Search found 48 matches
- Sat Jul 24, 2004 12:31 am
- Forum: In My Humble Opinion...
- Topic: Bulette Tactics
- Replies: 3
- Views: 878
Re: Bulette Tactics
Yeah, that's pretty much what I was getting at...[br][br]Fair? Probably not. Makes sense for a predator so focused on that attack style, though...[br][br]It's not much different from a shark or monstrous squid yanking a heavily armored fighter off a boat, though nearly everyone is stuck 'sinking' in...
- Thu Jul 22, 2004 2:56 pm
- Forum: In My Humble Opinion...
- Topic: Bulette Tactics
- Replies: 3
- Views: 878
Bulette Tactics
Y'know, maybe this is just me, but I find it slightly odd that Bulette cannot bite-grapple a Medium or even a Small foe. It'd seem to me that it would make a lot of sense for it to try to pull its foes into the ground with it, where it'd have a much greater advantage.[br][br]Given its current CR of ...
- Thu Jul 22, 2004 2:49 pm
- Forum: In My Humble Opinion...
- Topic: Read the sticker: Complete Divine Stuff.
- Replies: 51
- Views: 7984
Re: Read the sticker: Complete Divine Stuff.
Oh, okay, that whole deal. I see why I didn't notice. lol Bleh, I dislike most alignment restrictions that are used for prestige classes anyways.
- Thu Jul 22, 2004 2:37 pm
- Forum: In My Humble Opinion...
- Topic: Read the sticker: Complete Divine Stuff.
- Replies: 51
- Views: 7984
Re: Read the sticker: Complete Divine Stuff.
BTW, what's the misprint in Complete Warrior? Hadn't heard of it, and I still haven't read it through entirely.
- Thu Jul 22, 2004 8:50 am
- Forum: In My Humble Opinion...
- Topic: Mindless Creatures are affected by Illusions
- Replies: 17
- Views: 2526
Re: Voodoo conga line vs illusory walls
Problem is how 'mindless' exactly mindless is...[br][br]Reacting to the pain of the attacks, most animals would decide to attack the source of the attackers, or alternatively decide to run from the threat.[br][br]Now, I'd take it, and Frank as well, apparantly, that mindless creatures are like old c...
- Thu Jul 22, 2004 1:45 am
- Forum: In My Humble Opinion...
- Topic: Mindless Creatures are affected by Illusions
- Replies: 17
- Views: 2526
Re: Mindless Creatures are affected by Illusions
Sounds legit to me... that's one of the common misinterpretations (though it's odd since there's nothing technically there to misinterpret) that makes a lot of people underestimate the power of illusions.
- Thu Jul 22, 2004 1:40 am
- Forum: It's My Own Invention...
- Topic: XP 'Cost' vs. LA
- Replies: 3
- Views: 2380
Re: XP 'Cost' vs. LA
Yes, I'd ended up finding that problem with it too. As the last major paragraph covers, I'd probably find not use the XP value to count for finding an ECL on its own, but rather just have an arbitrary ECL adjustment value that applies until an arbitrary level is met. This would be a lot better, and ...
- Thu Jul 22, 2004 1:17 am
- Forum: It's My Own Invention...
- Topic: XP 'Cost' vs. LA
- Replies: 3
- Views: 2380
XP 'Cost' vs. LA
The following setup is intended to replace or work with LA to allow for a more customizable scheme for balancing features a character gains from being a member of a certain race.[br][br]Table 3-2 of the 3.5E PHB gives a table for what accumulation of XP grants access to higher levels in classes. 0 X...
- Thu Jul 22, 2004 12:24 am
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
Okay, I'll try to put a cleaner explanation in a separate thread. We can move that part of the discussion there.
- Thu Jul 22, 2004 12:22 am
- Forum: It's My Own Invention...
- Topic: Feats that scale with level
- Replies: 91
- Views: 13812
Re: Feats that scale with level
The problem really isn't with immunities, by themselves. It's if the immunities are being given out at a lesser cost than their power is truly worth. Kinda like old-school Superman... immunity to everything until you're exposed to Kryptonite isn't that great when every other person who wants to see ...
- Thu Jul 22, 2004 12:17 am
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
Well, I'm fairly certain you're not really reading my posts at this point...[br][br]I already stated I was going to be using a simple +1 LA for the Red Dragon's starting template instead of this setup for testing purposes. I also explained how the system would work in the case of level loss that wou...
- Wed Jul 21, 2004 11:17 pm
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
For XP purposes, spent and accumulated do not have to be mutually exclusive concepts. Perhaps the word better used for XP devoted to the template cost is 'invested'. Again relating back to magic item creation, even though a PC may have tens of thousands of XP available, the rules limit the amount of...
- Wed Jul 21, 2004 11:09 pm
- Forum: In My Humble Opinion...
- Topic: A new paradigm for wealth by level
- Replies: 112
- Views: 12976
Re: A new paradigm for wealth by level
A flying invisible wizard would be far more dangerous using illusions and summoning spells to harry a party, anyhow, since they don't make invisibility fail.
- Wed Jul 21, 2004 9:49 pm
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
First, after looking the increase in XP cost over time, I figured that it would begin to cost far too much per age category for what bonuses they receive. To begin to deal with the issues you've raised, it looked easier to just stick a +1 LA in with the starting character. If someone's using VCL, I'...
- Wed Jul 21, 2004 1:09 am
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
Using the racial template XP as a weaker LA, whereby it raises the ECL of the dragon PC without keeping its HD in perfect sync, it should work to maintain balance for the templated PC overall. I need to do some testing to work out exact numbers, in any case.[br][br]The notion of using a set of mini ...
- Wed Jul 21, 2004 12:53 am
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Re: Red Dragon PC - Template Progression System
For the HD increaser, you'd prefer something like a non-additive increase? d4's stay the same or rise to d6, but d10's become 2d8 or the like?[br][br]And for the XP costs, I've been stuck trying to come up with a balance between LA (which is nearly always too much to charge) and using raw XP costs t...
- Wed Jul 21, 2004 12:19 am
- Forum: It's My Own Invention...
- Topic: Red Dragon PC - Template Progression System
- Replies: 12
- Views: 2660
Red Dragon PC - Template Progression System
This is a rough draft of an idea I've had for some time to make the true dragons a more viable option for players, and to help capture some of the flavor of the 2E "Council of Wyrms" setting. I'll start with the Red Dragon, since I'm gonna be using them in a setting I'm working on.[br][br]...
- Wed Jul 21, 2004 12:09 am
- Forum: In My Humble Opinion...
- Topic: Why is Death Attack evil?
- Replies: 30
- Views: 4461
Re: Why us Death Attack evil?
The PHB actually gives a brief yet succinct discussion of the matter I use to extrapolate D&D morality... alignment is about intelligent intention. Beings incapable of comprehending morality cannot reigster as being moral or immoral. Sadly, a good deal of other parts of the game conflict with th...
- Tue Jul 20, 2004 6:14 pm
- Forum: In The Trenches
- Topic: Reposted, because I know Frank could appreciate it
- Replies: 50
- Views: 11718
Re: Reposted, because I know Frank could appreciate it
I've thought about making a card game before, and I'd worked on an idea where the copies of one care allowed into a deck would scale by rarity, 4 for commons, 3 for uncommons, and 2 for rares. I always hate games where the 'winning' decks are all but entirely comprised of rares. Makes it hard as hel...
- Tue Jul 20, 2004 6:06 pm
- Forum: In My Humble Opinion...
- Topic: Warriors Can't Win.
- Replies: 30
- Views: 4269
Re: Warriors Can't Win.
Something to consider is that, ignoring for the moment the fact that many warrior classes are weak in all areas, within a single class, there should be the potential to differeniate one's style sufficiently so that some Fighters, for example, are very solid against magic-users and weak against brute...
- Sun Jul 18, 2004 6:57 am
- Forum: In My Humble Opinion...
- Topic: Warriors Can't Win.
- Replies: 30
- Views: 4269
Re: Warriors Can't Win.
Sounds good. I'd only suggest not granting raw immunities right away, specifically so that at lower levels, they've got powers slightly less intense as a few spells that always work, and then their powers rise up to keep matched with spellcaster overall capability.[br][br]Also, unless you use someth...
- Sun Jul 18, 2004 6:45 am
- Forum: In My Humble Opinion...
- Topic: Wealth, Feats, Fighters: Three Birds with One Stone?
- Replies: 2
- Views: 923
Wealth, Feats, Fighters: Three Birds with One Stone?
For a while, I've thought about how to make a Fighter not suck. Basically, I'd come up with two general solutions that deal with the major issues with the class on the whole:[br][br]1) Staying in the class for too long suxxorz.[br][br]2) Other warrior types can get a lot out of a level or two, perha...
- Sun Jul 18, 2004 6:19 am
- Forum: In My Humble Opinion...
- Topic: New Planar Handbook stupidity
- Replies: 7
- Views: 1392
Re: New Planar Handbook stupidity
Bleh, what they did in the PH is nothing to really worry about. The fundamental logic seems to be that characters in a setting where interplanar travel is more important/readily available/something the DM cares to handle, the swapped in abilities will be slightly more useful. For spellcasters giving...