Search found 14 matches
- Sat Jan 19, 2019 2:09 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
It's a different design approach than 3e and 4e (and maybe even 5e) where people feel the need to spell out so many things in the sake of balance (though balance still doesn't really work AFAIAC and just gets into the way of a great story). This is the biggest load of bullshit. Here is why balance ...
- Wed Jan 09, 2019 1:52 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
(An aside before I get back to it: ADoMCreatorPerson, please don't feel I'm trying to shit on your product. I don't think I or anyone here has. We discuss game design and I think there's lots of teachable moments and things worth discussing in retro fantasy games. I'm sure that people can and will ...
- Wed Jan 09, 2019 1:44 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Wed Jan 09, 2019 1:36 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
@TheCreatorofADOM It's coming through loud and clear to me that you want combat to play fast, and that's a noble goal that I totally agree with. My experience is that combat is not usually anyone's favorite part of an RPG session. Your reasoning for fractional attacks is that they make combat faste...
- Wed Jan 09, 2019 1:24 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
PG a
I'm curious how the game is supposed to have 36 levels and claim that each level is relevant. The honest answer is: Relevance comes in difference shades. Basically I have tried to pick up where 3e left off (and was much better than 1e and 2e where you sometimes at best got just HP and maybe a to-hi...
- Wed Jan 09, 2019 12:03 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Wed Jan 09, 2019 11:55 am
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Sat Jan 05, 2019 11:21 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
How complex would you say your game is? How long is a player turn expected to last (does it very greatly between swinging halberds and slinging illusions?), how many rounds is a 'level appropriate' encounter suppose to last? How long does it take to make a lvl 1, mid levle, max level character? How...
- Fri Jan 04, 2019 10:41 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Fri Jan 04, 2019 10:37 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
A Fighter's 'Attack Action' should just be a single die roll, with level appropriate variable-damage and a pool of points that they can spend each round as the player sees fit. Let the fighter spend his pool to increase Armor Class, Hit Probability, Damage Output, Apply Status effects like trip or ...
- Fri Jan 04, 2019 10:33 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Fri Jan 04, 2019 10:24 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
A Fighter's 'Attack Action' should just be a single die roll, with level appropriate variable-damage and a pool of points that they can spend each round as the player sees fit. The logic for giving warriors multiple attack rolls at higher levels is the same as it was 45 years ago, and is a reasonab...
- Thu Jan 03, 2019 10:30 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
- Thu Jan 03, 2019 10:28 pm
- Forum: In My Humble Opinion...
- Topic: ADOM RPG
- Replies: 70
- Views: 15814
Looking closely at the Fighter sample-pages, I'm surprised that fractional iterative attacks would be a design decision for a modern RPG. What exactly do you dislike about them? I personally e.g. find them much less troublesome than all the fiddle modifiers you get from dozens of special feats and ...