Search found 3170 matches
- Wed Jun 18, 2008 6:20 am
- Forum: In My Humble Opinion...
- Topic: "Exception-Based Design"
- Replies: 32
- Views: 5625
Exception based design is when the rules of the game aren't particularly linked to any core mechanics, and thus, every ability is unique. Basically EBD games have very light core mechanics and everything else is individualized. Magic the gathering is a great example of an Exception based game. If yo...
- Tue Jun 17, 2008 8:04 pm
- Forum: In My Humble Opinion...
- Topic: Still more Threads that make us Laugh, Cry, or Both
- Replies: 1500
- Views: 137226
There is no proof that clerics have any stranglehold on knowledge or belief, and considering that they are vastly outnumbered by others with incentives to lie, there is no reason to believe that anyone knows anything about the beliefs of any organized religion. Most people in the DnD world have pro...
- Tue Jun 17, 2008 7:04 pm
- Forum: In My Humble Opinion...
- Topic: 4th Edition Quirks
- Replies: 555
- Views: 54597
Isn't it usually a minor action to Mark someone? Only for the paladin, and I honestly can't imagine why you'd want to divine mark an ally (since they take damage everytime they attack someone else). most creatures and the fighter work by marking someone they attack (hit or miss). Attacks are genera...
- Tue Jun 17, 2008 6:42 pm
- Forum: In My Humble Opinion...
- Topic: DDI Article: Illusionist Powers
- Replies: 7
- Views: 1098
- Tue Jun 17, 2008 6:41 pm
- Forum: In My Humble Opinion...
- Topic: DDI Article: Illusionist Powers
- Replies: 7
- Views: 1098
- Tue Jun 17, 2008 6:36 pm
- Forum: In My Humble Opinion...
- Topic: 4th Edition Quirks
- Replies: 555
- Views: 54597
If you don't have a special class feature to hose marked opponents, it's just a -2 to their attacks. This means that picking up a cross classed marking ability is of primary use to be deployed on your own team mates. As soon as one of your friends has a mark on them that does something shitty, you ...
- Tue Jun 17, 2008 6:34 pm
- Forum: In My Humble Opinion...
- Topic: Bosses and their fights
- Replies: 21
- Views: 3504
Give your boss a bunch of mooks; make sure they're spread out and that they've got plenty of hit points. Give them all White Raven Tactics. Boss gets to act until you get bored, or until everyone not on Team Evil is as dead as a proverbially dead thing. Apply said tactic in moderation and the BBEG ...
- Tue Jun 17, 2008 6:33 pm
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
I have to say though, the most fun games I've ever played in were with an evil party. In my experience there is much more opportunity for roleplaying. Most times with good/neutral parties, it is just Team Party vs Team Dm. With evil parties, there are varied/conflicting motivations, goals, secrets,...
- Tue Jun 17, 2008 7:24 am
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
This outlook is much more black and white than what I consider to be the good/neutral/evil continuum. When I think of possible evil characters, I don't automatically assume evil characters are totally evil like Fiends, or tempted by the Dark Side. Instead, an evil Pc might be otherwise good or neut...
- Tue Jun 17, 2008 1:46 am
- Forum: In My Humble Opinion...
- Topic: Still more Threads that make us Laugh, Cry, or Both
- Replies: 1500
- Views: 137226
Here's a thought exercise: how many people here are organ donors? Statistically, it's less than 1 in 20. Both primitive and modern societies have taboos against messing with the dead, even when we know it's 100% safe. I always attributed that more to that (usually irrational) fear of the doctors no...
- Tue Jun 17, 2008 1:44 am
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
Many times when people talk about evil parties, they are referring to parties which randomly kill Npc's on a whim, or out of boredom. This behavior also has a high correlation with douchebag players. I don't think of this type of party as evil; it's either a casual or immature gaming group. Well, I...
- Mon Jun 16, 2008 11:08 pm
- Forum: In My Humble Opinion...
- Topic: Tome Series: Can you still break the game?
- Replies: 28
- Views: 4019
Re: Tome Series: Can you still break the game?
So let's assume that you are playing a Tome series game as the way that it was written. Is there any way that one can still break the game? Well it depends on what you consider to be "broken". Even with the wish economy, you can still use the gold to craft infinite items if you take item ...
- Mon Jun 16, 2008 10:01 pm
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
- Mon Jun 16, 2008 9:48 pm
- Forum: In My Humble Opinion...
- Topic: Doing Skill Challenges Right
- Replies: 70
- Views: 17627
- Mon Jun 16, 2008 8:41 pm
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
- Mon Jun 16, 2008 8:34 pm
- Forum: In My Humble Opinion...
- Topic: Still more Threads that make us Laugh, Cry, or Both
- Replies: 1500
- Views: 137226
- Mon Jun 16, 2008 7:58 pm
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
- Mon Jun 16, 2008 6:06 pm
- Forum: In My Humble Opinion...
- Topic: Still more Threads that make us Laugh, Cry, or Both
- Replies: 1500
- Views: 137226
- Mon Jun 16, 2008 5:52 pm
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
Seriously though, some combination of interesting plot hooks that the players choose (Franks method) and giving players what they want (reward) (Jotoco's method) is best, IMHO. It tends to depend on the player. Generally your best roleplayers are happy being the stars of the show, and thus if you l...
- Mon Jun 16, 2008 1:20 am
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
Heck no. It's a cooperative storytelling game. If the players genuinely have no interest in the storyline you've conceived of, then the game isn't going to be any fun and you'd be a fool to move forward with it. By far your best bet is to let the players go off into a different direction and recycl...
- Sun Jun 15, 2008 4:23 pm
- Forum: In My Humble Opinion...
- Topic: Doing Skill Challenges Right
- Replies: 70
- Views: 17627
His hands were probably tied through design be committee. It's the only explanation I can come up with and still keep my faith in humanity. Yeah, design by committee seriously sucks. It means that basically you're going to have to try to bend your system to try to make everyone happy, so that stuff...
- Sun Jun 15, 2008 4:26 am
- Forum: In My Humble Opinion...
- Topic: 3.5e house rules
- Replies: 19
- Views: 2852
Re: 3.5e house rules
Why nerf fighter types?CatharzGodfoot wrote:
1) Ranged attacks are now wisdom based.
2) Melee attacks are now dexterity based.
Will this completely destroy the game?
- Sun Jun 15, 2008 12:00 am
- Forum: In My Humble Opinion...
- Topic: *D&D 4ed*
- Replies: 552
- Views: 58518
No they don't. Seriously, this isn't a tactical wargame or an army building game. How much gear can you make for the upcoming war is a DM call. If the scneario calls for your forces being underequipped, then you're underequipped and so be it. Am I the only one who would base their status of being p...
- Sat Jun 14, 2008 11:56 pm
- Forum: In My Humble Opinion...
- Topic: Doing Skill Challenges Right
- Replies: 70
- Views: 17627
- Sat Jun 14, 2008 11:51 pm
- Forum: In My Humble Opinion...
- Topic: 4th Edition Quirks
- Replies: 555
- Views: 54597
I'm thinking right now everyone gets 1 At will and 1 encounter spell at the first level they acquire a given spell level. Then at the second level, they get an additional at will, an encounter and one limited use spell. Then you just move onto the next spell level. Each class also has a special abil...