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by Darth Rabbitt
Sat Jan 28, 2023 5:59 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Replies: 343
Views: 70668

Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Yeah, I figure the lockup is a trap option. Go straight to the graveyard.
by Darth Rabbitt
Wed Jan 25, 2023 3:11 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Replies: 343
Views: 70668

Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Oh, good point. Don’t banish the spirit and hope we can tank (or otherwise counter) its attacks.
by Darth Rabbitt
Mon Jan 23, 2023 2:30 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

Mostly curious as to what questioning the baron would have gotten us, and if there was any more interesting things in his house.
by Darth Rabbitt
Sun Jan 22, 2023 6:45 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

I’d just use the mushroom, honestly.
by Darth Rabbitt
Sun Jan 22, 2023 3:42 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Replies: 343
Views: 70668

Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Eat a meal, take the staff and visit Torrin.
by Darth Rabbitt
Sat Jan 21, 2023 4:51 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

Agreed with JourneymanN00b.
by Darth Rabbitt
Fri Jan 20, 2023 2:48 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

Fighting a “horde” in an open space is probably a death sentence while going for the ruined house gives us a chance to get them one on one.
by Darth Rabbitt
Fri Jan 20, 2023 1:15 pm
Forum: In The Trenches
Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Replies: 409
Views: 27551

Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain

Try opening the closed eastern doors.
by Darth Rabbitt
Fri Jan 20, 2023 1:14 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Replies: 343
Views: 70668

Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

With a SKILL of 12 and a STAMINA of 24 we should be able to win whatever fight they throw at us. So fight.
by Darth Rabbitt
Fri Jan 20, 2023 1:27 am
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

That sounds good to me.
by Darth Rabbitt
Fri Jan 20, 2023 1:26 am
Forum: In The Trenches
Topic: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain
Replies: 409
Views: 27551

Re: [Let's Play] D&D Solo Module XS2: Thunderdelve Mountain

Drink the foul-smelling liquid.
by Darth Rabbitt
Tue Jan 17, 2023 5:07 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

Upstream sounds good to me.
by Darth Rabbitt
Tue Jan 17, 2023 2:04 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

Persist in a gentler approach.
by Darth Rabbitt
Tue Jan 17, 2023 2:04 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 56 – Knights of Doom
Replies: 343
Views: 70668

Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Follow the humanoid footprints.
by Darth Rabbitt
Mon Jan 16, 2023 2:07 pm
Forum: In The Trenches
Topic: [Let's Play] Fighting Fantasy 55 - Deathmoor
Replies: 267
Views: 32162

Re: [Let's Play] Fighting Fantasy 55 - Deathmoor

If it's burned down recently there might be clues. Cross the threshold.