Search found 24 matches
- Sun May 17, 2009 1:46 am
- Forum: In My Humble Opinion...
- Topic: An Idea re: Countering the 15-Minute Adventuring Day
- Replies: 57
- Views: 6306
I'm more in favor with the Champions/Hero System approach where the vast majority of stuff automatically regenerates (Stun, END) unless you take a disadvantage saying that it doesn't (charges). Depending on the game and builds, Body can fall into either category. It's effectively 5 minutes days that...
- Tue Apr 21, 2009 5:32 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of a Failed Design: Role Protection.
- Replies: 378
- Views: 53998
- Fri Mar 13, 2009 8:10 pm
- Forum: In My Humble Opinion...
- Topic: Good design principles
- Replies: 165
- Views: 23032
This is all fluff. No it is not. A laser turret is unplayable. It cannot perform the actions required of a player character to advance the story. It is mechanically incapable of rescuing the princess, climbing stairs, or stealing the admiral's locket. This isn't fluff, it's mechanical. It cannot pa...
- Sun Mar 01, 2009 5:25 pm
- Forum: In My Humble Opinion...
- Topic: Exception-based design isn't revolutionary
- Replies: 67
- Views: 6947
Actually, Frank, there are key words in Contra, you just don't see them. -Crissa No there are not. Contra happens to be written in a non-object oriented programming language. There literally aren't even invisible key words. -Username17 Even low-level assembly uses all sorts of junk like pointers, s...
- Wed Feb 25, 2009 2:48 pm
- Forum: In My Humble Opinion...
- Topic: Making a Fantasy Game (PhoneLobster, please stay out)
- Replies: 241
- Views: 26768
The Ultimate Tensile Strength of Cast Iron is 276 MPa, and the Ultimate Tensile Strength of Bronze is 255 MPa. At least, according to MatWeb (the Materials Property Database). Really, those numbers seem pretty similar to me. If you had to make your bronze links twice as thick (which as far as I can...
- Tue Feb 17, 2009 5:56 pm
- Forum: In My Humble Opinion...
- Topic: Making a Fantasy Game (PhoneLobster, please stay out)
- Replies: 241
- Views: 26768
- Tue Feb 17, 2009 3:51 pm
- Forum: In My Humble Opinion...
- Topic: Can manipulating the Winds of Fate roll be balanced?
- Replies: 24
- Views: 4686
- Tue Feb 17, 2009 2:36 pm
- Forum: In My Humble Opinion...
- Topic: Can manipulating the Winds of Fate roll be balanced?
- Replies: 24
- Views: 4686
- Sat Feb 14, 2009 3:10 pm
- Forum: In My Humble Opinion...
- Topic: A rant against so-called heroes
- Replies: 586
- Views: 41924
- Sat Feb 14, 2009 2:45 pm
- Forum: In My Humble Opinion...
- Topic: Can manipulating the Winds of Fate roll be balanced?
- Replies: 24
- Views: 4686
- Fri Feb 13, 2009 10:26 pm
- Forum: In My Humble Opinion...
- Topic: Is there a way to have a super bar without chicken slaughter
- Replies: 27
- Views: 5007
Another thing you can do to solve the chicken problem is to give counters to starting combat with highly charged super bars. Something like: Super Bar Reverse : If this is your first attack in this combat, you can use Super Bar Reverse. Super Bar Reverse does damage based off how charged up the targ...
- Fri Feb 13, 2009 9:08 pm
- Forum: In My Humble Opinion...
- Topic: A rant against so-called heroes
- Replies: 586
- Views: 41924
- Fri Feb 13, 2009 8:36 pm
- Forum: In My Humble Opinion...
- Topic: Is there a way to have a super bar without chicken slaughter
- Replies: 27
- Views: 5007
One way you could do it is that charging the bar isn't caused by dealing damage but taking it. Healing (be it special or natural) would reduce the bar by an equal amount the damage gave. Thus PCs can stab each other silly for their super bar for an ambush, but they are at least paying for it. It mig...
- Thu Feb 12, 2009 6:07 pm
- Forum: In My Humble Opinion...
- Topic: A new Resource Scheme
- Replies: 13
- Views: 2061
Ah a fellow lurker exposed in the Modest Resource thread. :tongue: I do like the idea as it allows for grand moves and player choice. In addition to giving some bonuses, it could also give various options until used. For example, if you have Fire Magic, you can cast weak fireballs and burn it all fo...
- Mon Feb 09, 2009 8:39 pm
- Forum: In My Humble Opinion...
- Topic: Making a Fantasy Game (PhoneLobster, please stay out)
- Replies: 241
- Views: 26768
I wouldn't bother with the rubber band theory and all that. That's probably more complex than you care about. Why not just say that the islands are immovable. Like a giant immovable rod. Then you have magic spells which can move them. If you want them to move on their own in some kind of drift patt...
- Mon Feb 09, 2009 5:37 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
I absolutely disagree. The reason that Dragons are encouraged to fuck off until their fire breath recharges is because they are at a better relative advantage on the turns they can breathe flames than on the turns that they are biting or scratching. It therefore becomes advantageous for them to avo...
- Sun Feb 08, 2009 4:21 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
- Sat Feb 07, 2009 7:45 am
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
- Fri Feb 06, 2009 5:05 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
All I'm saying, all I've been saying for this entire thread - is that a resource management scheme which is essentially random is superior to one that utilizes a time counter. Not just because there's less turn to turn accounting, but because it breaks up cyclical tactics. I disagree. Take the base...
- Fri Feb 06, 2009 3:40 pm
- Forum: In My Humble Opinion...
- Topic: Making a Fantasy Game (PhoneLobster, please stay out)
- Replies: 241
- Views: 26768
Does/should floatstone require an external input of energy (even something as generic as magical energy) to stay afloat? If I anchor my skyship while flying and leave, will it still be floating if I come back to it an arbitrary time later? There's logistical implications for either case such as can ...
- Fri Feb 06, 2009 3:23 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
- Thu Feb 05, 2009 3:10 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
- Wed Feb 04, 2009 8:08 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670
So you stating that you may as well not take an action that would combo with Bob landing a Psychic Thresher afterwards because Bob might be mechanically forced to use a different ability is functionally equivalent to you stating that you may as well not that the same action because Bob is mechanica...
- Wed Feb 04, 2009 4:49 pm
- Forum: In My Humble Opinion...
- Topic: A modest in-combat resource management scheme.
- Replies: 242
- Views: 22670