Search found 13211 matches
- Thu May 12, 2022 11:02 am
- Forum: It's My Own Invention...
- Topic: Monster Prestige Classes (A Reprint)
- Replies: 280
- Views: 74253
Re: Monster Prestige Classes (A Reprint)
Here's the last one for today, the end of my write-ups on Giants. Tomorrow there will be three more things, all sharing one over-arching creature type, and the day after that will be a final batch of three, where things get a bit wild. Eldritch Giant MM3, page 56. CR 15, level 15 if you change its h...
- Thu May 12, 2022 10:55 am
- Forum: It's My Own Invention...
- Topic: Monster Prestige Classes (A Reprint)
- Replies: 280
- Views: 74253
Re: Monster Prestige Classes (A Reprint)
Storm Giant MM, page 125. CR 13, level 14 if you change its hit dice: 14d12, Full BAB (+14), Good Fort (+9 +4 +4), 4 + Int skills (x17). Maybe level 13 if you do the Ability Score thing for +24 +6 +8 +4 +6 +4, its abilities at a range are certainly limited. Storm Shepherd Yes, we're continuing the ...
- Thu May 12, 2022 10:49 am
- Forum: It's My Own Invention...
- Topic: Monster Prestige Classes (A Reprint)
- Replies: 280
- Views: 74253
Re: Monster Prestige Classes (A Reprint)
Cloud Giant MM, page 120. CR 11, level 12 if you change its hit dice: 12d12, Full BAB (+12), Good Fort (+8 +4 +4), 4 + Int skills (x15). Probably level 11 if you do the Ability Score thing for +20, +0, +8, +4, +2, +0. It's still very close-range oriented and with few actual tricks up its sleeve. Cl...
- Thu May 12, 2022 10:43 am
- Forum: It's My Own Invention...
- Topic: Monster Prestige Classes (A Reprint)
- Replies: 280
- Views: 74253
Re: Monster Prestige Classes (A Reprint)
You thought I was done, I thought I was done, Nostradamus probably predicted I'd be done after that last batch. But here we are! Stone Giant MM, page 124. CR 8, level 9 if you change its hit dice: 10d12, Full BAB (+10), Good Fort (+7 +3 +3), 4 + Int skills (x13). Stone Giant Elder You like rock-rela...
- Fri Apr 29, 2022 11:27 am
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5314
Re: Magic Item Creation
Wait hang on, I've got it. We have a new housemate so we had a traditional celebration so I've had something like ten standard drinks and have come to a great realisation: crafting is performed by finding ingredients, that are all in Tetris piece style shapes. And you have to fill a grid (cleanly) t...
- Thu Apr 28, 2022 3:07 pm
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5314
Re: Magic Item Creation
The atelier idea? I'm pretty sure that breaks on contact with multiple actual players and the limitations/costs of table top rules admin. You would be better off playing atelier. Yeah I knew that when I typed it up, but didn't specifically say that, because I want more people to come to the conclus...
- Thu Apr 28, 2022 3:13 am
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5314
Re: Magic Item Creation
Here are two ideas on how you might be able to make item creation fun or interesting. No guarantee, but it's possible: 1. Everything needs a bunch of weird ingredients, so you're basically going on adventures (the thing the game is ostensibly about) in order to craft items. It doesn't necessarily ha...
- Sun Apr 24, 2022 6:40 am
- Forum: In My Humble Opinion...
- Topic: Why no Classplosion in 5e?
- Replies: 132
- Views: 33942
Re: Why no Classplosion in 5e?
I can explain this one: after a lot of Googling DuckDuckGoing with no success, I asked rad if he could find the CYOA post in question. Not only did he find it, he then applied html magic (or php or whatever) to make it into that little thing that doesn't involve scrolling around the screen. Posting ...
- Sat Apr 02, 2022 9:57 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12613
Re: 5E: Summons still suck
Godbound has an identity crisis where it desperately wants to appeal to people who play X, Y and also Z so it flutters its eyes at all of them. AC is "low is good", where you add your AC (which is fairly rigidly fixed, in the 2E style) to the attack roll. Meanwhile, saving throws are all l...
- Wed Mar 30, 2022 4:19 pm
- Forum: MPSIMS
- Topic: [Non-US] News That Makes You laugh/cry/neither...
- Replies: 3807
- Views: 952170
Re: [Non-US] News That Makes You laugh/cry/neither...
A guy slapped another guy at the Oscars. Sorry Ukraine, it's no longer your turn to be in the news. People are sick of hearing about it and are moving on to something more important! Anyway, Germany is apparently preparing for the possibility of Russia just turning the taps off. And... if that happe...
- Sun Mar 20, 2022 2:51 am
- Forum: MPSIMS
- Topic: [Non-US] News That Makes You laugh/cry/neither...
- Replies: 3807
- Views: 952170
Re: [Non-US] News That Makes You laugh/cry/neither...
Yeah, their new leader took cues straight from the Trump playbook, and talks about how multiculturalism and feminism go against the very foundations of the country. Not sure how long before North Korea becomes the best country called Korea simply by dint of South Korea throwing itself off a cliff, b...
- Sun Feb 06, 2022 5:52 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
They are some mix of adorable and hilariously awesome in the way the really early RT/40k minis were.
- Sun Feb 06, 2022 5:50 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Chrono Cross is still one of the worst games ever.
- Replies: 33
- Views: 12019
Re: Re:
Yep. Every once in a while you come across Chrono Cross apologists who insist it was better than Chrono Trigger and inevitably they end up being completionists that enjoy mystery for mystery's sake and find mutually exclusive party members and shit fascinating. If you like that sort of thing, let m...
- Fri Feb 04, 2022 3:18 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Chrono Cross is still one of the worst games ever.
- Replies: 33
- Views: 12019
Re: Chrono Cross is still one of the worst games ever.
That sounds like it could be Legend of Dragoon (PSX), where every character had a bunch of different "default attack" combos (I think your equipped weapon determines which one you use? I can't remember, I know you don't choose it from a menu in battle, it's set and just happens when you se...
- Mon Jan 31, 2022 3:01 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
Nice work there. Is the dozer 3D printed? The rest looks completely smooth, Baal Predator IIRC?
- Wed Jan 05, 2022 11:57 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
The Tactical Dreadnoughts look great, I love the idea. Great work on the freehand details too.
- Sat Jan 01, 2022 11:10 pm
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
Yeah, the wings are actually individual pieces you glue on. I don't mean "this pair of wings is glued onto the back", that's normal, but two separate wings, each with a 1x4mm area of contact. I'm going to add some neon grass tufts to the bases, because I have them and it needs to happen. I...
- Sat Jan 01, 2022 9:44 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
And part 2. 20220101_194327.jpg 20220101_194334.jpg Yeah, that's it, an entire year. For what it's worth, I have assembled and undercoated (yes, zenithal style) a new plastic Canoness, some Deathwatch marines and some genestealer hybrids. And did some base layers on the hybrids. So I hope to do more...
- Sat Jan 01, 2022 9:42 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
So, looking at these photos, I've realised I need to clean some hair off them. Anyway, here are the wyches. Part 1...
- Sat Jan 01, 2022 9:35 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
And here we have the succubus:
- Sat Jan 01, 2022 9:31 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
That's incredible.
So last year, I painted all of the following: 16 dark eldar (5 winged fuckheads that are a fucking pain to assemble, 10 wyches, 1 succubus)
Here are the flying assholes
So last year, I painted all of the following: 16 dark eldar (5 winged fuckheads that are a fucking pain to assemble, 10 wyches, 1 succubus)
Here are the flying assholes
- Thu Dec 16, 2021 11:00 am
- Forum: MPSIMS
- Topic: Painting Small and Expensive Plastic People
- Replies: 146
- Views: 31310
Re: Painting Small and Expensive Plastic People
Those hazard stripes are really well done, still has shome shading there so it isn't pure two-tone, lines are basically straight... good stuff. Not shit-talking the rest, but it stands out as something well-done that is harder than it looks (I know from experience putting it on tank dozers).
- Mon Dec 06, 2021 12:49 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 976575
Re: Annoying Game Questions You Want Answered
I've seen "Choose your Element that influences you" as a replacement for race, and that worked just fine. There's no reason why star signs couldn't work just as well. I briefly started the "Soulled Out" game where instead of "being born with pointy ears or a beard or w/e&quo...
- Sun Dec 05, 2021 6:19 am
- Forum: In My Humble Opinion...
- Topic: Fixing Warhammer 40k with...
- Replies: 9
- Views: 1443
Re: Fixing Warhammer 40k with...
I picked it for the picture because it's called Imperial. When what I want is *strong* drink, not a specific brand or flavour or whatever, my brother in law makes whisky (and others) and normally bottles them at 60% so people can water them down to taste.
- Sat Dec 04, 2021 8:29 am
- Forum: In My Humble Opinion...
- Topic: Fixing Warhammer 40k with...
- Replies: 9
- Views: 1443
Re: Fixing Warhammer 40k with...
Here's how I would fix it:
![Image](https://www.passionvines.com/images/sites/passionvines/labels/w0830654hc_1.jpg)