Search found 165 matches
- Fri Mar 27, 2009 2:50 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
Not to sidetrack, but what can fighters do in a non-flashy system, aside from auto-attack? Bring combat to a screeching halt as you pour through volumes of rules about what exact benefit a longsword provides over a bastard sword. That and be exactly the same as every other fighter on the planet. Sw...
- Thu Mar 26, 2009 8:31 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
Well for example polearms: I don't actually know what most of them look like to differentiate why one is better at tripping while another is better at disarming and a third is better at set vs. charge. So why not say fuck the difference, Polearms (No Name brand) can be designed to do either A,B, or...
- Wed Mar 25, 2009 2:38 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
I don't think there is necessarily a mechanical issue with such a philosophy, though some of your examples bring some into play. There's the fact disarm is made obsolete. Also, you're suggestion of limiting the number of weapons you can carry by some non-physical and wholly arbitrary amount is stup...
- Tue Mar 24, 2009 7:31 pm
- Forum: In My Humble Opinion...
- Topic: Having the DM's cake and eating it too
- Replies: 11
- Views: 2338
Co-DMing can work. DMPCs can work. But probably, you want a rotating DM system. You DM one week, they DM the next week. Rulings stand for the week (if the other DM hates it, allow change). The two of you agree on a character to play (background, general goals), and swap out that character. Usually ...
- Tue Mar 24, 2009 7:23 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
Wait, quick-draw as the assumed standard? Doesn't that make the concept of disarm as a combat option completely pointless? This is a really good point and something that I hadn't considered. In that case we could make disarm come with an inherent modifier to the drawing process. You lose actions if...
- Tue Mar 24, 2009 3:05 am
- Forum: In My Humble Opinion...
- Topic: Having the DM's cake and eating it too
- Replies: 11
- Views: 2338
Are you trying to DM at the same time as in you are both sitting behind the DM screen and narrating events and what not, or as in you both take turns running a story arc, adventure, session or scene. What I mean is, do you want to co-DM literally at the same time or take turns? If its the former I d...
- Tue Mar 24, 2009 2:43 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
- Mon Mar 23, 2009 8:03 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
My suggestion would be that if you absolutely must have some combat styles that are only usable with daggers or flails or chainsaws, that you make the majority of weapon styles completely weapon independent. And then you make a couple that are weapon specific. And you make those move sets specifica...
- Sun Mar 22, 2009 4:06 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
- Sun Mar 22, 2009 12:41 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
- Sat Mar 21, 2009 6:31 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
If you make different weapons useful in different situations, so that sometimes you want to use a spear even if you specialized in a sword, then you really encourage not overspecializing. This would be my approach. I would also make the situational penalties rare enough that specialization isn't un...
- Sat Mar 21, 2009 3:32 am
- Forum: In My Humble Opinion...
- Topic: Racial Levels and Classes
- Replies: 25
- Views: 3691
- Fri Mar 20, 2009 11:47 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 21024
I was thinking that you could have several combat skills, like one handed melee, two handed melee, thrown, one handed ranged, two handed ranged, etc. You put your points into these areas and each school gives you a variety of techniques that you can learn, up to your total skill level. I'd rather d...
- Fri Mar 20, 2009 4:14 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
I did say that to begin with. Conan, Drizzt, Aragorn, Gawain, etc. No you didn't. Not explicitly or declaratively. Nevertheless, if you want Conan there is a system out there for it. I'm trying to be helpful here but you seem to think that I (or other people trying to be helpful) have anything inve...
- Thu Mar 19, 2009 6:46 pm
- Forum: In My Humble Opinion...
- Topic: Were the grappling rules really that hard to understand?
- Replies: 14
- Views: 1777
Re: Were the grappling rules really that hard to understand?
I mean, I thought it was pretty okay. Not exactly an ability you'd be whipping out all of the time, due to size modifiers, but it wasn't exactly hard to grok. So what's the deal here? I've never seen a grapple used that didn't bring game play to a screeching halt. Grapple is also the sort of thing ...
- Thu Mar 19, 2009 6:36 pm
- Forum: In My Humble Opinion...
- Topic: Racial Levels and Classes
- Replies: 25
- Views: 3691
Well, if fighters gain things at 1, 6, 11... And skills at 3, 9, 17... You can just assign levels to that. However, you generally want things that cost a feat to cost a feat, and things that are default, default. Humans already get an extra feat, so basically humans can /be/ another race by taking ...
- Thu Mar 19, 2009 6:05 pm
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
- Thu Mar 19, 2009 6:24 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
- Thu Mar 19, 2009 6:12 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
I think you're using the word more loosely than I am, but regarding roles... Combat: Ranged Damage, Close combat damage, status effects (removing enemy actions), battlefield control (enemy positioning), Combat buffs, Combat debuffs, aggression control, healing Non-combat: Gather information (can be...
- Thu Mar 19, 2009 5:53 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
- Thu Mar 19, 2009 5:35 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
No kidding - but we already have the Tomes and five other things for phlebtonium mania. Why can't we just represent people who are merely exceptional (if larger than life) and not able to perform super feats in a game for once? Because 'exceptional' is a way of justifying the ability to do things t...
- Thu Mar 19, 2009 4:56 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
Noncombat abilities for non-spellcasters: Options: 1: Noncasters are the specialists in using devices. Including magic items, if they exist. 2: Noncasters are specialists in organization, they lead tiny men. 3: I forget We could just make a big ass list of roles (both combat and non-combat) and the...
- Thu Mar 19, 2009 3:04 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
I don't know I agree with this. Why does having someone else be good at something negate the fact that you are ok at it? With your longbow example one might want to bring a longbow because it synergies well with things that they are the best at (like staying out of close combat). Even if they don't...
- Thu Mar 19, 2009 2:25 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442
You still are left with the fact that making a Spot or Listen check is not nearly as useful as casting a spell, which renders them much less useful. Part of what they do means they need to be able to do gather information . It isn't their only valuable skill, but robbing them of it is like saying t...
- Thu Mar 19, 2009 2:10 am
- Forum: In My Humble Opinion...
- Topic: Its a thug. Its a brute. Its a fighter!
- Replies: 94
- Views: 8442