Search found 6079 matches
- Mon Aug 24, 2020 9:32 pm
- Forum: In My Humble Opinion...
- Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
- Replies: 31
- Views: 6871
- Fri Aug 21, 2020 10:04 am
- Forum: In My Humble Opinion...
- Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
- Replies: 31
- Views: 6871
You are starting to get into territory that is outside of what I have tried. Basically because I looked at crafting recipes and said no. That was the line I didn't want to cross. I didn't want characters to be collecting a selection of what amounted to multiple currencies that they needed highly spe...
- Thu Aug 20, 2020 9:46 pm
- Forum: In My Humble Opinion...
- Topic: What is the best game engine to hack? (No PL)
- Replies: 33
- Views: 7131
- Thu Aug 20, 2020 9:39 am
- Forum: In My Humble Opinion...
- Topic: What is the best game engine to hack? (No PL)
- Replies: 33
- Views: 7131
Re: What is the best game engine to hack?
Alright I'll come clean In retrospect. Was this thread and it's structure up until now the best, most honest, and most mature way to announce and ask for nebulous help with, your own heartbreaker that is not a hack of another existing system? Is testing... "translations" of every other sy...
- Tue Aug 18, 2020 9:28 pm
- Forum: In My Humble Opinion...
- Topic: Skills: let the players choose to succeed?
- Replies: 27
- Views: 5862
- Tue Aug 18, 2020 1:20 am
- Forum: In My Humble Opinion...
- Topic: Skills: let the players choose to succeed?
- Replies: 27
- Views: 5862
An element of an action points style system I think might be particularly useful here would be. Spend points for successes. Failures earn you points. A little tweaking in starting/free over time points total, maximum possible, and the rate they are given out by failures (and how many success/failure...
- Mon Aug 17, 2020 9:53 pm
- Forum: In My Humble Opinion...
- Topic: Skills: let the players choose to succeed?
- Replies: 27
- Views: 5862
The idea that these sorts of checks/interactions should (sometimes) resolve (and successfully) without rolls is not in any way bad. In fact even a skill system that incorporated rolls is significantly improved with an acknowledgement of auto successes as a possible and maybe even regular/desirable o...
- Sat Aug 15, 2020 7:25 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
- Sat Aug 15, 2020 4:39 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
What, I'm just supposed to pretend we don't have 12 years of history? Well I don't. The only thing I remember about you is that yes. Orion. That's a name that there was. I'm here contending with what you are doing and saying in the moment and you are imagining up your own one sided decades long bia...
- Sat Aug 15, 2020 3:18 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
I guess I'd say you should make your own thread and do it the right way. I think it is entirely reasonable to think an idea is stupid and yet could gain traction if protected from criticism. I feel like we could arguably label more than half the TTRPG anything communities on the internet as having ...
- Sat Aug 15, 2020 2:14 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
But I really do think that Orion made the right call in asking you to submit your criticism (assuming you're still interested in giving it) in a different thread But he didn't do that did he. He didn't invite me to place my criticisms of his other thread here. Even if he did that would be incredibl...
- Sat Aug 15, 2020 1:52 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
- Fri Aug 14, 2020 11:47 pm
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
In the past, PL has completely derailed threads by trying to argue against what he sees as bad game design. Stepping in early to shoo PL out of the thread where you're trying to actually workshop a concept is probably smart. Oh look endless well poisoning because of god knows what past personal gri...
- Fri Aug 14, 2020 11:14 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
I understand it as... Your definition of embedded requires you to ignore easily more than 95% of Orion's definition of it. Lets take your definition of embeddedness. how the hell does that mesh with Orion's other text, like I don't know, just for a start the utter insanity that was his text on embe...
- Thu Aug 13, 2020 10:02 pm
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
Grek, like most attempts at interacting with Orion's nonsense you are reading in things he didn't actually say. It's the old technique of vague prophecy. He rambles like fuck with a lot of vague irrelevant nonsense and then lets YOU try and form meaning from it. He never presented multiple metrics. ...
- Thu Aug 13, 2020 11:51 am
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
Just wow Orion, apprently rather than engaging with anything I have said any time at all. You made a whole thread to (pretend) engage me and when I offered any response... you didn't. Instead you've decided to panic and pull your galaxy brain turtle head in and name ban me from your nonsensical ramb...
- Tue Aug 11, 2020 7:28 am
- Forum: In My Humble Opinion...
- Topic: High-Context (No Phonelobster)
- Replies: 55
- Views: 11605
Surprise. Phonelobster isn't impressed. Phonelobster is very not impressed. In fact this low quality of deep thought is making Phonelobster sad in the third person. Now save me some effort and everyone just pretend I went through that whole last post and stopped every half sentence to insert one of ...
- Thu Aug 06, 2020 12:29 pm
- Forum: In My Humble Opinion...
- Topic: Orion vs. Lobster; how I think; rhetorical devices
- Replies: 39
- Views: 7128
Orion, I don't want to be mean. But, can you really look over this thread here and actually believe you've said... something? You've mostly made a bunch of rambling irrelevant non-statements surrounding what are basically a few un-supported one line denials that what anyone could plainly see was obv...
- Tue Jul 28, 2020 9:41 pm
- Forum: In My Humble Opinion...
- Topic: High-Context (No Phonelobster)
- Replies: 55
- Views: 11605
- Tue Jul 28, 2020 7:44 am
- Forum: In My Humble Opinion...
- Topic: High-Context (No Phonelobster)
- Replies: 55
- Views: 11605
- Tue Jul 28, 2020 6:22 am
- Forum: In My Humble Opinion...
- Topic: High-Context (No Phonelobster)
- Replies: 55
- Views: 11605
- Tue Jul 28, 2020 3:09 am
- Forum: In My Humble Opinion...
- Topic: Abstract Wealth
- Replies: 35
- Views: 7330
- Mon Jul 27, 2020 9:44 pm
- Forum: In My Humble Opinion...
- Topic: Having CON be an active use stat like STR & DEX
- Replies: 23
- Views: 3759
- Mon Jul 27, 2020 9:32 pm
- Forum: In My Humble Opinion...
- Topic: High-Context (No Phonelobster)
- Replies: 55
- Views: 11605
Canned adventure is canned adventure, you can only fit so much into the can, the end. I'd like to think you can have a better rules system that better supports a flexible and adaptive GM, meaning that being flexible like that is neither a rules lite nor a rules heavy experience. But I think that oh ...
- Mon Jul 27, 2020 9:46 am
- Forum: In My Humble Opinion...
- Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
- Replies: 31
- Views: 6871
So what? What does it actually change in the game? How does it make it worse? It bogs the game down in administrative wastage and rewards the player who exacerbates and tolerates that administrative wastage ahead of players who focus on interesting items key to their character concepts. In fact it'...