Search found 3634 matches
- Thu Apr 10, 2008 9:30 pm
- Forum: In My Humble Opinion...
- Topic: Pokemon Races
- Replies: 119
- Views: 9607
- Thu Apr 10, 2008 4:12 am
- Forum: In My Humble Opinion...
- Topic: Pokemon Races
- Replies: 119
- Views: 9607
- Sat Apr 05, 2008 4:48 am
- Forum: It's My Own Invention...
- Topic: Ranger Lord
- Replies: 11
- Views: 2303
Bigode -- Magic is either used offensively or it isn't. There are a whole bunch of requirements before magic can effectively be used offensively: Full Caster Level High Casting Stat Decent Spell Levels or other DC boosters. So if we want the Ranger to be casting offensive magic, we know that he will...
- Fri Apr 04, 2008 8:09 pm
- Forum: It's My Own Invention...
- Topic: Shadowrun Traditions
- Replies: 2
- Views: 1969
New Jedi Order Their headquarters is in Australia. More flavor details to follow. Willpower+Intuition (Willpower+Charisma for Sith) Most Jedi are Sorcerers, Adepts, or Mystic Adepts. The use of combat spells is heavily frowned on. Mentor spirits are extremely common, and can be chosen after characte...
- Fri Apr 04, 2008 7:59 pm
- Forum: It's My Own Invention...
- Topic: Ranger Lord
- Replies: 11
- Views: 2303
- Fri Apr 04, 2008 1:48 am
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
Yeah; I can see your point, although personally I think Scent is pretty powerful at low to mid levels, as it auto-detects almost everything -- you still don't know where they are, but you can't be ambushed. The original idea was that the animal-friending abilities would be more cumbersome, so hunter...
- Fri Apr 04, 2008 12:19 am
- Forum: It's My Own Invention...
- Topic: Ranger Lord
- Replies: 11
- Views: 2303
Here's how I see it: Flavor is highly mutable. All of us know how to re-write flavor text, all of us like to create our own settings, and all of us are quite comfortable reflavorign and even revising classes. So, writing some really generic flavor a la PHB doesn't really help much. It accomplishes t...
- Thu Apr 03, 2008 9:32 pm
- Forum: In My Humble Opinion...
- Topic: Weird character...
- Replies: 3
- Views: 873
Make a Miedium LA 0 zero race, with hands -- Red XII never seemed to have trouble manipulating objects. He can also walk on his hindlegs for that matter. Give them good natural weapons so they don't need to use weapons, and a speed bonus for quadrupedfal running when their hands are empty. If they w...
- Thu Apr 03, 2008 3:01 pm
- Forum: MPSIMS
- Topic: Rick Rolled+
- Replies: 45
- Views: 5365
- Thu Apr 03, 2008 8:20 am
- Forum: It's My Own Invention...
- Topic: Ranger Lord
- Replies: 11
- Views: 2303
Ranger Lord
Ranger Lord There are bad things in the lands beyond the Kingdom. Very bad things. So the monarch, in his benevolence, established the order of rangers to be his agents, patrolling the borders of his land, protecting from external threats, both natural threats and threats from the giants, necromance...
- Thu Apr 03, 2008 12:57 am
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
Re: A Tome ranger
Do we think Detect thoughts is approrpriate for Watcher? I'm contemplating replacing it.
How do we feel about opening up Ally spirits to non-animals form the Sumon nature's Ally list?
Do the built-in features need any adjustment?
Why is Hunter lame, and how can it be fixed?
How do we feel about opening up Ally spirits to non-animals form the Sumon nature's Ally list?
Do the built-in features need any adjustment?
Why is Hunter lame, and how can it be fixed?
- Wed Apr 02, 2008 5:15 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
Remember that at level 3, You're likely to be running around with at least masterwork studded leather, so you're only losing 3 AC when you switch our of protector. Even at level 10, the Armor bonus you get is +9, which is only 4 points better than light mithril; you could always buy a deflection ite...
- Wed Apr 02, 2008 4:50 am
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
Is Protector Spirit really *that* amazing? It's been assumed as a given by almost everyone here, which makes me wonder if it's too good to be a selectable option. Do I need to build more defense into the class progression itself? I had really tried ot push the effectiveness of Protector because &quo...
- Wed Apr 02, 2008 1:40 am
- Forum: In My Humble Opinion...
- Topic: Spellcasting Mooks
- Replies: 37
- Views: 9573
- Mon Mar 31, 2008 11:50 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
- Mon Mar 31, 2008 3:02 am
- Forum: In My Humble Opinion...
- Topic: New Frank & K Tome pdf
- Replies: 668
- Views: 170276
I'm about to get on a plane ot school, at which point I will be rather busy, so chances are there won't be a useable version of Spirit Ranger until next weekend; if people like it enough to wait for it, then I shall endeavor to have it ready... but I've been waiting a *long* time for 0.5 and I know ...
- Sun Mar 30, 2008 5:46 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
- Sun Mar 30, 2008 1:45 am
- Forum: In My Humble Opinion...
- Topic: New Frank & K Tome pdf
- Replies: 668
- Views: 170276
- Sat Mar 29, 2008 8:57 pm
- Forum: It's My Own Invention...
- Topic: Runic Knight
- Replies: 61
- Views: 12311
I think you're too quick to assume you can kite. First of all, wins by kiting don't really translate to party play, so I'm hesitant to claim mroe than a couple on any one challenge. More importantly, it's not always possible. A Horde of Shadows, for instance, traditionally jumps you form all directi...
- Sat Mar 29, 2008 6:08 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
A hallway filled with magical runes. Drizzle spots the traps with Watcher Aspect, then busts out Protector and Travel. With awesome saves, evasion, and some immunities and restorative potions, Drizzle should come out of this okay. Probable Victory. A Fire Giant. Drizzle catches the giant by surprise...
- Sat Mar 29, 2008 5:41 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
Same Game Challenge: (28 point buy) Kilgore, Half-Orc Ranger 5 Str 18 Dex 14 Con 14 Int 8 Wis 15 Cha 8 AC 19 (+7 Armor +2 DEX) Fort 5 Ref 8 Will 5 HP 36 Magic Longbow +9 1d8+6 Masterwork Ranseur +12 2d4+8 Skills: hide+10/15, move silently, spot, listen, survival, Feats: Combat School (claw, bite, da...
- Sat Mar 29, 2008 2:32 pm
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
- Fri Mar 28, 2008 5:43 am
- Forum: It's My Own Invention...
- Topic: Spirit Ranger
- Replies: 36
- Views: 9121
No spellcasting to differentiate it from Druid, and make it easier for newbies to play. The spirits were originally ordered class features, but when I couldn't quite get the order right I decided to throw it open. Obviously more spirits could be added, but I think the third spirit is incentive enoug...
- Thu Mar 27, 2008 8:19 pm
- Forum: In My Humble Opinion...
- Topic: Shadowrun Redux
- Replies: 37
- Views: 8298
THe Sain is a good idea, and could probably share spirit affinities with the Gnostic, but I wanted to play an academic izard who bought into the christian mythos. As for demons, I wondered if someone was going to call me out on that inaccuracy. I am well aware that fire is the punishment for demons,...
- Tue Mar 25, 2008 7:26 pm
- Forum: It's My Own Invention...
- Topic: Shadowrun Traditions
- Replies: 2
- Views: 1969
Shadowrun Traditions
Cross-posted from the other thread, inc ase nobody's reading it. Tradition: Mentalism Concept: Mentalists believe that their powers are manifestations of the human mind. By cultivating their awareness of their surroundings, they become able to reach out into the "aether" to reveal and mani...