Search found 1561 matches
- Thu May 05, 2011 2:34 pm
- Forum: In My Humble Opinion...
- Topic: [SR4] Security Systems
- Replies: 11
- Views: 1561
You can always split that force up, though. If 10 alarms go off, you have 10 mages go to each. They don't. 10, one after another. How many spirits can you summon again? Oops. Sure, 100 mages spirit-spamming is overkill for a gang - but what's the drawback? There's 0 risk to the mages and it will ta...
- Thu May 05, 2011 11:22 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Security Systems
- Replies: 11
- Views: 1561
- Thu May 05, 2011 11:07 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] Is Bloodsucking Only For Suckers?
- Replies: 124
- Views: 24951
- Thu May 05, 2011 8:14 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] Is Bloodsucking Only For Suckers?
- Replies: 124
- Views: 24951
- Wed May 04, 2011 12:07 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
Excluding 4E since it's not actually the same game as previous DnD editions: 3E has by far the best rules. It also has by far the fewest abuseable rules. What it does have is a large amount of abuseable content . For example, Divine Favor is bad content, but the rules are not the issue, they are nei...
- Wed May 04, 2011 8:05 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Security Systems
- Replies: 11
- Views: 1561
Re: [SR4] Security Systems
I'm sure that there must be some explanation as to why every piece of corporate property isn't an impenetrable fortress, but the fact remains that a lot of common and highly-effective security measures are extremely cheap, and I can't really see why they wouldn't be ubiquitous. Considering that I'd...
- Wed May 04, 2011 7:27 am
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
I'm not saying you don't have rules for combat and the basics. I'm just saying you don't need little subsystems to try to cover everything from swinging on chandeliers to dropping rocks, because I really don't give a shit how in depth your rules system is, at some point the DM is going to have make...
- Wed May 04, 2011 7:11 am
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
- Tue May 03, 2011 6:40 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
Okay, what am I missing now? The part where there is no need in the first place to alter the balance of strategical and tactical minigames from level to level. Doing so is entirely up to the designers of the game, and I can make a decent argument for it being a bad idea, period. Contrarily to what ...
- Tue May 03, 2011 1:56 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
- Mon May 02, 2011 12:16 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 972075
- Sun May 01, 2011 7:58 pm
- Forum: In My Humble Opinion...
- Topic: What big problems remain after the Tomes?
- Replies: 79
- Views: 14133
or just starting a scratch built system. Perhaps, but that's not what the thread is about. He does have a point though. DnD is vast, both in the stories it covers and the amount of stuff that has been written for it. Now, looking at 3E + Tome, it seems entirely reasonable to say that a large part o...
- Sun May 01, 2011 7:44 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
I have no idea what you are trying to say here, or in what way it relates to mechanics. Let me repeat: I believe that sound mechanics enhance the roleplaying part of the game. For example, if you actually get to protect the king's courier with your body, this opens up the basic concept of the bodygu...
- Sun May 01, 2011 6:37 pm
- Forum: In My Humble Opinion...
- Topic: [SR 4] Is Bloodsucking Only For Suckers?
- Replies: 124
- Views: 24951
- Sun May 01, 2011 5:08 pm
- Forum: In My Humble Opinion...
- Topic: [SR 4] Is Bloodsucking Only For Suckers?
- Replies: 124
- Views: 24951
Meanwhile, in most SR games, the social penalties of vampirism are a real problem. You stand out in a crowd and are easier for the authorities to track. Also, you're down four dice on anything you do in sunlight and someone can bust your face in with a wooden chair, which might be an issue. Not to ...
- Sun May 01, 2011 4:53 pm
- Forum: In My Humble Opinion...
- Topic: What big problems remain after the Tomes?
- Replies: 79
- Views: 14133
1) Finishing your work is hard. I bet most, if not all of us, have a couple of unfinished pet projects lying around. But you can count the number of people on this board who have finished, polished and posted anything bigger than a prestige class on your fingers. 2) Designing good games is hard. It ...
- Sun May 01, 2011 4:32 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
How so? Advancing can mean bigger numbers or new abilities. Bigger numbers generally don't change gameplay, other then allowing you to stomp your original enemies easier. And new abilities only change gameplay if powers with strategic relevance are reserved for higher levels of advancement. The only...
- Thu Apr 28, 2011 10:13 am
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
So why is DnD not like chess? It's not adversarial for one. The DM isn't trying to kill the PCs, you're trying to make fun encounters. Also you're trying to tell a story. When I'm playing chess I don't worry about each of my knight's motivations and wonder if maybe one of them may decide to retreat...
- Thu Apr 28, 2011 8:41 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Am I fucking myself by not making a magical character?
- Replies: 46
- Views: 6383
- Wed Apr 27, 2011 8:39 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Am I fucking myself by not making a magical character?
- Replies: 46
- Views: 6383
Browsingthe older threads brought one of FT's other comments to mind; how hard is it to bring down a dragon (great or otherwise)? Can a high-initiation Mage really tell one to sit down and shut up? You don't need mages. Mages are good at killing a single tough opponent, dragons are good against mag...
- Wed Apr 27, 2011 8:19 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Am I fucking myself by not making a magical character?
- Replies: 46
- Views: 6383
You are not trying to be better than your teammates or opponents at any one thing, you are trying to be good enough in as many fields as possible. Uh... no. This is just wrong on many levels. Your character is trying to do two things: Not be a liability to the team. and Be an asset to the team. Yes...
- Tue Apr 26, 2011 12:03 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
- Tue Apr 26, 2011 9:39 am
- Forum: In My Humble Opinion...
- Topic: [SR4] Am I fucking myself by not making a magical character?
- Replies: 46
- Views: 6383
Shadowrun and action heroes do not mix well, at least in the standard setting. You are not reenacting Lethal Weapon or Predator. Think The Italian Job or Heat instead. You are not trying to be better than your teammates or opponents at any one thing, you are trying to be good enough in as many field...
- Mon Apr 18, 2011 5:01 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476
but a more efficient use of time is exactly what makes them superior; the less time spent crunching numbers, the more time spent thinking about tactical options, story, and other things that make the game more enjoyable than a few lines of text in a book would suggest. Guidelines ensure you spend m...
- Sun Apr 17, 2011 6:18 am
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 51476