Search found 41 matches
- Wed Oct 27, 2010 8:07 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
The choice of Blink was because that is the name of the ability blink dogs have wich allows them to teleport up to long range as free action 1/round. How about this: Telejump [skill (Sense Motive)] (added in Rev.10) Benefit by ranks in Jump: 0 Telejump (Su): Once per round, as a full round action y...
- Wed Oct 27, 2010 3:07 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
I see both points for the range, and in my own game would keep it longer, as a near epic character being able to sense everyone in a small city, and talk to them at once is not too powerful (considered that some other guy is using gate to summon demons, and some ass shrunk a few objects he wants to ...
- Wed Oct 27, 2010 2:58 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
What if it got sending at a standard, move, or swift action instead of long range telepathy? Also I am working on another one: Blink Benefit by ranks in Jump: 0 Blink (Su): Once per round, as a full round action you may teleport up to you move as a standard action. You are not impared from taking ot...
- Wed Oct 27, 2010 2:32 am
- Forum: In My Humble Opinion...
- Topic: Why change dice to fixed systems when we have computers?
- Replies: 9
- Views: 1999
My group uses computer die rollers all the time. I use spread sheet which can do it, as well as pen paper pixel's d20 dice bag. There are tons of other sites and downloadable tools. Also writing your own is pretty easy. That being said there are generlly at least three sets of dice at the table, as ...
- Wed Oct 27, 2010 2:27 am
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
snip Thanks If you're going to make a skill feat that revolves around telepathy, Sense Motive is the obvious skill to use. Also, there exists a feat that gives telepathy 100' as an afterthought (Product of Infernal Dalliance), so you might consider improving the feat a bit. Here's what I'd do: Tele...
- Tue Oct 26, 2010 4:41 pm
- Forum: In My Humble Opinion...
- Topic: I like Hit points and rolling for damage. Am I a bad person
- Replies: 13
- Views: 2977
I have always like the way that HP were dealt with in GURPS, it would be hard to apply it to DnD, but I think that the huge window from when gets incapacitated and dies would help, as would the way called shots work in the system. The problem is that it is built around pretty much non-scaling HP, an...
- Tue Oct 26, 2010 4:12 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
- Mon Oct 25, 2010 4:13 pm
- Forum: It's My Own Invention...
- Topic: Designing a better Action Point system.
- Replies: 4
- Views: 1190
- Mon Oct 25, 2010 1:49 pm
- Forum: It's My Own Invention...
- Topic: Designing a better Action Point system.
- Replies: 4
- Views: 1190
- Mon Oct 25, 2010 1:21 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
Re: [Tome] My try at Tome feats
Double post
- Mon Oct 25, 2010 1:20 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
Re: [Tome] My try at Tome feats
Well regarding Shadow Walker 19, it was the equal of an 8th level spell, but I changed it so it alters the Shadow Walk (Su) ability so that you can return or leave the plane of shadow as a move action, and than switch back as a free action. This is more in line with the Ethereal Jaunt ability of the...
- Mon Oct 25, 2010 3:42 am
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
Shadow Majic is based off of Insidious Magic, Pernicious Magic, Tenacious Magic, maybe another one of those feats, and the class Shadow Adept (which gets you 3 for the price of 1, with a 1 level dip). That being said it should give you a hit to wisdom as I think that is what the 1st feat did. As for...
- Mon Oct 25, 2010 1:06 am
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
OK, I added a ST based Fort or Die to the Extract ability. Also made a few minor changes. rev2: Telepathy [Skill (Decipher Script) Benefit by ranks in decipher script 0: Telepathy 100': With creatures that you share a language. 4: Telepathy 100': With creatures that speak a language. 9: Telepathy 10...
- Mon Oct 25, 2010 12:05 am
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
Re:Grek Shadow Walker's 19; made it slightly more powerful. It is based off of a 8th level psion power. I am not really tied to the ability it is just that I wanted something here and it seem to fit. Any suggestions for alternatives or changes would be fine with me. Brain Eater's die, no save, on su...
- Sun Oct 24, 2010 8:43 pm
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
- Sun Oct 24, 2010 5:29 pm
- Forum: It's My Own Invention...
- Topic: [Tome] My try at Tome feats
- Replies: 39
- Views: 7247
[Tome] My try at Tome feats
Rev.14: Telejump [skill (Jump)] (added in Rev.10) Benefit by ranks in Jump: 0 Telejump (Su): Once per round, as a full round action you may teleport up to you base movement speed. You are not impared from taking other actions after a Telejump. 4 You may now use Telejump as a standard action. 9 You m...
- Sun Oct 24, 2010 5:03 pm
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
Gnome Type : Small Humanoid (Gnome) Senses : Low Light Vision Ability scores : +2 to INT, -2 to STR, +2 to any other ability score. Movement: 20' Special Abilities/Qualities : Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on...
- Sat Oct 23, 2010 12:58 pm
- Forum: It's My Own Invention...
- Topic: Fixing the Direct Damage Spells
- Replies: 17
- Views: 4910
If fireball is 1st level... So some new evocation spells maybe (based in part on Hackmaster): 2: Fireball, Land Scraper : After the fireball moves 5', all within 5' of the Fireball's path take damage as if they were in the area of its radius spread. Fireball, Bouncing : The fireball moves 1/10th of ...
- Sat Oct 23, 2010 12:17 pm
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
OK, Bariaur are out. Yes, Modrons. We already have Halflings, no? Satyr/Minotaur, are nice. Assuming you mean faun like Satyr. Only 7? I was going for Core + Planescape races (which is where the tiefling, aassimar, genasi, and gith come in). That makes 13 (excluding half races and including orcs). I...
- Sat Oct 23, 2010 1:05 am
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
Dwarf rev. 3: Dwarf Type : Humanoid (Dwarf) Senses Darkvision 60' Ability scores : +2 to CON, -2 to any one ability score. +2 to any other ability score. Movement 20' (Not slowed when wearing medium or heavy armor or when carrying a medium or heavy load) Special Abilities/Qualities : +2 racial bonus...
- Fri Oct 22, 2010 10:12 pm
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
Sounds good so now: Dwarf Type : Humanoid (Dwarf) Senses Darkvision 60' Ability scores : +2 to CON, -2 to any one ability score. +2 to any other ability score. Movement 20' (Not slowed when wearing medium or heavy armor or when carrying a medium or heavy load) Special Abilities/Qualities : +2 racial...
- Fri Oct 22, 2010 8:48 pm
- Forum: It's My Own Invention...
- Topic: Fixing the Direct Damage Spells
- Replies: 17
- Views: 4910
- Fri Oct 22, 2010 8:39 pm
- Forum: It's My Own Invention...
- Topic: Powerful, Flexable Races
- Replies: 42
- Views: 7727
Now the dwarf (and or Gnome). Dwarf Type : Humanoid (Dwarf) Senses Darkvision 60' Ability scores : +2 to CON, -2 to any one ability score. +2 to any other ability score. Movement 20' (Not slowed when wearing medium or heavy armor or when carrying a medium or heavy load) Special Abilities/Qualities :...
- Fri Oct 22, 2010 7:48 pm
- Forum: It's My Own Invention...
- Topic: Fixing the Direct Damage Spells
- Replies: 17
- Views: 4910
What about adding the spell level to damage per die of damage or add the caster's primary casting stat bonus to damage per die of damage? That would be simpler than rewriting all spells but one could just rewrite spell guidlines for damage. Maybe: Spell Level Damage/CL 0 1.5 or 1d2 1 2.5 or 1d4 2 3....
- Thu Oct 21, 2010 11:52 pm
- Forum: It's My Own Invention...
- Topic: Fixing the Direct Damage Spells
- Replies: 17
- Views: 4910
The only issue with the spells is that I want to make things special for those who specialize in evocation. I want to make Illusionist not as good at blasting as Evokers. Making seperate spells means the Illusionist gets them through Shadow Evocation (which I do not want to remove), but if I make a ...