Search found 110 matches

by Aycarus
Fri Apr 01, 2005 1:17 am
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112316871[/unixtime]][br]Sooner or later there's a point where game balance has to delve into non-mathematical arenas. [br][br]Hmm... I was trying to think of something to respond to, but all I can think of saying is that I agree. It's always a sad day when a math major comes upon something to com...
by Aycarus
Fri Apr 01, 2005 12:23 am
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112313837[/unixtime]]Hit Points in this system do not scale. Damage and Soak rolls scale. So a very powerful creature (like a rhino) takes no damage from a very weak creature (like a horse fly), while two powerful creatures or two weak creatures can hurt each other just fine, and in fact use the s...
by Aycarus
Fri Apr 01, 2005 12:10 am
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112311720[/unixtime]] How's it have the same problem? [br][br]Ultimately, even sword strikes have the same problem in D&D as does Dominate. Namely, that if you roll dice and haven't exceeded your threshhold, nothing happens. If you do exceed the threshhold, you drop like a fly.[br][br]Now, the...
by Aycarus
Thu Mar 31, 2005 11:49 pm
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112310711[/unixtime]][br]This is designed for a four-stat system and is inherently balanced between Fighters, Wizards, and Fighter/Wizards. A finite power difference between two chaarcters makes exactly the same amount of difference if that's a power level difference of 2 vs. 4 or 48 vs. 50; and t...
by Aycarus
Thu Mar 31, 2005 11:20 pm
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112309402[/unixtime]][br]What are you trying to do with this system? You state that "The concept suffers from the fact that the difference between a 10 and an 11 on a standard d20 roll may result in an immense difference in the potential results." Yet one of your two examples (polymorph)...
by Aycarus
Thu Mar 31, 2005 9:55 pm
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

1112299257[/unixtime]]Yeah, I have to say this looks just like my box and soak system except that it involves rolling a large pile of polygonal dice and doesn't scale evenly with levels. [br][br]Do you have a link to the box and soak system post? (at least, I assume it's a post) And yeah, I admit o...
by Aycarus
Thu Mar 31, 2005 4:08 am
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Re: Removing Saving Throws

Alright, I rewrote a few misleading parts of this post and converted it to PDF... so check it out!

http://www.eternalspires.net/~aycarus/S ... br][br]Any thoughts would be greatly appreciated :smile:
by Aycarus
Tue Mar 29, 2005 4:55 am
Forum: It's My Own Invention...
Topic: Removing Saving Throws
Replies: 27
Views: 7253

Removing Saving Throws

Saving throws are far too cut-and-dry. The concept suffers from the fact that the difference between a 10 and an 11 on a standard d20 roll may result in an immense difference in the potential results. For example, the difference between a 10 and an 11 may determine if a spellcaster’s spell is wasted...
by Aycarus
Sat Dec 25, 2004 11:33 pm
Forum: It's My Own Invention...
Topic: Spellseed System
Replies: 3
Views: 1681

Re: Spellseed System

1103998450[/unixtime]]If you are going to go skill-based, go skill-based. If you are going to go level-based, go level-based. Do not fvck around with partial skill/level hybrids, because that doesn't work. [br][br]I don't think I remember ever seeing a full skill-based system based on d20. I tried ...
by Aycarus
Fri Dec 24, 2004 11:47 pm
Forum: It's My Own Invention...
Topic: Spellseed System
Replies: 3
Views: 1681

Spellseed System

I've been looking into remaking the spell system in 3.5e for the past while - in particular I was aiming to make it more consistent. In doing so, I came up with something that most closely mimicks the psionic system, with a few other tweaks so that it has the flavor I'm looking for.[br][br]Anyway, I...