Search found 974 matches
- Tue Sep 27, 2011 2:00 am
- Forum: In My Humble Opinion...
- Topic: Combining HP and a CAN variant to solve problems
- Replies: 7
- Views: 2552
- Tue Sep 27, 2011 1:02 am
- Forum: In My Humble Opinion...
- Topic: Combining HP and a CAN variant to solve problems
- Replies: 7
- Views: 2552
OK, so the enemy team is down a man but up a multiplier point. That means that next round, they cannot attack everyone on your team, so at least one person on your team is merely at the same multiplier as them the following round...the smaller team starts losing ground pretty quickly. Balancing that...
- Sat Jul 16, 2011 9:12 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
- Sat Jul 16, 2011 9:04 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
You not being wrong would help. I could possibly help un-confuse you if you gave me a hint what part you (insanely) disagree with; so far you haven't mustered anything even resembling an actual reason for disagreement, you just keep restating your position without justification. Let me break it dow...
- Sat Jul 16, 2011 7:26 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
Whether you need a link to the object, the destination, neither, or both does change something . But none of those permutations are either necessary or sufficient to block interplanetary teleportation. And the measure that you have implicitly proposed to stop interplanetary teleportation is compatib...
- Sat Jul 16, 2011 4:03 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
- Sat Jul 16, 2011 2:32 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
The fact that Teleportation is a short distance displacement effect that does not target the end location is important because of the way sympathetic magic works. It doesn't have two targets (the origin and the end point), because then people could use linking to cover large distances. No; you are ...
- Fri Jul 15, 2011 1:44 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
- Thu Jul 14, 2011 8:41 pm
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91002
Re: Cyebrpunk Fantasy Heartbreaker: Magic and Technology
Teleporation in Frank Trollman's Cyberpunk Fantasy Heartbreaker does not create "go to" statements, it creates "come from" statements. That is: with a sympathetic link setup, you could make a man on Mars teleport several meters, but you couldn't teleport someone from Earth to a ...
- Tue Jun 28, 2011 11:42 pm
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker
- Replies: 970
- Views: 153074
- Sat Jun 25, 2011 6:03 am
- Forum: It's My Own Invention...
- Topic: For the Crown
- Replies: 4
- Views: 1583
- Fri Jun 24, 2011 7:23 am
- Forum: It's My Own Invention...
- Topic: For the Crown
- Replies: 4
- Views: 1583
Back in November of 2009, I was talking with a friend who had just been introduced to Knightmare Chess. When I asked him how he liked it, he said that he enjoyed it, but it was very chaotic; there's a huge variety of cards and no real way to know what your opponent has, so your entire strategy gets ...
- Thu Jun 23, 2011 9:32 pm
- Forum: It's My Own Invention...
- Topic: For the Crown
- Replies: 4
- Views: 1583
For the Crown
I'm proud to announce my first published board game: For the Crown Publisher's Page: http://victorypointgames.com/details.php?prodId=163 Board Game Geek: http://www.boardgamegeek.com/boardgame/97512/for-the-crown For the Crown is a deck-building Chess variant: players use a card-based economy to acq...
- Mon Jun 13, 2011 7:52 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 945718
I'm playing Final Fantasy IV: The After Years and even though from an objective standpoint it's better than its predecessor in all of the important ways it still leaves me feeling kind of cold. The part I found frustrating was that many of the dungeons didn't have boss fights. It felt pretty anticl...
- Fri Jun 10, 2011 6:21 am
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 10
- Views: 2522
The area secrecy buff is a Prince power; you may be thinking of the artifact gives a bonus to elusion rolls. Once upon a time, it let you automatically succeed, and that was fairly broken for support staff during the final fight, but the current version just adds 2 dice, which is still pretty awesom...
- Thu Jun 09, 2011 11:18 pm
- Forum: It's My Own Invention...
- Topic: After Sundown
- Replies: 302
- Views: 275559
There appears to be free official software for reading Kindle books on PC, if that helps.
- Thu Jun 09, 2011 9:19 pm
- Forum: It's My Own Invention...
- Topic: Darkest Night
- Replies: 10
- Views: 2522
Thanks for your interest! If there's going to be a new thread about it, I suppose we should have a link to the game files , and perhaps to the old thread , just for reference. The new Darkness rules do indeed make it much harder to hold the Monastery at 30 Darkness (in particular, the part where all...
- Thu Jun 09, 2011 7:57 pm
- Forum: MPSIMS
- Topic: Elder Sign
- Replies: 4
- Views: 788
Elder Sign
I've just read about a fully-cooperative board game for 1-8 players set in the universe of HP Lovecraft. Players take on the roles of investigators trying to stop one of the old ones from breaking into our world and destroying humanity. Each investigator has a health and sanity stat, a unique specia...
- Wed Jun 08, 2011 3:41 pm
- Forum: MPSIMS
- Topic: Games and cooperative story telling in education.
- Replies: 10
- Views: 1311
- Wed Jun 08, 2011 7:00 am
- Forum: MPSIMS
- Topic: Games and cooperative story telling in education.
- Replies: 10
- Views: 1311
- Tue Jun 07, 2011 11:40 pm
- Forum: MPSIMS
- Topic: Games and cooperative story telling in education.
- Replies: 10
- Views: 1311
- Tue Jun 07, 2011 11:03 pm
- Forum: MPSIMS
- Topic: Games and cooperative story telling in education.
- Replies: 10
- Views: 1311
- Tue Jun 07, 2011 12:56 am
- Forum: In My Humble Opinion...
- Topic: Is it even possible to have reasonable dicepools for D&D?
- Replies: 27
- Views: 4417
30 dice might be a little too much. You mentioned flat tier bonuses earlier, what kind of automatic hits would you have to assign to a d6 at different points in the game in order to keep the dice pool size to a maximum of, say, 16 dice? Also if people are allowed to 'buy' hits at the rate of 1 per ...
- Mon Jun 06, 2011 10:33 pm
- Forum: In My Humble Opinion...
- Topic: Is it even possible to have reasonable dicepools for D&D?
- Replies: 27
- Views: 4417
Let me put that another way: if what you want is a system where a relative difference of 1 tier means basically the same thing no matter where you are in the hierarchy, why would you want to be using dice pools in the first place? But OK, let's run some numbers. Let's suppose we only use one of your...