Search found 88 matches

by DenizenKane
Sun Sep 02, 2018 2:43 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Been messing around with converting outputs to wounds, and I've got this Anydice program (it gives me an error when exporting the link). It lets you experiment easily with the values, Z is the range of each wound increment, Y is the starting mod. I think it's best to have no base DC for soak, that w...
by DenizenKane
Fri Aug 31, 2018 9:33 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, Frank you're right about the non-linear part. I messed and tweaked with everything on the linear model for hours, and it just doesn't work. Alright, back to the drawing board. Also, I think it just helps to have some defined increments in the damage because you can define what amount of damage...
by DenizenKane
Fri Aug 31, 2018 5:11 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, if we're talking an actual mosquito, it could easily have -20 negative soak or something, I mean I can squish it with my finger if I'm 90 with diabetes?
by DenizenKane
Fri Aug 31, 2018 1:46 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, I dropped the damage conversion thing and it's just straight damage now. Guess I wasn't specific enough?? You roll 2d10 to hit vs defense, and 2d10 for damage vs soak, and you subtract soak from the damage dealt. Done. Easy peasy. Only thing that needs fleshing out it the numbers and base DCs ...
by DenizenKane
Fri Aug 31, 2018 1:25 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Couldn't the system work the same with just an single attack roll vs a number that combined AC and damage resistance [br][br]No. Under such a system death would always be way too common - like when you cast Save or Dies in D&D now. Also, you couldn't represent fights against mosquitoes well at ...
by DenizenKane
Thu Aug 30, 2018 11:28 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

1 roll is not enough for an attack, that's too simple, and dividing by 5 doesn't make it any easier or better. In nWoD they use 1 attack roll, and it sucks. correct me if I'm wrong, but dividing by 5 has about the same effect as multiplying the HP by 5, but the math now has division. Well apparently...
by DenizenKane
Thu Aug 30, 2018 2:37 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, the numbers are all in need of tweaking, I was thinking it probably needs 20hp.

And, yeah the point is that HP is constant, and the numbers should work if I tweak them properly. A CR10 Dragon still has 20hp, but his toughness is probably in the 30s or so.
by DenizenKane
Thu Aug 30, 2018 9:05 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Hm, alright. Didn't think that one through enough. Probably works better more linear. HP = 10 Accuracy = 2d10 + 9 Str + 2 Focus + 2 Flanking + 1 Level = 13 Defense = 10 + 9 Dex + 2 Light Armor + 1 Level = 21 Damage = 2d10 + 9 Str + 6 Greatsword + 2 Focus + 1 Level = 18 Toughness = 10 + 6 Str + 2 Lig...
by DenizenKane
Thu Aug 30, 2018 4:18 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

So does this work for a fixed HP system?

HP = 10
Attack = 2d10 + Mods
Defense = 11 + Mods
Damage = 2d10 + Mods
Toughness = 7 + Mods
Beating toughness by 1+ gives 1 damage, 5+ gives 3, 9+ gives 6, and 13+ gives 10 damage.
by DenizenKane
Wed Aug 29, 2018 3:20 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

I'm thinking about getting rid of stats altogether. About the only thing that stats do other than RNG breakage is give you some scores to eat at for ability damage and a strength score for carrying capacity, and those both can be handled other ways. I think your modifiers should be all be tied to cl...
by DenizenKane
Tue Aug 28, 2018 9:05 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

So, been thinking more about this, and I think I'm looking at this the wrong way because I don't have a solid enough outline. That being said, I thinking keeping the D&D theme while rethinking all the mechanics is the only way to make this game fun, and make it worth the effort of making at all....
by DenizenKane
Tue Aug 28, 2018 5:44 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, I see what you're saying. My ideas are pretty bad sometimes. Anyway, I'm starting to lean more towards having a flat 10% crit chance where a crit to confirm is rolling doubles. I don't think I want fumbles in this system. Also, It saves alot of game time and gives magic users something to do i...
by DenizenKane
Tue Aug 28, 2018 5:19 am
Forum: In My Humble Opinion...
Topic: The appeal of players rolling saves
Replies: 11
Views: 2241

You could make the players always be the active roller, and the GM is always passive.
by DenizenKane
Sun Aug 26, 2018 7:08 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah, you're right. The percentile idea is better. So, the player rolls 2d10 that is both a 2d10 attack roll, and d100 percentile to check for crits and miss. One of your dice is the tens, one is the ones. Before checking your attack roll, you see if you need to confirm a crit. A 5% crit weapon cri...
by DenizenKane
Sun Aug 26, 2018 6:24 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Perception (Pre) Uses: Spot, Listen, Search, Sense Motive Persuasion (Pre) Uses: Diplomacy, Perform Deception (Pre) Bluff, Disguise Connections (Pre) Gather Information, Knowledge (Local, Nobility) Linguistics (Int) Uses: Decipher Script, Language, Forgery, Knowledge (History) Athletics (Str) Uses:...
by DenizenKane
Sun Aug 26, 2018 5:46 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Been thinking about this more, and I think rolling a d20 alongside your 2d10 for your attack rolls is the best choice for crits. I hope not. People had the option of rolling a crit confirmation die alongside their to-hit die in 3rd edition. But they don't do that, because it's an incredible pain in...
by DenizenKane
Sat Aug 25, 2018 2:11 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Been thinking about this more, and I think rolling a d20 alongside your 2d10 for your attack rolls is the best choice for crits. It gives you even 5% crit chance increments like 3e and still gives you a curved attack roll, its easy to read, adds negligible time or complication, plus you get to use t...
by DenizenKane
Wed Aug 22, 2018 10:09 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Are you going to have any weapons with an 8% chance of critting? I'm guessing not, and that all crit chances will always be a multiple of 5. Since you've already got to keep track of multicolored dice in the system you have, you may as well swap it for one in which you roll two different colored d2...
by DenizenKane
Wed Aug 22, 2018 9:28 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

I think I'm leaning towards the percentile crit scheme. A weapon that would crit on a 20, would instead have a 5% crit chance. You roll a 2d10, and one would be the tens, and one would be the ones place. And, also you add them together for your curved to-hit if you don't crit. If your roll is 95, 96...
by DenizenKane
Tue Aug 21, 2018 10:30 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

For a 2d10 RNG, you roll doubles 10% of the time. You can crit on any double that hits. If you need an 11+, you crit on double 6s, double 7s, double 8s, double 8s and double 10s. That works out to 5% of the time. If you wanted fumbles, you could do the same (fumble on double 1, 2, 3, 4 and 5) Since...
by DenizenKane
Mon Aug 20, 2018 11:22 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

On a d20 RNG, a nat 20 has a 5% chance of occuring, 19-20 = 10%, 18-20= 15%. On a 2d10 RNG, a nat 20 occurs 1% of the time, but a number between 18-20 occurs 6% of the time, 17-20 = 10%, 16-20 = 15%, so pretty much the same percent chance. So, your nat 20 in a 2d10 game would be a result of 18-20. I...
by DenizenKane
Tue Aug 07, 2018 9:45 pm
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

Yeah. That makes alot of sense.
by DenizenKane
Tue Aug 07, 2018 6:14 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

It's going to be a hero's journey high fantasy Level based game, and I want it to be able to simulate lots of different fantasy classes/tropes, and provide lots of player agency. Every class will have its own fiddly resource mechanics, and the players are exceptionally powerful characters. Can a st...
by DenizenKane
Mon Aug 06, 2018 9:51 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

It's going to be a hero's journey high fantasy Level based game, and I want it to be able to simulate lots of different fantasy classes/tropes, and provide lots of player agency. Every class will have its own fiddly resource mechanics, and the players are exceptionally powerful characters.
by DenizenKane
Mon Aug 06, 2018 3:04 am
Forum: In My Humble Opinion...
Topic: Designing a d20 RNG
Replies: 111
Views: 16442

I like the idea of a 2d10 RNG. I'll look into it more.

And, you make a good point on strong and weak defenses MGuy. Something to think about.