Vnonymous wrote:Also, your comment about 4e giving fighters more stuff to do compared to 3e where they only had "variations on basic attacks" was very disingenous.
This is by far the dumbest argument I have ever seen against 4e. 100+ pages of errata! OMG!!! You realize that there are hundreds and hundreds of pages of errata for magic cards. 4E powers are build like magic cards. The VAST majority of the errata is adjustment of particular powers. This is wrong....
Thanks, that gives me a good idea of what I'm going to use. As far as setting-specific stuff goes, I'm not worrying about it too much yet since I have some time. I'd rather get the crunch done before the fluff happens. I'll check out Josh's post for some more info. And don't worry, I'm not looking f...
So, I'm thinking of starting up a new campaign here with people from my playgroup since the normal DM is starting a semester at school that won't allow him time for such and my options were A.) Play Pathfinder or B.) Run my own campaign. I'm going with option B. Anyway, since I haven't actually run ...
Ghost Touch items conceptually would work, but do not literally specify that they do. Discuss it with your MC, because it's one of those parts of the rules that aren't as comprehensive as you'd hope. -Username17 I tried that argument, but it wasn't in my favor, unfortunately. The ruling was that in...
I hadn't even thought about ranged combat, since I was trying to avoid Halfling Hurler-esque cheese and this is my first time past level 5 as a Rogue. That might have to happen. I tried rifling through for an enhancement that ignored etheriality, but no dice from what I found. The best I could find ...
So I'm in a 3.5 campaign where "pretty much anything" is fair game. I'm playing a rogue and finally have enough money to do something with it, and I'm heading for the Blinking Ring. The problem: how do I avoid that 20% miss chance for blinking? Or should I even care? I have ~30-40k gold to...
Another one I was introduced to... I can't recall the game. But there are several players with a color, and tetris-like pieces (each set has one of each shape and number of squares) and you build out to cover the most number of connecting squares on the board with your color - and whoever gets to c...
Also, I dug into the comp rules and found the entry for counters (emphasis mine): 120.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is...
What he said. I am not very familiar with Legacy and my only real recent reading into this subject is the Dark Depths combo :). The Dark Depths combo deck uses this to get the combo going. There was the Balduvian Frostwaker/Fate Transfer thing that went around for a while, but the combo wasn't stro...
The biggest problem with the idea of dumping all your mana into this guy is that if you're spending turns two, three, and four doing this, your opponent is curving into Sprouting Thrinax, Bloodbraid Elf, Bituminous Blast while you do that, and it doesn't even matter anymore, since chances are they'l...
So, tell me... in a system where rolling higher is better ... Who said higher is better? If you go back to 1E then half of the time you needed to roll high and half of the time you needed to roll low. Initiative, IIRC in 1E required a low roll. This was a good thing because requiring both high and ...
So, tell me... in a system where rolling higher is better, why is it intuitive to set a number "to beat" as lower-is-better? :disgusted: Just read the rest of the thread. I have said it over and over again. Better yet I will summarize... Go dig up Gary or Dave and ask one of their corpses...
So, tell me... in a system where rolling higher is better, why is it intuitive to set a number "to beat" as lower-is-better? I agree that the system isn't that complicated, but telling someone new to the game how to play can get very confusing. New player: "So... I want to roll high, ...
You should try a game of 2nd to see how THAC0 works. People kept telling me how wonderful 3rd was, and after playing it I still thought it was crap with all the feats and garbage that forced the NWPs and secondary skills on you that were optional on a player-to-player basis before. And if you didn'...
I'm currently playing a campaign of 1E. The fighter seriously just sits there and wails on one thing at a time while the rest of the party blasts the crap out of everything else. Fireball is seriously a big deal, since 2 of them from our wizards will most likely take out a clump of hill giants, and ...
Yeah one thing I always hated about MMOs is how you never really knew how the rules worked, so it was always difficult and frustrating to try to create an effective character. More often than not, they did that to cover up bad imbalanced mechanics. Everquest is amazingly bad at that. From what I he...
I had an interesting quirk one time as far as banning the Spell Compendium went. It was banned because the spells didn't list their source easily. He allowed basically every splatbook ever, except for SC, because some spells were changed, and none of them directly cited what book they were from. So,...
I actually never thought of it as Gauntlet before, but it makes a lot of sense. You have the attack (At-Will), turbo (Encounter, Daily), and Potion (Item) buttons, and the attack button is broken due to the mass amount of mashing. And most fights are like the chapter bosses. Ridiculous amounts of he...
You guys don't like the game we're playing, which is 4E as written. I'm pretty sure you mean "as intended". Because many of the examples you've given us hinge on using flavor text as law. The Paladin's Challenge gives some minor penalties for not attacking the Paladin, but nowhere in the ...
As an aside note, it's kind of silly how much extra stuff gets thrown into the air when three dimensions are involved. For instance, having powers with an origin space above a character's head to maximize the amount of squares it covers.
So, let's say you're hovering in the air right above an enemy through some sort of power, doesn't really matter which one. What happens if you use a power that pulls that enemy toward you? Do they start flying into the air, only to crash and (most likely) take some falling damage?