Search found 4576 matches
- Sun May 31, 2009 8:53 pm
- Forum: In My Humble Opinion...
- Topic: Trailblazer
- Replies: 89
- Views: 9556
Well, the first two levels of monk are a bundle of goodness to monsters, especially at higher levels. Giving some high-WIS, naked monster with a natural attack routine + manufactured weapon a level of monk will cause its AC to spike and some extra fukken attacks. Plus the ability to stun on a hit a...
- Sun May 31, 2009 8:45 pm
- Forum: In My Humble Opinion...
- Topic: Trailblazer
- Replies: 89
- Views: 9556
The monk just looks really good. You can converse with fish and fowl, throw a huge number of punches, heal yourself, and you will not age until you die. Sounds awesome at first. And a lot of otherwise intelligent people think the Monk is the business at humanoid-on-humanoid violence. So I'll forgiv...
- Sun May 31, 2009 7:57 pm
- Forum: In My Humble Opinion...
- Topic: Trailblazer
- Replies: 89
- Views: 9556
- Sun May 31, 2009 12:55 pm
- Forum: In My Humble Opinion...
- Topic: Why did WotC get rid of their Virtual Tabletop project?
- Replies: 33
- Views: 3405
The fact that they never link to other tools means a large number of people won't use them. The fact that there's no system to bring these disparate tools together under a larger banner basically means that a large market won't ever see it. I don't know what to tell you. I don't believe there's a l...
- Sun May 31, 2009 2:47 am
- Forum: In My Humble Opinion...
- Topic: Why did WotC get rid of their Virtual Tabletop project?
- Replies: 33
- Views: 3405
The biggest thing WoW has going for it by far is the fact that it's easy to hook other people up with it. It doesn't require a lot of startup money and you don't have to jump through a ton of hoops to play with your buds. You can already go to the WotC message boards (or another message board of yo...
- Sat May 30, 2009 11:37 pm
- Forum: In My Humble Opinion...
- Topic: Why did WotC get rid of their Virtual Tabletop project?
- Replies: 33
- Views: 3405
- Fri May 29, 2009 7:01 pm
- Forum: In My Humble Opinion...
- Topic: 3.x classes with sneak attack...
- Replies: 28
- Views: 4528
- Fri May 29, 2009 5:15 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
According to a later clarification from Jason, it'll last more than one round.Psychic Robot wrote:How is that different from the 3.5 version?
- Fri May 29, 2009 5:00 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
Catharz: DMG. You just craft it and pay the difference in craft costs. So going from a +1 sword to a +1 vicious sword is 6k market price, so you pay 3k and 240 XP and you have your sword. Ah, found it. Page 288. Actually, it looks like swords are pretty much the only cost effective thing to upgrade...
- Fri May 29, 2009 12:56 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
In reality, purchasing permanent items of almost any kind is the trap , and the relatively good deal is getting wands. Weird but true. And that's before we take into account the fact that DMs are literally encouraged to hand out more treasure to parties who use more potions. -Username17 I agree com...
- Thu May 28, 2009 10:30 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
As for the end point, either you don't know when it is (in which case, you ensure you have what you need when you need it), you do know when it is OOC but can't act on it without being smacked for metagaming, or you do know IC... because the final boss appeared, except by this time you've already d...
- Thu May 28, 2009 9:17 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
But how often does anyone choose to buy an item they don't intend to hold onto? Maybe at low levels you might, but by definition that also makes the cost trivial. Maybe if you get a so-so item in treasure and use it for a while before you sell it, or if the item becomes obsolete (e.g. winged boots ...
- Thu May 28, 2009 8:20 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
A permanent, command word activation item that duplicates a spell costs CL x SL x 1800 gp, half of which is permanently consumed. I still want to know where you are getting the bolded part from. At all. Consumed in the difference between crafting cost and market price. That's assuming you use the D...
- Thu May 28, 2009 8:11 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
Expendables lowering your wealth permanently isn't a problem because it is (or isn't) different from other items, it's a problem because if wealth affects your character power, then characters of ostensibly equal power need to have the same wealth. [...] If permanent magic items actually behave in ...
- Thu May 28, 2009 7:52 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
One shot items are perfect for emergencies and rare occurences. That's their niche, and they fill it just fine. This is all well and good to say, but there is nothing that enforces this idea. For example, the fighter in the game I run (spiked chain tripper) buys potions of displacement rather than ...
- Thu May 28, 2009 7:32 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
- Thu May 28, 2009 7:02 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
I have no problem with them as 2nd edition style bonus treasure, where you get a scroll and you can use it whenever, but when you do, it's gone. That's kind of cool, and lets you give PCs a powerful one shot item. One shot items have problems when they interact with wealth by level systems though. ...
- Thu May 28, 2009 4:30 pm
- Forum: In My Humble Opinion...
- Topic: Single-use Items
- Replies: 40
- Views: 3946
I don't mind single use items, but that's probably because most games I play in tend to only last a few levels; there's no advantage in being the richest PC when the campaign ends. It should go without saying, but here's my philosophy: If you're going to use a non-combat magic item only once, then a...
- Wed May 27, 2009 11:56 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
Cone of Cold? Ice Storm? BURNING HANDS!? I stopped following the Pathfinder stuff months ago, I take it they never did anything to make Evocation/Direct Damage spells worth a crap? Are they still removing all the SoD's or did that get reverted? They mentioned in the blog that Ice Storm will make di...
- Wed May 27, 2009 6:00 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
- Wed May 27, 2009 4:35 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
So no, nothing worthwhile is going to come out of any of that. It's a titanic pile of wasted effort. -Username17 A titanic pile of wasted effort for whom? All it's really cost Paizo is one year's salary for a game designer (what's that, $30K? $40K?). I suspect they'll make at least that much in sal...
- Wed May 27, 2009 3:40 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
RRAAAAAWGGGGHHH! 20 fucking Charisma? WTF? Level fucking ten you dipshit. Buy a goddam Cha item. She does have a Cha item. Of course it's an overpriced +2 Cha/+2 Wis item... :/ Even WotC managed to put their best stat (a 15) in the area where it counts, second best in next most important and so for...
- Wed May 27, 2009 2:28 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
- Wed May 27, 2009 1:48 pm
- Forum: In My Humble Opinion...
- Topic: [Pathfinder] Just to kick a man when he's down.
- Replies: 276
- Views: 28987
Guys, I'm really at a loss here. Wasn't Jason Bulmahn the one who wanted people to playtest stuff, but it seems here he is the one who makes a character who hasn't been playtested. I really wonder, what's it gonna take to demonstrate to these people that they don't know how to design? I mean, do we...
- Wed May 27, 2009 1:34 pm
- Forum: In My Humble Opinion...
- Topic: Best Superhero rpg?
- Replies: 58
- Views: 12618