Search found 1269 matches
- Sat Jan 06, 2018 2:31 pm
- Forum: About the Gaming Den
- Topic: Tails high, folk and fen!
- Replies: 17
- Views: 10271
- Thu Dec 21, 2017 7:30 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Big Damn Space Battles
- Replies: 4
- Views: 4938
- Wed Nov 22, 2017 3:37 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27410
- Thu Nov 16, 2017 3:48 pm
- Forum: In My Humble Opinion...
- Topic: Drunken Review: Shadowrun 5
- Replies: 641
- Views: 264827
The real highlights of Forbidden Arcana are: * Romani tradition, which lets you soak drain with Willpower+Willpower. * Draconic tradition, which lets you summon any spirit (theoretically including Shadow spirits, Shedim and any other spirit not bound to a metamagic) and soak drain with Magic+Willpo...
- Fri Nov 03, 2017 10:06 am
- Forum: In The Trenches
- Topic: Seven Hundred and Twenty Hours
- Replies: 3
- Views: 3971
So in session 2 Shipbreaker enters the scene, an alien hiver (kinda like a 5 tentacled starfish with 5 fingers on each tentacle and 5 eyes on one set if fingers). Anyhoo, Shipbreaker's player really didn't like the idea of paying a mortgage for 40 years to have a working starship, so he elected to g...
- Fri Nov 03, 2017 9:36 am
- Forum: In The Trenches
- Topic: Seven Hundred and Twenty Hours
- Replies: 3
- Views: 3971
As a small update we are now in session 4. Enderminion has been exiled from 2 of the 3 systems he has visited. Mostly for doing violent things in secure places. In the first sesion he took a job to blow up a cargo hauler. So he bought some plastic explosive and went to the downport to catch a spider...
- Mon Oct 30, 2017 10:44 pm
- Forum: In My Humble Opinion...
- Topic: The ideal action economy
- Replies: 49
- Views: 12303
that creates the problem of first move advantage lumping all NPCs together can lead to the enemies alpha striking the party before they get actions or vice versa. and it goes the other way as well, with PCs nuking their enemies before they get to act. Remember, the DM has the monopoly of unlimited f...
- Mon Oct 30, 2017 10:18 pm
- Forum: In My Humble Opinion...
- Topic: Tome Diviner, doable?
- Replies: 29
- Views: 12390
- Mon Oct 30, 2017 8:46 pm
- Forum: In The Trenches
- Topic: Seven Hundred and Twenty Hours
- Replies: 3
- Views: 3971
Seven Hundred and Twenty Hours
Hexcrawl the Stars This is the Free Trader Beowulf, calling anyone ... Mayday, Mayday ... we are under attack ... main drive is gone ... turret number one not responding ... Mayday ... losing cabin pressure fast ... calling anyone ... please help ... This is Free Trader Beowulf ... Mayday .. http:/...
- Sat Oct 21, 2017 9:30 pm
- Forum: In My Humble Opinion...
- Topic: The ideal action economy
- Replies: 49
- Views: 12303
I'll tell ya what I don't like about many action economies: going faster granting more actions. Weirdly this slows down the game and makes a fast character seem slower. The solution to that is that faster characters should be able do do more with their one action; don't give multiple move actions, j...
- Sat Oct 07, 2017 3:55 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205259
- Fri Oct 06, 2017 4:44 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 1010069
So why do your not-Borg collective neighbors look like Geth? I mean, of course everyone uploaded was willing and happy to do it, they were programmed to remember it that way . I also find it hilarious that your super low quality ancestor simulator went full recursive and generated an even lower qual...
- Tue Oct 03, 2017 12:30 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dominions 4 Teasers
- Replies: 1035
- Views: 205259
I bet everyone $1 that Dom5 won't have the one thing it always needed: an actual system that enforces Pacts and Treaties (see Alpha Centuari for a model of how it can be done). That's a pretty harsh bet K. Everyone is a lot of people; seems like if you lose you'll be out ~7.5 billion dollars. My st...
- Thu Aug 10, 2017 8:36 pm
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 1010069
- Tue Aug 01, 2017 2:21 pm
- Forum: In The Trenches
- Topic: Tome Game, Roll20 map + Skype/Discord chat.
- Replies: 48
- Views: 27553
Hooooooo! A-happy group day to me. A-happy group day to me. A-happy game group for Hi-icks- A-happy group day to meeeeee. ~ahnd many moooooooooore~ Belatedly celebrating 1 year of online gaming with my group. Sooo many memories. 700+ hours on roll20 (some of it even roleplaying!) and only 3 deaths a...
- Tue Aug 01, 2017 8:02 am
- Forum: In My Humble Opinion...
- Topic: clutter in SRD damage spells
- Replies: 14
- Views: 4589
Well, your first point is wrong. Spells are how you do intresting things in 3.x, and unlike feat bloat they are modular enough to slot into any full casting preperation class. And all the intresting monsters interact with the spell system through either spell like abilities or just straight up havin...
- Sat Jul 29, 2017 1:14 am
- Forum: In My Humble Opinion...
- Topic: Dungeons as source of lost technology
- Replies: 48
- Views: 9485
- Tue Jul 18, 2017 12:41 am
- Forum: It's My Own Invention...
- Topic: RETRACTED
- Replies: 3
- Views: 2681
So sorcerers trying to activate spells off of scrolls with UMD don't expend the scroll whether the roll succeeds or fails, and if successful uses their (usually) better save and caster level. And you should look into animate objects and their animaged objects, specifically their scalibility and util...
- Mon Jul 17, 2017 6:29 am
- Forum: It's My Own Invention...
- Topic: RETRACTED
- Replies: 3
- Views: 2681
RETRACTED
So this is an official retraction by me: this was a dumb idea, and I've felt bad about it since uploading it. I'm not going to delete it, because that would also be dumb. What I will say that I no longer endorse this class as a thing that should be written unironically on a character sheet, ever. So...
- Fri Jul 14, 2017 7:00 am
- Forum: In My Humble Opinion...
- Topic: Warhams 40k 8th edition stuff
- Replies: 47
- Views: 15227
- Sun May 28, 2017 3:30 am
- Forum: MPSIMS
- Topic: Image macros that make you laugh, cry, or both.
- Replies: 6320
- Views: 1010069
- Sun May 21, 2017 1:39 pm
- Forum: It's My Own Invention...
- Topic: Gemstone Currency - assistance req
- Replies: 14
- Views: 5358
So there's barter, copper, silver, gold, platinum, rubies (continual flame, 50gp), pearls (identify, 100gp), onyx (animate dead, 50gp), diamonds (stone skin, 250gp; or raise dead, 5,000gp), liquid pain (200gp, 3xp or +2 CL), and souls (200gp, 10xp or +10 vs SR) Those exchange rates aren't going anyw...