Search found 19 matches
- Thu Nov 27, 2025 7:36 pm
- Forum: In My Humble Opinion...
- Topic: Magic: the Gathering land/mana tapping mechanics for tabletop RPG's
- Replies: 9
- Views: 8416
Re: Magic: the Gathering land/mana tapping mechanics for tabletop RPG's
Thanks will look through those. Instead of D&D/MtG's specific spell entries to cast, going for more Shadowrun's shorter list of effects that vary in power level (so how much mana of the right color is tapped for it). Like two of any other off-color counts as 1 of the correct color. Shadowrun 4e'...
- Sat Nov 22, 2025 11:48 am
- Forum: In My Humble Opinion...
- Topic: Magic: the Gathering land/mana tapping mechanics for tabletop RPG's
- Replies: 9
- Views: 8416
Magic: the Gathering land/mana tapping mechanics for tabletop RPG's
Tap, Untap, gain more land turn by turn, paying upkeep, playing echo cost, sacrificing a land, comes into play bonus or penalty. MtG's core resource mechanic has a lot of versatility that's well known by a lot of tabletop RPG players. So is there any existing tRPG that approaches their core resource...
- Wed Nov 19, 2025 4:39 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 6036
- Views: 1531318
Re: Annoying Game Questions You Want Answered
Abstract movement... The One Ring RPG (lord of the rings) has declaring 'stance' at start of a combat round, it determines initiative and if you have enough people blocking for someone to take a rearward stance to avoid melee. Forward Stance: +2 damage dealt, +1 damage taken, everyone taking a Forwa...
- Thu Aug 21, 2025 10:44 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 6036
- Views: 1531318
Re: Annoying Game Questions You Want Answered
Was there ever MtG fan or one off format rules for creatures moving from zone to zone? Like if your attacking creatures are now in your opponent's 'half of the battlefield' and they stay there. Multiple players, planeswalkers, create different targets of attack so that's sort of like different battl...
- Sun Aug 17, 2025 9:20 am
- Forum: In My Humble Opinion...
- Topic: Gygax & Arneson & Pals, what were they playing & consuming?
- Replies: 2
- Views: 14468
Re: Gygax & Arneson & Pals, what were they playing & consuming?
Q&A with Gary Gygax thread where he mentions Lawful Good means exterminating Inherently Evil races mother and babies too. Lots to go through.
https://www.dragonsfoot.org/forums/view ... 2&start=77
https://www.dragonsfoot.org/forums/view ... 2&start=77
- Thu Aug 14, 2025 8:50 am
- Forum: In My Humble Opinion...
- Topic: Lancer RPG has a lot of fan art, how is it as a system?
- Replies: 4
- Views: 23821
Re: Lancer RPG has a lot of fan art, how is it as a system?
Thanks this is a good overview.
Does the combat tend to skew towards certain builds dominating standard challenges? Like if getting drones is stronger than having one powerful robot.
Does the combat tend to skew towards certain builds dominating standard challenges? Like if getting drones is stronger than having one powerful robot.
- Sat Aug 09, 2025 2:31 pm
- Forum: In My Humble Opinion...
- Topic: Lancer RPG has a lot of fan art, how is it as a system?
- Replies: 4
- Views: 23821
Lancer RPG has a lot of fan art, how is it as a system?
Anyone here played it, or read through, got thoughts on it?
Launched with good artists giving it recognizable aesthetics, but other than fan art I don't know much about how it plays.
Launched with good artists giving it recognizable aesthetics, but other than fan art I don't know much about how it plays.
- Sat Aug 09, 2025 2:27 pm
- Forum: In My Humble Opinion...
- Topic: [dnd5.5 rant post] Disappointed the direction D&D is going in
- Replies: 13
- Views: 41752
Re: [dnd5.5 rant post] Disappointed the direction D&D is going in
How D&D3.stuffs did things was popular, it was terribly imbalanced and fiddly but sold well and got people to imagine characters, buy more splat books. The factotum class existing is interesting, doesn't mean it's good design or fulfills a purpose not already handled by PHB classes, multiclassin...
- Wed Aug 06, 2025 12:41 pm
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game (NPP Stay Out)
I think indirect artillery, missile, bombs dropping from above, mortars, machinegun overwatch spraying could be treated like 'hazardous terrain' that affects units more when they're moving from one zone to another. So it can keep lightly armored but mission important troops pinned from advancing to ...
- Fri Jul 25, 2025 8:48 am
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
In Age of Sigmar they've made models of persistent spells that can be dispelled, I can see close air support feeling like that. Set them up at the table edge they will fly in next turn. They move in a straight line (with a turn for very agile flyers) and the opponent gets to shoot long ranged anti a...
- Wed Jul 23, 2025 5:13 am
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
Current 10e Warhammer 40k has a lot of "this speedy/winged/teleporting/sneaky unit is taken off the battlefield and redeployed next round" ex: "Guerrilla Tactics: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit...
- Tue Jul 22, 2025 3:48 pm
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
2017 Mouse Trap thread, links to document with the movement rules http://www.tgdmb.com/phpBB3/viewtopic.php?p=482254 "Time And Space For convenience the game uses abstract formal terms and rules to map time and space to determine where things are in relation to each other, how long it takes to ...
- Fri Jun 27, 2025 4:04 pm
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
Into the territority of my own game and not a warhammer edition, but what I'd want out of tabletop skirmish/ wargames... Abandoning measuring inches and line of sight for zone based movement. Various tabletop RPG's already do this. The con is you lose some skill elements the pros are you can field c...
- Wed Jun 04, 2025 3:02 pm
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
A 6 to hit on 1d6 is low, but often in warhammer 40k you are rolling 6 or more dice from the legion of axe wielding orks in melee. There's also the to-wound and save steps. Its also interesting if terminator armor makes the captain easier to hit, so a buzzsaw ork deff dreadnought's buzzsaw canopenen...
- Thu May 29, 2025 8:12 am
- Forum: In My Humble Opinion...
- Topic: Building a Better Warhammer Game (NPP Stay Out)
- Replies: 53
- Views: 238286
Re: Building a Better Warhammer Game
I think Kings of War (Song of Ice and Fire too?) have squads/regiments statted as one big unit that suffers penalties when under half strength. In Warhammer 40k current edition terms it would be treating blobs of infantry guys the same way Vehicles and Monsters are already treated. So you have a Car...
- Sun Nov 24, 2024 10:52 am
- Forum: In My Humble Opinion...
- Topic: Timeline of "Firsts" in board games and RPG mechanics
- Replies: 3
- Views: 14315
Timeline of "Firsts" in board games and RPG mechanics
So "D&D came out in 70's" is well known, but I'd like to get down when specific game mechanics or gameplay ideas got printed. There's a ton of pre-D&D board game stuff like "Hit points and AC came from a battleships game", but when exactly were those? Conan Unchained by D...
- Sat Nov 23, 2024 3:02 pm
- Forum: In My Humble Opinion...
- Topic: Moving pegs on a player mat like Scythe / Engine building for tabletop RPG?
- Replies: 6
- Views: 16182
Re: Moving pegs on a player mat like Scythe / Engine building for tabletop RPG?
Thanks these comments were fruitful. What I'm seeking boils down to having actions not be self contained ("I move" "I attack the guy") but have some synergy or penalty to what you do next turn. * Action A buffs/debuffs Action B in following turns * Something depleting/increasing ...
- Thu Nov 21, 2024 2:16 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 6036
- Views: 1531318
Re: Annoying Game Questions You Want Answered
Unlike D&D, my original magic system is base don the pentagram of:


- Thu Nov 07, 2024 5:10 pm
- Forum: In My Humble Opinion...
- Topic: Moving pegs on a player mat like Scythe / Engine building for tabletop RPG?
- Replies: 6
- Views: 16182
Moving pegs on a player mat like Scythe / Engine building for tabletop RPG?
The Scythe board game has player mats that have actions that start off covered by wooden pegs, and then the actions uncover 'em making your actions more efficient. There's various tutorials of how it works out there. https://cdn.arstechnica.net/wp-content/uploads/2016/07/ScythePlayermat.png It's str...