Search found 110 matches

by Aycarus
Mon Oct 03, 2005 1:39 am
Forum: It's My Own Invention...
Topic: Resolving a combat round.
Replies: 30
Views: 6657

Re: Resolving a combat round.

Probably the fact that this problem is so clearly exasperated is due to the granularity of the initiative system; ie. there are at least 25 divisions between the first person's 6 seconds and the last person's. Conflicts do occur in D&D, but they're rare because it requires two characters to have...
by Aycarus
Thu Aug 04, 2005 4:07 am
Forum: It's My Own Invention...
Topic: Ability/Defense Paradigm
Replies: 12
Views: 3033

Re: Ability/Defense Paradigm

1123054290[/unixtime]]Right now the game I have in mind is going to be using the SAME system, or at the very least some kind of derivative of that system. [br][br]Pity. I was kind of hoping you'd be presenting that ability score-less system you've been talking about. I've been kinda wondering what ...
by Aycarus
Sun Jul 24, 2005 4:23 pm
Forum: It's My Own Invention...
Topic: My spellcasting system (nameless as of yet)
Replies: 24
Views: 4620

Re: My spellcasting system (nameless as of yet)

How do you lose spell slots at first level for the 7 non-caster level progression?

Murtak wrote:

Code: Select all

[br]Progression for 7 non-caster level(s)[br]Level   1 2 3 4 5 6 7 8 9[br]12      5 3 2 2 2 2 2 1 1[br]13      3 2 2 2 2 2 2 2 2[br]

by Aycarus
Sun Jul 17, 2005 3:50 am
Forum: In My Humble Opinion...
Topic: Dissecting Classes
Replies: 16
Views: 2091

Re: Dissecting Classes

1121541375[/unixtime]]Though assuming if you could ever get a company to publish it, I think SAME would be a popular system. The big problem is that beyond the core it probably wouldn't be a very profitable system. You just can't churn out a new SAME book like they churn out D&D based garbage. ...
by Aycarus
Sun Jul 17, 2005 3:15 am
Forum: It's My Own Invention...
Topic: My spellcasting system (nameless as of yet)
Replies: 24
Views: 4620

Re: My spellcasting system (nameless as of yet)

1121536492[/unixtime]] Is it even possible to fulfill all three ideals simultaneously under a level-based system? [br][br]Yes. The key here is that at no time can a level of Blue give as its bonus "+1 to Blue Tasks". If you do that, you're sunk. Instead you have levels of Brown, which are...
by Aycarus
Thu Jul 14, 2005 10:54 pm
Forum: It's My Own Invention...
Topic: My spellcasting system (nameless as of yet)
Replies: 24
Views: 4620

Re: My spellcasting system (nameless as of yet)

I'm not sure how much you can claim it is a completely original design, as I have read of similar approaches before. I think the idea does have the promise of potentially solving some aspects of the multicaster problem. Also, how ranger and paladin spellcasting works under this approach?
by Aycarus
Mon Jun 27, 2005 2:02 pm
Forum: In My Humble Opinion...
Topic: The Big List of RPG Plots
Replies: 0
Views: 793

The Big List of RPG Plots

So, I stumbled across a link to this on Fark today and thought I'd post it here as well. It seems pretty cool and useful for DMs just starting off, or those that just want a refresher on typical RPG plots.

http://www.io.com/~sjohn/plots.htm
by Aycarus
Mon Jun 27, 2005 3:15 am
Forum: MPSIMS
Topic: Howl's Moving Castle
Replies: 11
Views: 2709

Re: Howl's Moving Castle

I'm a bit of a Miyazaki fan like Ramnza. I've also seen Nausicaa, Grave of the Fireflies, Porco Roso, Castle in the Sky, The Cat Returns, Princess Mononoke and Spirited Away. However, I probably wouldn't watch Grave of the Fireflies again simply for the fact Ramnza mentioned - it's too damn depressi...
by Aycarus
Tue Jun 21, 2005 3:04 am
Forum: In My Humble Opinion...
Topic: Alternity: Hit Point System
Replies: 10
Views: 1544

Re: Alternity: Hit Point System

How about this modified idea: merge Stun and Wound into a single damage track which reflects the amount of harm inflicted on the target (as Frank suggested). There will also be mortal damage, which represents internal bleeding and damage not readily healed. Mortal damage works the same was as the Al...
by Aycarus
Tue Jun 21, 2005 2:56 am
Forum: In My Humble Opinion...
Topic: Alternity: Hit Point System
Replies: 10
Views: 1544

Re: Alternity: Hit Point System

1119314694[/unixtime]]Yes. I am completely at a loss as to what possible advantages it might have. [br][br]Well, what it attempts to do is describe a method of knocking out an opponent without causing any lasting harm. Mind you, I use the word "attempts" loosely because it doesn't do it p...
by Aycarus
Tue Jun 21, 2005 12:10 am
Forum: In My Humble Opinion...
Topic: Alternity: Hit Point System
Replies: 10
Views: 1544

Re: Alternity: Hit Point System

The system seems to run into the problem of multiple hit point types - namely being if the party isn't coordinated with the type of damage they're doing then they're not properly synergizing. Does anybody see this as a major shortfall under this system?
by Aycarus
Mon Jun 20, 2005 2:07 pm
Forum: In My Humble Opinion...
Topic: Alternity: Hit Point System
Replies: 10
Views: 1544

Re: Alternity: Hit Point System

Armor absorbs stun and wound damage equally. Stun damage regenerates after combat, whereas wound damage takes some time to heal. Probably one thing of note is that healing is much less readily available under this system, so wound damage will take some time to heal.
by Aycarus
Sun Jun 19, 2005 10:07 pm
Forum: In My Humble Opinion...
Topic: Alternity: Hit Point System
Replies: 10
Views: 1544

Alternity: Hit Point System

I particularly liked some of the ideas in Alternity's implementation of hit points, and was just curious what people thought on the matter. [br][br]Effectively how Alternity handles hit points is as follows: Characters have three main types of hit points - stun, wound and mortal. Characters get stun...
by Aycarus
Sat Jun 18, 2005 6:53 pm
Forum: MPSIMS
Topic: Howl's Moving Castle
Replies: 11
Views: 2709

Re: Howl's Moving Castle

Just saw it last night down in Toronto. It's really damn cool and I had to go an hour out of my way to actually go see it, but it was totally worth it. The prince thing was kind of weird though (I doubt that's a spoiler).
by Aycarus
Tue Jun 14, 2005 2:29 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System - Rewritten x1

1118666218[/unixtime]]Well first I can say that you might as well make the movement rate higher. Rather than haivng stuff like "movement rate * 12"... Also you never defined what a short action is. [br][br]Heh... reasonable suggestions. I've corrected the text[br][br] Also, your rules for...
by Aycarus
Mon Jun 13, 2005 3:31 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

A Proposed Combat System - Rewritten x1

Alright, so I removed weapon speed and adjusted the system appropriately. It seemed that after removing weapon speed, action points added needless complication to the system, so I removed those as well. This design attempts to actively prevent multiple attacks per round rather than encourage them (s...
by Aycarus
Thu Jun 09, 2005 2:21 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

I should probably add a bit about the weapon system I had in mind incorporating with this system, since it appears to be notably intertwined with the combat system (at least on the weapon speed issue). This type of system for weapons may seem slightly complicated, but I figure it's easier to create ...
by Aycarus
Thu Jun 09, 2005 1:50 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118159036[/unixtime]] ... [br][br]Thanks Murtak. That was a really good overview of the post.[br][br] [br] Hold ground - 0** [br]Problematic, as already outlined. Instead let characters start actions in round one and finish them in round two.[br] [br][br]I'm still concerned about this suggestion. ...
by Aycarus
Tue Jun 07, 2005 4:51 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118051347[/unixtime]]Basically you either do what D&D does, and say that heavy weapons are "better". Or you create certain balance systems, where light weapons are good against unarmored targets, since they stab multiple times and heavy weapons are good at penetrating DR, since they ...
by Aycarus
Tue Jun 07, 2005 4:43 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118051217[/unixtime]][br]When you pay "future time" for current time, you generally run into one of two problems.[br]...[br]In an RPG, you generally want a trading of blows. Everyone should get their turn and can try to do something (whether unsuccessful or successful). It's no fun not t...
by Aycarus
Tue Jun 07, 2005 4:15 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118039136[/unixtime]][br]Of course axes and swords have quite a bit more reach, making it much more likely to get an opportunity to attack. How are you going to handle reach? [br][br]Well, part of designing a combat system is being choosy with what you want to generalize and then building a system...
by Aycarus
Tue Jun 07, 2005 4:09 am
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118038843[/unixtime]][br]You just described my proposed fix to your system.[br][br]What happens in your system is this:[br]round 1: cast haste[br]round 2: carry over the entire round (9/2) to the next one[br]round 3: Kick in the door, with an extra 4 or 5 action points[br] [br][br]True. It seems p...
by Aycarus
Sun Jun 05, 2005 10:48 pm
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1118007677[/unixtime]][br]But on another note: what, if anything, is the point of this system? Aycarus, what exactly do you intend to have this do? Assuming that you still have a six second combat round, what possible justification do you have for an attack with any particular melee weapon taking u...
by Aycarus
Sun Jun 05, 2005 10:29 pm
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1117964543[/unixtime]][br]I wouldnt' really get into that. As has been shown by 3.0 haste, stuff that grants extra actions is going to be overpowered. And eventually everyone has to have it or they'll be underpowered. [br][br]Is there no way to balance it? I could see a haste spell that forces &quo...
by Aycarus
Sun Jun 05, 2005 10:22 pm
Forum: It's My Own Invention...
Topic: A Proposed Combat System
Replies: 33
Views: 6654

Re: A Proposed Combat System

1117964971[/unixtime]]Carrying points over from the last round the ambusher gets to have 14 action points instead of 9. An extra two attacks before the defender has a chance to act seems like it would make ambushes much more deadly, for no reason at all. It basically gives everyone who ambushes som...