Search found 7 matches
- Thu Oct 21, 2010 11:56 pm
- Forum: In My Humble Opinion...
- Topic: Swordsmen and Children
- Replies: 46
- Views: 8221
Totally on board for easy classes. In my experience I've only found 2 or 3 other players that actually care about doing the 'advanced' stuff and when I play it's usually just a guy that cuts stuff in half anyway because I'm too lazy/bad at pulling off the 'advanced' stuff anyway (when I play. When I...
- Thu Oct 21, 2010 7:57 pm
- Forum: In My Humble Opinion...
- Topic: A mechanic I'm toying with
- Replies: 6
- Views: 1253
Well I like Ubernoob's idea better than mine but here it is anyway; You have a threshold number on how many damage dice you roll. Like, 8 or something manageable. Once you go past that threshold, instead of rolling more dice you just add 1 to your other rolls. Either make it the minimum number you c...
- Thu Oct 21, 2010 6:31 pm
- Forum: In My Humble Opinion...
- Topic: Should 5E be conservative or go balls-out?
- Replies: 54
- Views: 7438
Back to magic items for a second: magic items should be completely optional. The base assumption of the game is that you have none, and that your class abilities/powers give you everything you need to handle the norm for encounters. And yes, I'm totally fine with that meaning fighters and other non-...
- Wed Oct 06, 2010 5:17 am
- Forum: In My Humble Opinion...
- Topic: The reason fighters can't have nice things.
- Replies: 296
- Views: 44674
Why can't we make fighters like superheros or characters from anime, again? Yeah I actually love that idea, I was just pointing out that Batman is a horrible example of this because he uses gear, not special mountain top training (I don't read the comics because I'm too po', so I'm just limiting my...
- Wed Oct 06, 2010 4:26 am
- Forum: In My Humble Opinion...
- Topic: The reason fighters can't have nice things.
- Replies: 296
- Views: 44674
- Tue Oct 05, 2010 9:36 pm
- Forum: In My Humble Opinion...
- Topic: Take 10/20 hate
- Replies: 227
- Views: 24719
I think it's a holdover from older editions. You used to get one shot to open a lock, and if you failed, you had to go up a level before you could try again. There weren't really good rules for breaking down doors. Well there was the Break Doors part of the Strength table, but I would hardly call t...
- Wed May 12, 2010 9:47 pm
- Forum: In My Humble Opinion...
- Topic: Incompatible Design Goals
- Replies: 103
- Views: 26501
How about an inverse-drain system. As your HP or whatever go down, your 'Tension Gauge' goes up, unlocking your super moves. Think anime. You can go full tilt with it and have Friendship Speeches and relevant flashbacks up the tension gauge too. It's dramatic, but very story-game-y as opposed to tac...