Search found 6079 matches
- Tue Apr 12, 2005 12:45 am
- Forum: MPSIMS
- Topic: The Pope, The Almighty, and Logic
- Replies: 49
- Views: 14398
Re: Fire-breathing T-Rex's
The typical omnipotent god tends to get a big raft of other insane junk tacked on, heres some of the more prominent stuff...[br][br]1) Omniscient - he knows everything even stuff thats going to happen. [br][br]2) Omnipotent - he can do everything, even stuff he knew WASN'T going to happen, or that d...
- Sun Apr 10, 2005 8:34 am
- Forum: MPSIMS
- Topic: The Pope, The Almighty, and Logic
- Replies: 49
- Views: 14398
Re: Fire-breathing T-Rex's
Personally when I think fondly of that loving old dead pope man I think of his heroic actions assisting blood thirsty south american dictators of military juntas to slaughter the poor and disenfranchised, and even the catholic priests who sided with them no less.[br][br]When they say "he was a ...
- Sun Apr 10, 2005 3:32 am
- Forum: MPSIMS
- Topic: The Pope, The Almighty, and Logic
- Replies: 49
- Views: 14398
The Pope, The Almighty, and Logic
Split off from the T-Rex thread - fbmf
Between this and all the revisionist history pope lovin' flooding my telly I think my brain may melt.
Between this and all the revisionist history pope lovin' flooding my telly I think my brain may melt.
- Sat Apr 09, 2005 6:37 am
- Forum: In My Humble Opinion...
- Topic: The WotC Char. Op. Board - Tell us about your experiences an
- Replies: 139
- Views: 17060
Re: The WotC Char. Op. Board - Tell us about your experience
Anyone else notice the other thing going over in CharOp right now...[br][br]OK so sure, whatever, some people actually think really dumb annoying stuff like the April competition is in some way a great idea for that "quaint" April Fools tradition... but even assuming it was a tasteful and ...
- Fri Apr 08, 2005 4:30 am
- Forum: In My Humble Opinion...
- Topic: Creatures with Fun Supernatural Abilities
- Replies: 32
- Views: 4832
Re: Creatures with Fun Supernatural Abilities
As an aside pointing out how crap defining templated creatures as unique for the purposes of gate is...[br][br]The manual of the planes has a big ole pile of templates for elemental outsiders so you can make things like "Ice Otter" or "anarchic ostrich" and junk to populate the v...
- Tue Apr 05, 2005 1:34 pm
- Forum: It's My Own Invention...
- Topic: Principles of Learning
- Replies: 17
- Views: 3545
Re: Principles of Learning
This looks a bit like some rather crazy talk. [br][br]Which usually happens whenever someone starts deciding to reshape RPG rules to match their own ideas about how real life skillz learning outa really does kinda work cause they of all people outa know.[br][br]If smiths and craftsmen really need to...
- Sun Apr 03, 2005 2:38 am
- Forum: MPSIMS
- Topic: The most annoying story I've ever read.
- Replies: 20
- Views: 5007
Re: The most annoying story I've ever read.
Ah yes all those muslim folks rounded at random up out of their homes in America by your lovely former attorney general. [br][br](the one so insane he had a cover put over the statue of justice in his government building because he supposedly couldn't abide by her bared breast... though personally I...
- Sun Apr 03, 2005 12:48 am
- Forum: In My Humble Opinion...
- Topic: Building well-designed PrC's.
- Replies: 49
- Views: 4622
Re: Building well-designed PrC's.
Personally I think prestige classes should just go away and not come back. [br][br]There are a lot of competing ideas as to what they are supposed to do or be, but the thing is they just don't really work for any of them. In fact they pretty much can't work for a lot of them (like the whole rank in ...
- Sat Apr 02, 2005 9:34 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
Spontaneus Metamagic: Penalized by the system to make it less advantagous [br][br]But when not penalized the "advantage" is in fact really rather small.[br] [br]Unless you also change the way metamagic works (beyond the sorcerer metamagic nerf) a metamagic spell will pretty reliably be wo...
- Fri Apr 01, 2005 12:35 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
RC wrote:I can think of a few.
Ah, and the reason these are unbalanced when infinite and yet balanced when you can have as many cheap ass home made wands or staffs of them as you like.
When does the balance point tip? 40 charges? 50 charges? 80? 100?
- Fri Apr 01, 2005 12:21 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
I'm not sure Josh's mere improvement of caster progression by 1 and a few extra spells known is really enough.[br][br]It probably goes a long way to fixing the sorcerer as in making them a little bit less inferior to the wizard.[br][br]But. It brings along the question now the sorcerer is not so obv...
- Thu Mar 31, 2005 11:20 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
Phonelobster's alterations don't actually help. At all. [br][br]Dang right they didn't.[br][br]Which of course was part of the point of pointing them out. [br][br]Even at the time I basically knew they weren't going to help in any significant way.[br][br]They were second rate consolation prizes bec...
- Thu Mar 31, 2005 6:18 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
Well we did end that campaign about 8 months ago (or something like that). I don't bother much with the book keeping, so if I DO have the character sheet, well... scraping the dust/mud off would be a near literal part of digging it up.[br][br]So lets just go from rumour and hearsay here.[br][br]From...
- Thu Mar 31, 2005 1:59 am
- Forum: In My Humble Opinion...
- Topic: The Sandstorm Sorceror Vs. The Vanilla Wizard
- Replies: 52
- Views: 4811
Re: Sandstorm: DnD effects for having sand in your shorts.
My own play experience with sorcerers is a little interesting.[br][br]I relatively recently ran an "all wizard" campaign from level one to about 14. (yes that in itself is a big pile of trouble, but it was lotsa fun).[br][br]I did however allow one member of the party to be a sorcerer. And...
- Sun Mar 27, 2005 4:18 am
- Forum: In My Humble Opinion...
- Topic: Take more than two sentences to explain something? You are a
- Replies: 7
- Views: 1195
Re: Take more than two sentences to explain something? You a
I really need to come up with a term for the 'roleplayurs' that's as insulting and perjorative as munchkin. Obviously I will spend all week on this. [br][br]I have seen attempts to label this group as "Oompaloompas". [br][br]Why call them a bunch of musical technicolor midgets from an odd...
- Sun Mar 27, 2005 3:36 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
Then likely their thinking is wrong. [br][br]There is more than one way to skin a cat.[br][br]Specific examples on this one is a mugs game, but regardless...[br][br]The Players might follow a line of logic OTHER than the assassins personal origin to determine that the next clue is at the docks. So ...
- Sun Mar 27, 2005 2:19 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
If they come up with another logical way that would work, then sure you can let them use it. But if they want to search the docks for clues and you've already predetermined that there aren't any clues at the docks, then you shouldn't place clues there. [br][br]And if they logically determine that t...
- Sat Mar 26, 2005 10:29 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
when the PCs decisions themselves become meaningless... that really blows. [br][br]Even attempting to solve the mystery is the players communicating their decision to solve it.[br][br]Preventing them from doing so because they didn't try to solve it in the place or way you anticipated is not their ...
- Thu Mar 24, 2005 9:10 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
RC wrote:Huh? Dude you said your PCs were going to frame people, rob the king themselves or just not care. Heroes they ain't.
Double Dude.
Robin Hood.
I rest my case.
- Thu Mar 24, 2005 2:04 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
The first bits a complete reversal of your stand on clue finding.[br][br]But this just proves how narrow your story telling imagination is,[br][br] Well generally in writing a quest you have to write it based on your PCs. Your PCs dont' sound like heroes, so they wouldn't get heroic quests. [br][br]...
- Thu Mar 24, 2005 1:32 am
- Forum: In My Humble Opinion...
- Topic: Railroading Encounters
- Replies: 43
- Views: 4121
Re: Sandstorm: DnD effects for having sand in your shorts.
But it isn't just a matter of failing to find the clues that are there. Its a matter of the PCs potentially making better clue searching choices than you accounted for.[br][br]Like tracking a mounted assassin by tracing his high quality horse and its stabling arrangements instead of identifying his ...
- Mon Mar 21, 2005 10:54 pm
- Forum: In My Humble Opinion...
- Topic: Generating ability scores.
- Replies: 13
- Views: 2281
Re: Generating ability scores.
I still say a selection from several arrays predetermined to be "equal" would do the job best.[br][br]But I still don't use that. [br][br]We just roll, using the "Roll it again its too low" method, and in emergency cases the "I didn't even see that, look, I'm looking the oth...
- Mon Mar 21, 2005 12:34 pm
- Forum: In My Humble Opinion...
- Topic: Possible way to make some invocation spells not suck as bad
- Replies: 20
- Views: 3718
Re: Possible way to make some invocation spells not suck as
I'm against adding int mod to every die, because it makes the contribution of the actual die rolls insignificant compared to the int mod of the caster. [br][br]The die roll for fireball is already insignificant.[br][br]From about 5d6 up (the point at which fireball comes in) the odds of getting out...
- Mon Mar 21, 2005 12:26 pm
- Forum: In My Humble Opinion...
- Topic: Can Dwarves tumble in heavy armor?
- Replies: 90
- Views: 8622
Re: Can Dwarves tumble in heavy armor?
It amazes me how desperate RC is to insist that no DM in his right mind would use the rules, as they are aparently intended, such that you actually can make holy avengers for Paladins who...[br][br]A) don't use long swords, [br][br]B) follow a god who's favoured weapon is not a long sword, [br][br]C...
- Mon Mar 21, 2005 2:41 am
- Forum: In My Humble Opinion...
- Topic: Can Dwarves tumble in heavy armor?
- Replies: 90
- Views: 8622
Re: Can Dwarves tumble in heavy armor?
The family of celestial armours other than chainmail is NOT cheesey crap that some DMs might allow.[br][br]Its the standard rules. 3.x is very proud of its whole "you can damn well make any magic item" type rules and the ability to apply enchantments from the specific items to any similar ...