Search found 1369 matches
- Thu Dec 08, 2022 11:50 pm
- Forum: In My Humble Opinion...
- Topic: Arguing about Pokemon Tabletop Evolution (WIP)
- Replies: 70
- Views: 55989
Re: Arguing about Pokemon Tabletop Evolution (WIP)
Thanks for the feedback! :cool: I'll just jump right into it. Xd6 skills. I am somewhat partial to this as i’m focusing on a 3d6 game engine, but i strongly suspect the skill DC math for xd6 skill checks will not work out smoothly, especially when say a challenge must be done by multiple characters,...
- Thu Dec 01, 2022 7:04 pm
- Forum: In My Humble Opinion...
- Topic: Arguing about Pokemon Tabletop Evolution (WIP)
- Replies: 70
- Views: 55989
Re: Arguing about Pokemon Tabletop Evolution (WIP)
For shits and giggles, I dug up all my old notes on this game and compiled them into a single PDF file. Didn't really edit anything, since I wanted to see how much I had worked on. My motivation's ground to a halt with the cessation of IRL tabletop goodness, but when I slapped it all together I real...
- Mon Nov 07, 2022 7:42 pm
- Forum: In My Humble Opinion...
- Topic: What's your favorite kind of high level "friendly" NPC?
- Replies: 58
- Views: 13903
Re: What's your favorite kind of high level "friendly" NPC?
Hey, man. Nothing wrong with ripping off Bionicle. Nothing at all.Neo Phonelobster Prime wrote: ↑Mon Nov 07, 2022 1:22 amSupporting argument... countries shaped like dragons.
This is some high level deep thought right here.
- Wed Nov 02, 2022 4:34 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
Personally, I think the best option is to just start killing player characters. You have to fuck up really hard to die in something like 5e. The only time I've seen it happen is when enemies go for the kill after the PC is down, which is generally understood to be unsportsmanlike behavior anyway - o...
- Mon Oct 31, 2022 6:04 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
At this point, why not give let player characters and boss monsters either auto-succeed on a saving throw or nullify a critical hit through expending a meta resource? Like some kind of... fate point. But if they spend that and still fuck up, then they should just die. Sometimes players make mistakes...
- Sun Oct 23, 2022 3:45 pm
- Forum: In My Humble Opinion...
- Topic: What's your favorite kind of high level "friendly" NPC?
- Replies: 58
- Views: 13903
Re: What's your favorite kind of high level "friendly" NPC?
"I like X" isn't much of a kickstarter for discussion as it naturally leads to the responses of, "I also like X", "I like Y" or "Okay" and the conversation is hard to develop from there. You say that, but the first two replies were "how dare you suggest ...
- Sat Oct 22, 2022 10:46 pm
- Forum: In My Humble Opinion...
- Topic: What's your favorite kind of high level "friendly" NPC?
- Replies: 58
- Views: 13903
Re: What's your favorite kind of high level "friendly" NPC?
PL, what the hell are you babbling about? I'm a fan of the kind who dies so I can get all their cool shit and use it for their REAL purpose - making my penis feel big in a pretend fantasy game. Unlike real life, high-level NPCs in TTRPGs exist as a stepping stone for my story. But like real life, an...
- Tue Oct 18, 2022 7:03 pm
- Forum: In My Humble Opinion...
- Topic: [High 5e] Spheres of Power & Might for 5e
- Replies: 36
- Views: 12609
Re: [High 5e] Spheres of Power & Might for 5e
That's fair. Most of my Brute investment is unnecessary, honestly. It fits the character but it isn't POWERGAMING hard enough. Gladiator would be more thematic and probably more effective, but with an 8 in my Key Ability Modifier, I'm not gonna pray that people fail my saving throws. At level 12 tha...
- Mon Oct 17, 2022 5:00 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
There is no price to me, though. It's just free power. I'll take it 99% of the time. I'm not afraid to fictionally die.
- Mon Oct 17, 2022 3:17 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
Have you ever straight up killed a defenseless opponent because you thought it was possible that they might sneak up and kill a party member while they were sleeping? One of those opponents that is 'too dangerous to let live'? Would you have felt compelled to do so if you KNEW that you COULDN'T get...
- Mon Oct 17, 2022 1:12 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31041
- Mon Oct 17, 2022 12:41 am
- Forum: In My Humble Opinion...
- Topic: [High 5e] Spheres of Power & Might for 5e
- Replies: 36
- Views: 12609
Re: [High 5e] Spheres of Power & Might for 5e
Sure... since my Incanter is a hodge-podge of abilities, even if his casting tradition is really cool I'm going to start with my Striker for coherency's sake. He is Yujiro Hanma , but an orc. He kills people for fun. That's it, that's his whole character. https://i.imgur.com/qlvy8dh.jpeg Grapp, the ...
- Sun Oct 16, 2022 3:45 pm
- Forum: In My Humble Opinion...
- Topic: [High 5e] Spheres of Power & Might for 5e
- Replies: 36
- Views: 12609
Re: [High 5e] Spheres of Power & Might for 5e
Man, in the past year I've shat out nearly a dozen characters for 5e using this system and I haven't looked back. This has made 5e a lot more tolerable to play purely using the class system. My longest-running one has been an Incanter who's a squishy CON caster battling mana addiction at every step....
- Fri Oct 14, 2022 3:24 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
The real "issue", if you can call it that, is that some players are okay with their PCs dying and others are not. These viewpoints cannot coexist within the same game. Some people will never do anything to risk their character and others don't give a single flying fuck about changing Gorb ...
- Tue Oct 11, 2022 8:24 pm
- Forum: In My Humble Opinion...
- Topic: 6th edition / One D&D
- Replies: 31
- Views: 13843
Re: 6th edition / One D&D
People will buy anything. It's just his job to find the suckers.
- Tue Oct 11, 2022 8:24 pm
- Forum: In My Humble Opinion...
- Topic: How to Implement Save or Dies in a Balanced D&D System
- Replies: 166
- Views: 50544
Re: How to Implement Save or Dies in a Balanced D&D System
Is the problem that your character doesn't also die in a badass explosion that levels the playing field while leaving your allies completely unscathed?
- Tue Oct 04, 2022 2:49 pm
- Forum: In My Humble Opinion...
- Topic: Give me a non-Tolkien setting
- Replies: 7
- Views: 3016
Re: Give me a non-Tolkien setting
Aren't the vast majority of settings, in fact, non-Tolkien?
- Wed Sep 28, 2022 10:16 pm
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33716
Re: Dissociated in 3E
But the cleric would starve to death without the fighter chewing her food and spitting it into her mouth!
- Wed Sep 28, 2022 5:11 pm
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33716
Re: Dissociated in 3E
Did what? Acquired new telekinetic powers? Probably happened in some alternate universe/timeline. Or dominated someone to carry him? Probably happens a lot. But usually he has a wheelchair/hover chair. No. I mean used his immense psychic power to just fling his body around like a ragdoll. That's wa...
- Wed Sep 28, 2022 3:14 pm
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33716
Re: Dissociated in 3E
The regular old fit and broadly competent Marvel heroes do start feeling kinda samey after a while despite having unique power sets and sometimes the fun happens when the psion gets strength drained to 0 and has to repeatedly fling himself back to town with telekinesis. Please tell me Professor X d...
- Tue Sep 27, 2022 11:09 pm
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33716
Re: Dissociated in 3E
The answer is the same today as it was sixteen years ago when we started saying Fighters should be allowed to have Nice Things: if the only justification for doing superhuman feats is "it's magic, I ain't gotta explain shit", then EVERY PC needs to have magic. Period. If the game setting ...
- Mon Sep 26, 2022 5:09 pm
- Forum: In My Humble Opinion...
- Topic: Why are Tome Feats a problem?
- Replies: 22
- Views: 6826
Re: Why are Tome Feats a problem?
Most people don't have the teeth to handle real crunch anymore.
- Sun Sep 25, 2022 11:29 pm
- Forum: In My Humble Opinion...
- Topic: Why are Tome Feats a problem?
- Replies: 22
- Views: 6826
Re: Why are Tome Feats a problem?
I (unfortunately) never played Tome but it enamored me back before I even knew what the Den was. I've been in love with the idea of scaling character options ever since. I wonder if when building a game from the ground-up with scaling mechanics like this - how do you hit that sweet spot between char...
- Sun Sep 25, 2022 11:22 pm
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33716
Re: Dissociated in 3E
I don't give a shit that this thread is a decade old and got necro'd by a bot. This is still surprisingly relevant even outside of the tabletop space. I was just spitballing ideas for an early-access video game that just recently introduced classes. They're bare bones in mechanics but mostly solid t...
- Sun Sep 25, 2022 11:13 pm
- Forum: It's My Own Invention...
- Topic: Game Mechanism idea
- Replies: 8
- Views: 4534
Re: Game Mechanism idea
Holy shit, big brain concepts comin' from the bot. TRUE game mechanics have never been tried. All the other game mechanics throughout history were just trial runs.