Search found 6079 matches

by PhoneLobster
Mon Aug 24, 2020 9:32 pm
Forum: In My Humble Opinion...
Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
Replies: 31
Views: 6871

I thought this had moved on from "why can't we have infinite instant pocket space" to talk about the crafting bit instead. I thought this was solved with the simple point that, yes, of course, you should have SOME sort of rules managing and limiting inventories. It doesn't have to be much,...
by PhoneLobster
Fri Aug 21, 2020 10:04 am
Forum: In My Humble Opinion...
Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
Replies: 31
Views: 6871

You are starting to get into territory that is outside of what I have tried. Basically because I looked at crafting recipes and said no. That was the line I didn't want to cross. I didn't want characters to be collecting a selection of what amounted to multiple currencies that they needed highly spe...
by PhoneLobster
Thu Aug 20, 2020 9:46 pm
Forum: In My Humble Opinion...
Topic: What is the best game engine to hack? (No PL)
Replies: 33
Views: 7131

Ah, the classic "reply to someone then ban them from your thread" tactic. Gets 'em every time. Well also, if I recall, directly addressing someone after banning them actually allows them right of reply to some extent. Pretty sure that precedent is long set. So by doing that I'm pretty sur...
by PhoneLobster
Thu Aug 20, 2020 9:39 am
Forum: In My Humble Opinion...
Topic: What is the best game engine to hack? (No PL)
Replies: 33
Views: 7131

Re: What is the best game engine to hack?

Alright I'll come clean In retrospect. Was this thread and it's structure up until now the best, most honest, and most mature way to announce and ask for nebulous help with, your own heartbreaker that is not a hack of another existing system? Is testing... "translations" of every other sy...
by PhoneLobster
Tue Aug 18, 2020 9:28 pm
Forum: In My Humble Opinion...
Topic: Skills: let the players choose to succeed?
Replies: 27
Views: 5862

merxa wrote:auto success sounds a lot like telling players the choices they made don't actually matter.
I was under the impression that the whole idea here was for this to cover the things that already don't matter, or at least that have apparently been decided shouldn't matter.
by PhoneLobster
Tue Aug 18, 2020 1:20 am
Forum: In My Humble Opinion...
Topic: Skills: let the players choose to succeed?
Replies: 27
Views: 5862

An element of an action points style system I think might be particularly useful here would be. Spend points for successes. Failures earn you points. A little tweaking in starting/free over time points total, maximum possible, and the rate they are given out by failures (and how many success/failure...
by PhoneLobster
Mon Aug 17, 2020 9:53 pm
Forum: In My Humble Opinion...
Topic: Skills: let the players choose to succeed?
Replies: 27
Views: 5862

The idea that these sorts of checks/interactions should (sometimes) resolve (and successfully) without rolls is not in any way bad. In fact even a skill system that incorporated rolls is significantly improved with an acknowledgement of auto successes as a possible and maybe even regular/desirable o...
by PhoneLobster
Sat Aug 15, 2020 7:25 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

Others, including Orion himself, agree with you more or less. You know. I'd talk about community standards and what not. I'm very much on a "Is THIS the standard here now?" bender and that's largely why I care about this at all. But I'm getting tired of that. I am however fascinated that ...
by PhoneLobster
Sat Aug 15, 2020 4:39 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

What, I'm just supposed to pretend we don't have 12 years of history? Well I don't. The only thing I remember about you is that yes. Orion. That's a name that there was. I'm here contending with what you are doing and saying in the moment and you are imagining up your own one sided decades long bia...
by PhoneLobster
Sat Aug 15, 2020 3:18 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

I guess I'd say you should make your own thread and do it the right way. I think it is entirely reasonable to think an idea is stupid and yet could gain traction if protected from criticism. I feel like we could arguably label more than half the TTRPG anything communities on the internet as having ...
by PhoneLobster
Sat Aug 15, 2020 2:14 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

But I really do think that Orion made the right call in asking you to submit your criticism (assuming you're still interested in giving it) in a different thread But he didn't do that did he. He didn't invite me to place my criticisms of his other thread here. Even if he did that would be incredibl...
by PhoneLobster
Sat Aug 15, 2020 1:52 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

If PL were to listen to me I'd suggest he abstain from Orion's project(s) / posts going forward if he feels that the person is either not seeking criticism or has personally slighted him. You tell me how I should respond to "Hey I'm looking for validation to not engage this person based on the...
by PhoneLobster
Fri Aug 14, 2020 11:47 pm
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

In the past, PL has completely derailed threads by trying to argue against what he sees as bad game design. Stepping in early to shoo PL out of the thread where you're trying to actually workshop a concept is probably smart. Oh look endless well poisoning because of god knows what past personal gri...
by PhoneLobster
Fri Aug 14, 2020 11:14 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

I understand it as... Your definition of embedded requires you to ignore easily more than 95% of Orion's definition of it. Lets take your definition of embeddedness. how the hell does that mesh with Orion's other text, like I don't know, just for a start the utter insanity that was his text on embe...
by PhoneLobster
Thu Aug 13, 2020 10:02 pm
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

Grek, like most attempts at interacting with Orion's nonsense you are reading in things he didn't actually say. It's the old technique of vague prophecy. He rambles like fuck with a lot of vague irrelevant nonsense and then lets YOU try and form meaning from it. He never presented multiple metrics. ...
by PhoneLobster
Thu Aug 13, 2020 11:51 am
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

Just wow Orion, apprently rather than engaging with anything I have said any time at all. You made a whole thread to (pretend) engage me and when I offered any response... you didn't. Instead you've decided to panic and pull your galaxy brain turtle head in and name ban me from your nonsensical ramb...
by PhoneLobster
Tue Aug 11, 2020 7:28 am
Forum: In My Humble Opinion...
Topic: High-Context (No Phonelobster)
Replies: 55
Views: 11605

Surprise. Phonelobster isn't impressed. Phonelobster is very not impressed. In fact this low quality of deep thought is making Phonelobster sad in the third person. Now save me some effort and everyone just pretend I went through that whole last post and stopped every half sentence to insert one of ...
by PhoneLobster
Thu Aug 06, 2020 12:29 pm
Forum: In My Humble Opinion...
Topic: Orion vs. Lobster; how I think; rhetorical devices
Replies: 39
Views: 7128

Orion, I don't want to be mean. But, can you really look over this thread here and actually believe you've said... something? You've mostly made a bunch of rambling irrelevant non-statements surrounding what are basically a few un-supported one line denials that what anyone could plainly see was obv...
by PhoneLobster
Tue Jul 28, 2020 9:41 pm
Forum: In My Humble Opinion...
Topic: High-Context (No Phonelobster)
Replies: 55
Views: 11605

I should've titled this "high context gaming and low context gaming" instead of "embedding." You should have titled this "ideas Orion has about stuff" because the problem you have isn't the individual things you talk about, certainly not all of them anyway, it's your b...
by PhoneLobster
Tue Jul 28, 2020 7:44 am
Forum: In My Humble Opinion...
Topic: High-Context (No Phonelobster)
Replies: 55
Views: 11605

Ok, "Interactions" could be even worse. The desert island dungeon is the archetypal un-embedded example. It waits around doing nothing until we're ready for it. We teleport there, loot the place, and teleport home. We don't have to interact with anything else on our way in, and any monster...
by PhoneLobster
Tue Jul 28, 2020 6:22 am
Forum: In My Humble Opinion...
Topic: High-Context (No Phonelobster)
Replies: 55
Views: 11605

Oh FFS Orion. That's it I'm going to point by point this... Fungible rewards can usually be considered unembedded. If you can or do sell it its not "embedded" in the context of game play? So basically you can present the most story relevant item you like but if the player just doesn't like...
by PhoneLobster
Tue Jul 28, 2020 3:09 am
Forum: In My Humble Opinion...
Topic: Abstract Wealth
Replies: 35
Views: 7330

I don't want to actually go through pick pocketing scenes I think that's kinda a mistake. Not so much because you not wanting to do a highly specific scenario is bad. In fact "street urchin is running away, oh no where is your purse!" is actually a pretty mediocre encounter in a lot of wa...
by PhoneLobster
Mon Jul 27, 2020 9:44 pm
Forum: In My Humble Opinion...
Topic: Having CON be an active use stat like STR & DEX
Replies: 23
Views: 3759

what are the numbers that make a cow You don't, won't and shouldn't have an attribute mechanic that represents the whole animal kingdom. The granularity isn't, and shouldn't be there and if were there it would be disastrous. It's already stupid enough that D&D pretends anyone actually cares abo...
by PhoneLobster
Mon Jul 27, 2020 9:32 pm
Forum: In My Humble Opinion...
Topic: High-Context (No Phonelobster)
Replies: 55
Views: 11605

Canned adventure is canned adventure, you can only fit so much into the can, the end. I'd like to think you can have a better rules system that better supports a flexible and adaptive GM, meaning that being flexible like that is neither a rules lite nor a rules heavy experience. But I think that oh ...
by PhoneLobster
Mon Jul 27, 2020 9:46 am
Forum: In My Humble Opinion...
Topic: Crafting, Encumbrance, and dealing with "Stuff" in game
Replies: 31
Views: 6871

So what? What does it actually change in the game? How does it make it worse? It bogs the game down in administrative wastage and rewards the player who exacerbates and tolerates that administrative wastage ahead of players who focus on interesting items key to their character concepts. In fact it'...