Search found 1108 matches
- Mon Apr 12, 2010 7:37 pm
- Forum: MPSIMS
- Topic: urban fantasy that doesn't revolve around FANGPYRES
- Replies: 16
- Views: 2164
- Wed Apr 07, 2010 1:03 am
- Forum: It's My Own Invention...
- Topic: Concerning Alignments
- Replies: 37
- Views: 8955
Yeah, my generalizations might have been a bit too obscure. What I was trying to get across was, Good characters are unwilling to do Evil things in order to accomplish Good acts. Whereas Evil characters have no problem doing Good things so long as it's all for some overarching Evil purpose. Or they ...
- Tue Apr 06, 2010 7:56 pm
- Forum: It's My Own Invention...
- Topic: Concerning Alignments
- Replies: 37
- Views: 8955
- Sun Apr 04, 2010 3:45 pm
- Forum: It's My Own Invention...
- Topic: New Traits
- Replies: 25
- Views: 4601
The problem with using traits is that they're yet another layer of +1/-1s that you have to take into account but will never notice and will probably forget that you have over time, unless said carrots of vertical advancement are taken along with more little +1s that now give your character a +9001 t...
- Thu Apr 01, 2010 9:55 pm
- Forum: It's My Own Invention...
- Topic: [Tome of Virtue] Incarnate
- Replies: 27
- Views: 13679
actually d6, but he did have Wizard BAB. Of course, that's just like Incarnate above, and the original had 2 good saves (Will/Fort) instead of just 1 (Will). Of course, they get less skill points... but that's kind of not important anyway. One of my players played as one for like levels 5-9, once. ...
- Tue Mar 23, 2010 8:09 pm
- Forum: In My Humble Opinion...
- Topic: New Frank & K Tome pdf
- Replies: 668
- Views: 170667
- Tue Mar 23, 2010 7:55 pm
- Forum: In My Humble Opinion...
- Topic: What race roles archetypes are valid in an actual game?
- Replies: 31
- Views: 6549
Anklodons: more like big Kappa with mace tails than anything. Totally distinguishable from Orcs and Goliaths because they are slow-to-anger herbivores with frickin mace tails that they can only attack an enemy that is flanking them with the enemy they are attacking with their actual melee weapon. F...
- Fri Mar 19, 2010 1:27 am
- Forum: In My Humble Opinion...
- Topic: RPG mechanics you are done with. And why.
- Replies: 82
- Views: 12139
Individual XP/ Different leveled PCs/ XP costs : The concept that your party is of different levels and some PCs get more powerful characters than others is bullshit. Similarly paying with things with your XP is a bad idea. In my games, I do quest-based XP that all PC's get equally, but I also give...
- Thu Mar 18, 2010 7:41 pm
- Forum: In My Humble Opinion...
- Topic: Kitchen Sink Roleplaying
- Replies: 218
- Views: 67728
- Thu Mar 18, 2010 1:31 am
- Forum: In My Humble Opinion...
- Topic: Kitchen Sink Roleplaying
- Replies: 218
- Views: 67728
And if you don't want things to progress to that point, your only option is to not play at the higher levels where the enemy is seriously a Rimtursar. That's why I really like the idea of having separate tiers of advancement that each consist of several levels. Within a tier, you wouldn't necessari...
- Thu Mar 18, 2010 1:23 am
- Forum: In My Humble Opinion...
- Topic: RPG mechanics you are done with. And why.
- Replies: 82
- Views: 12139
- Tue Mar 16, 2010 7:57 pm
- Forum: It's My Own Invention...
- Topic: [Game] Tetchen (medieval fantasy guys in dead sci-fi world)
- Replies: 7
- Views: 2130
- Sun Mar 14, 2010 11:04 pm
- Forum: In My Humble Opinion...
- Topic: Exception-based design?
- Replies: 13
- Views: 2577
- Sun Mar 14, 2010 10:56 pm
- Forum: In My Humble Opinion...
- Topic: aWoD: Continued
- Replies: 1558
- Views: 200525
- Sat Mar 13, 2010 2:28 am
- Forum: In My Humble Opinion...
- Topic: Kitchen Sink Roleplaying
- Replies: 218
- Views: 67728
Not necessarily. If he's trying to destroy the world, he might have a significant portion of his minions out doing important but not essential tasks. (maybe rounding up additional allies, killing people who might be a problem later on, etc.) These missions, while useful, are almost certainly seconda...
- Fri Mar 12, 2010 9:21 pm
- Forum: In My Humble Opinion...
- Topic: Kitchen Sink Roleplaying
- Replies: 218
- Views: 67728
But even then, it's way easier to attack an unalert enemy than an alert one. If the bad guys know that there is an enemy who has attacked before and is likely to do so again, they're more like to a) be extra watchful for the slightest hint of threat, b) wear their bigbad armor and carry their bigbad...
- Wed Mar 10, 2010 2:01 am
- Forum: MPSIMS
- Topic: Mass Effect troubleshooting
- Replies: 24
- Views: 3847
- Tue Mar 09, 2010 8:36 pm
- Forum: MPSIMS
- Topic: Mass Effect troubleshooting
- Replies: 24
- Views: 3847
- Mon Mar 01, 2010 8:53 pm
- Forum: In My Humble Opinion...
- Topic: Dragon Age RPG by Green Ronin
- Replies: 28
- Views: 8936
Yeah, I've found the scripting system to have some serious flaws. Most notable are its tendency to use health poultices/lyrium potions right after the last enemy has just been killed , in spite of the crazy fast regeneration rates and generally low supply of healing items. Your allies also seem to h...
- Fri Feb 26, 2010 2:37 am
- Forum: In My Humble Opinion...
- Topic: Dragon Age RPG by Green Ronin
- Replies: 28
- Views: 8936
- Wed Feb 24, 2010 8:50 pm
- Forum: In My Humble Opinion...
- Topic: aWoD: Continued
- Replies: 1558
- Views: 200525
- Wed Feb 24, 2010 2:41 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 949789
@Kaelik: Ah, I see what you meant now. I hadn't even thought to look for that much detail. I was thinking more how much of a penalty all those Entropy debuffs and such actually deal, and the range of damage for spells. How they calculate Resistance checks and DC's (or whatever they're called) would ...
- Wed Feb 24, 2010 12:17 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 949789
- Tue Feb 23, 2010 9:44 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 949789
Well, I'm about 10-12 hours into Dragon Age, and I must say that I'm really, really enjoying it. There are a lot of things that are bugging me so far (you can't attack non-hostile NPC's, the outdoor environments are really rail-y, most of the numbers are hidden, you can only interact with certain NP...