Search found 588 matches
- Sun Feb 10, 2013 11:52 pm
- Forum: In My Humble Opinion...
- Topic: SGT and Terrain
- Replies: 13
- Views: 2058
- Sun Feb 10, 2013 11:33 pm
- Forum: In My Humble Opinion...
- Topic: Kickstarter Realm Works - RPG Campaign tool
- Replies: 7
- Views: 1677
The feature set is basically the obvious features for a campaign management system. They're putting a lot of focus on the indexing, which is a good sign. The auto-linking is a good idea, although it might have issues if you name things words that you use a bunch. It's not clear how useful it will be...
- Wed Jan 30, 2013 7:54 am
- Forum: In My Humble Opinion...
- Topic: Making less-terrible Cthulhutech-esque RPG
- Replies: 659
- Views: 171869
Let's use the actual terms the military uses: AM (anti-materiel) for things that you shoot at stuff with high AV and AP (anti-personnel) for thing you shoot at stuff with high SV. If we were writing this for military personnel instead of, y'know, gamers, that would make some sense, but the majority...
- Wed Jan 30, 2013 7:12 am
- Forum: In My Humble Opinion...
- Topic: Logistics And The Wish Economy
- Replies: 38
- Views: 6624
What actually matters in an infinite environment is the relative density of people making hats of disguise to people wanting to buy them, assuming the sets have equal cardinality (probably they're countable, but that's not important). If travel were free, this could theoretically cancel however we w...
- Tue Jan 29, 2013 7:25 am
- Forum: In My Humble Opinion...
- Topic: Dungeon World, yay or nay?
- Replies: 33
- Views: 8562
- Tue Jan 29, 2013 5:49 am
- Forum: In My Humble Opinion...
- Topic: Making less-terrible Cthulhutech-esque RPG
- Replies: 659
- Views: 171869
The yucky-soundingness gives it that Mythos feeling :p Yeah. The Lemurians should have the clean and sterile ipod look in their tech, and should be a lot more like us, though with heavy emphasis on AI drones. The Union should be just gross enough to seem almost inhuman. I don't think we want to pos...
- Sat Jan 12, 2013 7:53 am
- Forum: In My Humble Opinion...
- Topic: Numenera - Monte Cook's new thing
- Replies: 176
- Views: 53430
I think breaking 40k needs some fairly substantial name recognition or a golden elevator pitch. Maliszewski is one of the biggest names in the OSR blogosphere, so he has a body of work online, and the OSR guys tend to buy and shill each others books a lot. Heinsoo and Tweet had their names on the fr...
- Tue Jan 01, 2013 12:52 am
- Forum: In My Humble Opinion...
- Topic: Multiclassing and resource management systems.
- Replies: 216
- Views: 43602
Frank's claim specifically included spending fate points or whatever gumshoe's equivalent is. It's not that Siege Engineer isn't more widely applicable, it's that in the presence of an explicit resource that governs how many times you get to apply it, the potter can spend points to make pottery usef...
- Tue Jan 01, 2013 12:14 am
- Forum: In My Humble Opinion...
- Topic: Verbs Vs. Verbs
- Replies: 12
- Views: 2545
Forging a sword is much more metal than enchanting one, but it should have eldritch runes on it or something if it's going to be magic. For major weapons, blind/ancient/badger smiths, dragon blood, starmetal, etc. are a hard requirement. Having a sword made out of actual fire is reserved for jedi an...
- Wed Dec 26, 2012 4:38 am
- Forum: In My Humble Opinion...
- Topic: Verbs Vs. Nouns
- Replies: 186
- Views: 20905
Kaelik, just get out. People in here are trying to talk about things like Beowulf and Lancelot and all the other mythological literary characters that don't have what their setting labels as Official Magic TM but are nonetheless capable of feats that generic shit-covered peasants aren't, because the...
- Thu Nov 22, 2012 7:27 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 950143
- Tue Oct 30, 2012 11:23 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 950143
- Mon Aug 27, 2012 6:18 am
- Forum: It's My Own Invention...
- Topic: Alt-History Technothriller Shadowrun
- Replies: 25
- Views: 6617
The Hacker Crackdown seems to be a good sociological treatment of hacker culture in the late 80s for a lay audience, but not especially relevant to game mechanics. Most of the technology it talks about is obsolete, especially on the computer side of things. BBSes gave way to hosted forums when priva...
- Mon Aug 27, 2012 2:21 am
- Forum: It's My Own Invention...
- Topic: Alt-History Technothriller Shadowrun
- Replies: 25
- Views: 6617
- Sat Aug 25, 2012 5:04 am
- Forum: In My Humble Opinion...
- Topic: The Deck-Building RPG
- Replies: 14
- Views: 4177
It looks like Genesis is using cards as their resolution mechanic and RNG, not as representations for spells/abilities/items. They've got some clever ideas for tying wounds and XP into their core mechanic, but the whole thing might be too gimmicky in actual play. Also, depending on how the deck crea...
- Mon Aug 13, 2012 10:41 pm
- Forum: In My Humble Opinion...
- Topic: Wargaming for fun?
- Replies: 48
- Views: 13861
Warhammer 40k's setting is what 80s British frat boys thought would be funny put into a grim and gritty fantasy world, remade IN SPAAAAAACE, turned up to 12, and then taken semi-seriously for a couple decades. Major factions include battle nuns with 80s hair and literal cathedral-tanks, green mad-ma...
- Thu Jul 26, 2012 4:29 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 950143
So, I picked up WH40K:SPEHSSMEHREEN in the Steam sale and played through it last week. Although it claims to be a third person shooter, it's really somewhere between that and a God of War style action game. The singleplayer does a really good job of getting the feel of the setting right. For the mos...
- Thu Jul 05, 2012 2:45 am
- Forum: In My Humble Opinion...
- Topic: Reviving Dead Man's Hand
- Replies: 174
- Views: 38951
- Sun Jul 01, 2012 8:52 pm
- Forum: In My Humble Opinion...
- Topic: Reviving Dead Man's Hand
- Replies: 174
- Views: 38951
The Sidhe's vulnerability to iron has some interesting implications. I would expect iron to be used only when absolutely necessary, or to be plated in something else. Maybe typical weapons will be made of iron, because sidhe won't touch the business end unless you want to hurt them, but nails, hinge...
- Mon Aug 01, 2011 7:35 am
- Forum: MPSIMS
- Topic: Hip Music for you Oh-So-Hip Gaming Den Gamers
- Replies: 283
- Views: 78532
Bands that you probably haven't heard of: The Gaslight Anthem - sound like a young punk Springsteen? probably my favorite newish band. Also, their lead singer is a fantastic acoustic soloist and troll ITP: an egyptian electronic band Matisyahu: a Hasidic Jewish reggae artist Northern Kings: a Finnis...
- Sun Jul 31, 2011 5:56 pm
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91273
jagadul: FTL communication with no signal delay (the signal arrives at the same time it was sent in the reference frame of the sender) doesn't let you violate causality unless the two endpoints are in different reference frames. now, what you seem to be proposing is one where a radio response arrive...
- Sun Jul 31, 2011 1:22 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Syndicates & Governments
- Replies: 123
- Views: 22576
- Sat Jul 30, 2011 7:05 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91273
- Fri Jul 29, 2011 9:00 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91273
You could say that it would follow paradigms like FP or OOP, because you'd be dealing with imaginary physical objects that could be decomposed or composed to an arbitrary degree of abstraction, but the current concept of paradigms would be almost meaningless. I really don't see us moving into a tru...
- Thu Jul 28, 2011 7:55 am
- Forum: In My Humble Opinion...
- Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
- Replies: 664
- Views: 91273
That's an interesting talk, but programming languages are largely irrelevant - the differences he lists are just not things the story is interested in. When someone sits down and works on a Large Program, it's going to look, from the average player's perspective, about like it does today. Maybe the ...