Search found 647 matches
- Mon Jan 25, 2016 5:56 am
- Forum: In My Humble Opinion...
- Topic: [OSSR]Victorian Age Vampire
- Replies: 166
- Views: 64240
Fisherman vampires? You are, inevitably, going to end up tangling a mermaid in your nets, and that isn't fun for anyone. Unless it's the type of mermaid with the fish part on top. Technically the oWoD has Vampires who live under the sea full-time - the Mariner sub-clan of the Gangrel - and Mermaids...
- Mon Jan 25, 2016 4:24 am
- Forum: In My Humble Opinion...
- Topic: [OSSR]Victorian Age Vampire
- Replies: 166
- Views: 64240
Vampires at sea can feed on fish and marine mammals. In a pre-modern context this actually means that food is far more abundant than anywhere else. In fact, feeding on domestic animals greatly increases the survivability of Vampires in the WoD in any society that could be considered agrarian - and e...
- Sat Jan 23, 2016 9:28 am
- Forum: In My Humble Opinion...
- Topic: [OSSR]Victorian Age Vampire
- Replies: 166
- Views: 64240
In fairness to VtM I think the 1 in 100,000 ratio and the 30,000 - 40,000 global numbers are reasonably defensible, for the Modern nights . The fact that the Kindred rode the global population explosion of the 20th century makes perfect sense and allows for lots of low-XP npcs to be running around a...
- Fri Jan 22, 2016 11:02 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Victorian Age Vampire
- Replies: 166
- Views: 64240
It sounds like one key thing for a Not Shitty pre-industrial Vampire would be getting rid of Rohtshreck. Which WW obviously did not want to do for some reason. All they really needed to do was tone it down some, and there's the built in excuse that you could simply have vampires who grew up around ...
- Thu Jan 21, 2016 11:36 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 973501
If you're talking about using alchemy as a pseudo-magical system in that it can produce effects that are centuries ahead of what technology in the setting can otherwise produce, then we can talk about what that would mean. However, unless there's some limitation on the mass deployment of alchemy as ...
- Thu Jan 21, 2016 12:08 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
But instead they threw a temper tantrum every time anyone wanted to play Vampions, and they kept making incomplete and shitty games that were nominally for superheroics and then shitting all over everything in the process. What the fuck? It is so very strange. There's seems to be this absurd idea a...
- Wed Jan 20, 2016 7:26 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter Seven: Storytelling [/size] This chapter begins with a section of fairly standard boilerplate ‘how to run the game’ advice. It’s a median level of WW pretentious, though that accelerates hard when they mention Romeo and Juliet and Hamlet as classical inspirations for creating a story. This ...
- Wed Jan 20, 2016 5:08 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter Six: Drama This is the chapter that actually has all the rules for actually doing stuff in it. As WW veterans have come to expect at this point it’s located near the back of the book. The chapter begins with 6 pages of examples of various rolls for skill-based things you might do, each with...
- Wed Jan 20, 2016 2:38 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
I'm a little late on this, but isn't the Super-Strength nonsense just Potence redubbed? In a sense, yes, though it provides 5 automatic successes per dot - which means that you get 25 automatic damage successes with Mega-Strength 5. Now, normally that's bashing damage, because Aberrant came up with...
- Wed Jan 20, 2016 1:50 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
I find this more reasonable, because in any sane world there is no way a war between normals and godlike superhumans ends without the godlike superhumans ruling everything. If the humans have a sufficient numerical advantage and act early enough, there's also the possibility of the complete extermi...
- Wed Jan 20, 2016 1:25 am
- Forum: In My Humble Opinion...
- Topic: Evil but No Good
- Replies: 128
- Views: 17669
- Tue Jan 19, 2016 3:21 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Or Quantum Construct- play Green Lantern with the admonition from the writers that just because a character can summon an army of constructs does not mean they should be allowed to do so. Effectively you get to play the character creation game every time you use the power. Do you want 'demons' with...
- Tue Jan 19, 2016 4:41 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter 5: Quantum Powers [/size] Quantum powers, the thing that makes Aberrant superficially a superhero game. This chapter begins with a bunch of material about how all Nova powers are actually the manipulation of quantum energies and only actually appear to be fire or ice or whatever. This doesn...
- Mon Jan 18, 2016 11:26 am
- Forum: In My Humble Opinion...
- Topic: Evil but No Good
- Replies: 128
- Views: 17669
Out of curiosity, what would you folks think of someone who brought a character to the table who was a through-and-through racist specifically so that character could view certain groups as 'not people' and avoid this any sort of alignment-based moral dilemma? Most morality systems would refer to t...
- Mon Jan 18, 2016 6:00 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
The way Aberrant is put together, 'Project Proteus' the conspiracy inside Utopia, works very hard to control, and in some cases disappear, Novas who accumulate too much taint. And the big secret of the setting is that all the Novas who come into contact with Utopia are being forcibly sterilized to p...
- Mon Jan 18, 2016 5:02 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter Four: Mega Attributes and Enhancements [/size] Ah, Mega-Attributes, the single greatest mechanical sin of Aberrant. A system so terrible, that even White-Wolf managed to avoid repeating the mistake when it came time to make Exalted and Scion. https://marthaborst.files.wordpress.com/2012/07/...
- Sun Jan 17, 2016 9:35 am
- Forum: In My Humble Opinion...
- Topic: [OSSR]Victorian Age Vampire
- Replies: 166
- Views: 64240
White-Wolf was deeply committed to the idea that the Nazis were a representation of human evil by itself, as opposed to supernaturally caused evil. They felt it would look bad if they attributed the atrocities of the Holocaust to say, the Nephandi, as it would imply that the worst horror familiar to...
- Sun Jan 17, 2016 8:49 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
- Sun Jan 17, 2016 7:48 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter 3: Traits [/size] So, starting on page 127, we get into the actual traits that determine the game. This chapter, which clocks in at 26 pages, does not describe any of the mega-attributes or quantum powers, just the mostly basic traits that baselines carry around in the game, alongside a few...
- Sun Jan 17, 2016 4:55 am
- Forum: In My Humble Opinion...
- Topic: Are any RPGs actually good?
- Replies: 80
- Views: 17318
How do solid rules make something less playable? Isn't that literally a contradiction? Not entirely, it depends on how you make your rules more solid. The easiest way to solidify you rules base is to limit the potential inputs and outputs those rules produce. For example, you can massively increase...
- Sat Jan 16, 2016 8:20 am
- Forum: MPSIMS
- Topic: So, Anime You Like Lately
- Replies: 1139
- Views: 169373
How is that even a thing, and who do I throw my money at to get more of them? It's kind of a unique thing. It's partly a matter of history. during the time period when ADV acquired Ghost Stories the tendency was 'dub everything' it was just what they did. It was also part of a very brief time when ...
- Sat Jan 16, 2016 7:55 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Chapter Two: Character Creation [/size] Character creation Aberrant is theoretically very similar to most other storyteller system games, but in practice turns out to be very different. One aspect of this is the mechanics, but another is the very weak faction setup of the setting. In WoD games you ...
- Thu Jan 14, 2016 5:51 am
- Forum: MPSIMS
- Topic: So, Anime You Like Lately
- Replies: 1139
- Views: 169373
- Thu Jan 14, 2016 5:46 am
- Forum: In My Humble Opinion...
- Topic: [OSSR] Aberrant
- Replies: 75
- Views: 26692
Josh_Kablack pretty much covered everything I was going to say about the introduction, including hitting several of the exact same points despite us not coordinating, so either great minds think alike or, more likely, the game is just that obviously absurd. So I'm just going to move on. Chapter One:...
- Thu Jan 14, 2016 12:59 am
- Forum: MPSIMS
- Topic: So, Anime You Like Lately
- Replies: 1139
- Views: 169373
I believe that there's also some law that if there's guns and melee weapons in the same show, you need to have at least one scene where a melee character defeats a bunch of gun wielders while deflecting their bullets. It's worth noting that in GATE, in the scene in season one where Rory more or les...