Search found 9 matches
- Thu Oct 15, 2009 9:00 pm
- Forum: In My Humble Opinion...
- Topic: Call of Cthulhu Idea Mining
- Replies: 5
- Views: 1531
Call of Cthulhu Idea Mining
Does anyone have any good ideas for a Call of Cthulhu one-shot set in the present day, preferably adaptable to Canada? I'm set to direct a session but my brain juice has run dry. The system is a slightly modified version of CoC d20. As a result the PCs are level three with a few more skill points an...
- Wed Aug 19, 2009 1:45 pm
- Forum: In My Humble Opinion...
- Topic: TNE: To Tier or Not, and Mass Combat and Setting
- Replies: 56
- Views: 14090
I think, to a group of adventurers, Plot Device Spells and Artifacts of Doom would merely be typical spells and items from the next tier up. A heroic tier party won't be able to buy, create, or even fully unlock the abilities of the epic tier items until they reach epic tier. They must go on some so...
- Sat Mar 07, 2009 2:40 pm
- Forum: In My Humble Opinion...
- Topic: Heroes Unlimited by Palladium
- Replies: 6
- Views: 1366
Heroes Unlimited by Palladium
Has anyone played this system? I've been invited to play a game but won't have access to the rulebooks for a few weeks, and I was wondering if anyone had strong opinions concerning the game. Are most superheroic archetypes possible? Is the game balanced? Is character generation/play fast and easy?
- Tue Dec 30, 2008 6:14 am
- Forum: In My Humble Opinion...
- Topic: Your Quick & Eazy Teleport/Scry Fixes
- Replies: 36
- Views: 6542
- Tue Dec 30, 2008 5:52 am
- Forum: In My Humble Opinion...
- Topic: Your Quick & Eazy Teleport/Scry Fixes
- Replies: 36
- Views: 6542
Your Quick & Eazy Teleport/Scry Fixes
I was just wondering what quick patches/fixes people have tried for the annoying scry & die tactics that abound at higher levels. Among other things, I myself have ruled that teleportation spells (ex Teleport, Greater Teleport) have characters take 3d2 rounds to materialize, in a reasonably loud...
- Fri Dec 19, 2008 2:34 am
- Forum: In My Humble Opinion...
- Topic: The Ultimate 3.5 Fighter Fix
- Replies: 33
- Views: 7072
A_Cynic, although I appreciate the effort, I feel you have needlessly overpowered the class by ignoring the alignment restrictions. Extensive playtesting has revealed that a lawful FIGHTAR performs as well as a Bard, Druid, or Wizard against same level threats. Imagine the possibilities if we allowe...
- Thu Dec 18, 2008 11:21 pm
- Forum: In My Humble Opinion...
- Topic: The Ultimate 3.5 Fighter Fix
- Replies: 33
- Views: 7072
Thanks for the feedback, guys. I've read your critiques and have decided to implement the following changes to make the class more balanced at all levels: Alignment: Any lawful At level 9, the FIGHTAR becomes two level 9 FIGHTARs. They need not share the same feats, skills, equipment, memories, etc....
- Thu Dec 18, 2008 9:36 pm
- Forum: In My Humble Opinion...
- Topic: The Ultimate 3.5 Fighter Fix
- Replies: 33
- Views: 7072
The Ultimate 3.5 Fighter Fix
Remove the Monk, Barbarian, Fighter, Rogue, Paladin and Ranger classes from the game. Introduce a new base class, the FIGHTAR. The FIGHTAR is a five-way Gestalt (Unearthed Arcana) of the Monk, Barbarian, Fighter, Rogue and one of Paladin or Ranger (barring Spells). Flavour to taste. AT 20th level, y...
- Thu Dec 18, 2008 9:13 pm
- Forum: In My Humble Opinion...
- Topic: D&D 3.5 Condensed Skill List
- Replies: 70
- Views: 19353