Feb 14, 2014 5:22 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Attributes: Agility rules combat. Strength is meaningless. You've played enough games to know where this is going. Too many times player characters resemble each other too much, with little to differentiate one fighter from the next. The same goes for intelligence based characters. The charisma need...
by TheNotoriousAMP
Fri Feb 14, 2014 4:47 am
Forum: In My Humble Opinion...
Topic: Practical Ways to Modify the Modern RPG
Replies: 211
Views: 39161

Practical Ways to Modify the Modern RPG

Okay, so I am currently working on a concept for a new RPG, but 1- its nowhere near ready to place into the homebrew section and 2- I have some core concerns about where and how I can modify how astandard rpg works. Here are my critiques on what I want to change in a normal RPG and what I want to do...